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authorNeil Moore <neil@s-z.org>2014-06-12 14:05:34 -0400
committerNeil Moore <neil@s-z.org>2014-06-12 14:06:20 -0400
commit62da3a1b50ace201ebcccd202515e3685b5e3234 (patch)
tree84de9535e9db7a32c29ec450f059fce02bebb07b /crawl-ref/source/spl-summoning.cc
parente561a6638b9c70b2f3ad265faa83520c7af28226 (diff)
downloadcrawl-ref-62da3a1b50ace201ebcccd202515e3685b5e3234.tar.gz
crawl-ref-62da3a1b50ace201ebcccd202515e3685b5e3234.zip
Don't crash when unwielding a temp-branded weapon.
Diffstat (limited to 'crawl-ref/source/spl-summoning.cc')
-rw-r--r--crawl-ref/source/spl-summoning.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.cc b/crawl-ref/source/spl-summoning.cc
index 0bf3dc2bce..bad46f18d1 100644
--- a/crawl-ref/source/spl-summoning.cc
+++ b/crawl-ref/source/spl-summoning.cc
@@ -813,7 +813,10 @@ static void _animate_weapon(int pow, actor* target, bool force_friendly)
{
// Clear temp branding so we don't change the brand permanently.
if (you.duration[DUR_WEAPON_BRAND])
- end_weapon_brand();
+ {
+ ASSERT(you.weapon());
+ end_weapon_brand(*wpn);
+ }
// Mark weapon as "thrown", so we'll autopickup it later.
cp.flags |= ISFLAG_THROWN;