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* Don't crash if a battlesphere or avatar expires inside a wall (#8448)Eduardo Gonzalez2014-08-151-4/+4
* Don't crash the game on invoking BiA (#8851).Shmuale Mark2014-08-041-1/+2
* Hide a hack better.Shmuale Mark2014-08-031-1/+1
* Use random_choose_weighted in two places to be (hopefully) clearer.Shmuale Mark2014-08-031-24/+15
* Fix a comment (wheals)Neil Moore2014-08-011-1/+1
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Make Sticks to Snakes use spellpower instead of TransmutationsNicholas Feinberg2014-07-241-1/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-6/+6
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-1/+1
* Reduce the startup time of Malign GatewayChris Campbell2014-07-081-1/+1
* Brace :(Nicholas Feinberg2014-07-061-0/+2
* Make a rotten animate dead message slightly less badNicholas Feinberg2014-07-061-2/+3
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-0/+1
* Don't allow infinite kraken simulacra.Shmuale Mark2014-06-251-3/+7
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+0
* Don't crash when there's no spot to animate a weapon into.Neil Moore2014-06-191-0/+7
* Stop Summon Swarm from looping infinitely.Corin Buchanan-Howland2014-06-181-1/+7
* Reduce the int drain from Summon Horrible Thingsgammafunk2014-06-131-1/+1
* More fixes for temporary brands.Shmuale Mark2014-06-121-2/+2
* Don't crash when unwielding a temp-branded weapon.Neil Moore2014-06-121-1/+4
* Allow temporary branding to go over a permanent brand.Shmuale Mark2014-06-121-4/+3
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-1/+1
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-1/+1
* Rework monster simulacrum to act like animate deadgammafunk2014-06-071-145/+53
* Rework the player version of simulacrumgammafunk2014-06-071-82/+32
* Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-1/+1
* Remove Giant Slugsreaverb2014-06-011-1/+1
* Staticalise some functions.Neil Moore2014-05-271-5/+6
* Hauntify Tukima's Dance.Nicholas Feinberg2014-05-271-10/+18
* Change Tukima to be a targeted spellJeekaroose2014-05-271-33/+144
* Revert "Don't waste time casting Animate Dead, usually."Shmuale Mark2014-05-271-17/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-2/+0
* Remove some foods.Shmuale Mark2014-05-261-3/+0
* Don't waste time casting Animate Dead, usually.Shmuale Mark2014-05-231-0/+17
* Slightly reduce monster simulacrum's message spamChris Campbell2014-05-081-10/+5
* Remove an unused functionChris Campbell2014-05-071-61/+0
* Remove the Summon Elemental spellChris Campbell2014-05-061-127/+0
* Remove grizzly bears.Shmuale Mark2014-04-291-1/+1
* Make summoning fire elementals anger DithmenosChris Campbell2014-04-261-0/+3
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Properly credit the player for damage done by Forceful DismissalDracoOmega2014-03-291-0/+1
* Buff Forceful Dismissal damage a bitDracoOmega2014-03-291-2/+2
* Give n_spe to mystery-meat renames.Neil Moore2014-03-281-1/+1
* Don't let missile brand affect sticks to snakesChris Campbell2014-03-241-2/+1
* Fix Animate Skeleton wasting a turn with corpses hidden in deep water (simmar...Chris Campbell2014-03-241-2/+2
* Cap Summon Swarm at 12 summonsChris Campbell2014-03-241-2/+2
* Properly calculate servitor ideal range with non-full spell listsDracoOmega2014-03-211-0/+3
* Prevent untargetted ball lightning from mostly wandering to the upper-leftDracoOmega2014-03-151-0/+3
* Conjure Ball Lightning adjustmentsDracoOmega2014-03-151-5/+6