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authorChris Campbell <chriscampbell89@gmail.com>2014-07-07 06:04:01 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-08 15:12:32 +0100
commite5d7017d8cb78f3f72ea09bbbd52ed7e73034394 (patch)
treed6beb99e5c4626b3d55daf97830dc185e4230470 /crawl-ref/source/spl-summoning.cc
parent6b67a3050070d27c424b89e7652e7824cd5a1fc3 (diff)
downloadcrawl-ref-e5d7017d8cb78f3f72ea09bbbd52ed7e73034394.tar.gz
crawl-ref-e5d7017d8cb78f3f72ea09bbbd52ed7e73034394.zip
Reduce the startup time of Malign Gateway
For both player/monster casts, and for miscasts/hell effects (which were still using the original even longer timer). The shorter startup should allow it to more reliably get involved in fights when cast by the player, and make it slightly harder (but probably still not very hard) to just walk away from when cast by hostiles.
Diffstat (limited to 'crawl-ref/source/spl-summoning.cc')
-rw-r--r--crawl-ref/source/spl-summoning.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-summoning.cc b/crawl-ref/source/spl-summoning.cc
index a1668f5362..2514c48a9a 100644
--- a/crawl-ref/source/spl-summoning.cc
+++ b/crawl-ref/source/spl-summoning.cc
@@ -1318,7 +1318,7 @@ spret_type cast_malign_gateway(actor * caster, int pow, god_type god, bool fail)
{
fail_check();
- const int malign_gateway_duration = BASELINE_DELAY * (random2(4) + 4);
+ const int malign_gateway_duration = BASELINE_DELAY * (random2(3) + 2);
env.markers.add(new map_malign_gateway_marker(point,
malign_gateway_duration,
is_player,