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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-13 10:06:40 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-13 10:06:40 +0000
commitf41f4cb56e95d2e36fa21b9504282d9e34eddc75 (patch)
tree81876ac3e22161d7ca0db22df06ce714faf31868 /crawl-ref/source/spl-util.cc
parent0b90b4a00a7f9ce543bd3af0ac9388e7f1453509 (diff)
downloadcrawl-ref-f41f4cb56e95d2e36fa21b9504282d9e34eddc75.tar.gz
crawl-ref-f41f4cb56e95d2e36fa21b9504282d9e34eddc75.zip
First draft of the spell noisyness system: spells cast by the player and by
wizard/priest monsters now make noise, with the loudness depending upon level and spell disciplines: conjuration spells have a loudness equal to their level, spells containing only air and/or poison equal to 50% of their level (rounded up), and everything else to 75% of the level (rounded up). This undoudedtly needs rebalancing, and a better level+disciplines -> loudness formula. Also, each spell can have it's loudness tweaked from the default via the noise_mod field of the spell_desc field in spl-data.h, for those spells whose desired loudness don't quite fit into whatever formula is used. The messages used to announce a spell have been moved out to source/dat/database/monspell.txt, which uses the same format and conventions as monspeak.txt. So far this has just been used to make invisible wizard/priest monsters give a message to the player if the player can hear them cast, and also to make curse skulls and Murray not "gesture wildly". However, it could be used to give a greater variety of spell announcement messages based upon the spell used or the monster's type/species/genus, and/or to give multi-part messages. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7820 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-util.cc')
-rw-r--r--crawl-ref/source/spl-util.cc44
1 files changed, 44 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-util.cc b/crawl-ref/source/spl-util.cc
index d2fde2f04a..592da11f61 100644
--- a/crawl-ref/source/spl-util.cc
+++ b/crawl-ref/source/spl-util.cc
@@ -40,6 +40,31 @@
#include <conio.h>
#endif
+struct spell_desc
+{
+ int id;
+ const char *title;
+ unsigned int disciplines; // bitfield
+ unsigned int flags; // bitfield
+ unsigned int level;
+ int power_cap;
+
+ // At power 0, you get min_range. At power power_cap, you get max_range.
+ int min_range;
+ int max_range;
+
+ // How much louder or quieter the spell is than the default.
+ int noise_mod;
+
+ const char *target_prompt;
+
+ // If a monster is casting this, does it need a tracer?
+ bool ms_needs_tracer;
+
+ // The spell can be used no matter what the monster's foe is.
+ bool ms_utility;
+};
+
static struct spell_desc spelldata[] = {
#include "spl-data.h"
};
@@ -922,3 +947,22 @@ int spell_range(spell_type spell, int pow, bool real_cast)
// Round appropriately.
return ((pow*(maxrange - minrange) + powercap/2) / powercap + minrange);
}
+
+int spell_noise(spell_type spell)
+{
+ const spell_desc *desc = _seekspell(spell);
+
+ return desc->noise_mod + spell_noise(desc->disciplines, desc->level);
+}
+
+int spell_noise(unsigned int disciplines, int level)
+{
+ if (disciplines == SPTYP_NONE)
+ return (0);
+ else if (disciplines & SPTYP_CONJURATION)
+ return (level);
+ else if (disciplines && !(disciplines & (SPTYP_POISON | SPTYP_AIR)))
+ return div_round_up(level * 3, 4);
+ else
+ return div_round_up(level, 2);
+}