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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-03 17:06:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-03 17:06:22 +0000
commit2d1dc73ba81562198242670c328146d3f13695c6 (patch)
tree6526769c27f00c87d81ac2dd552c9e0bd1f7b7c0 /crawl-ref/source/stash.cc
parent20e25439cad6e0c97716e197bb2dceae731a9d24 (diff)
downloadcrawl-ref-2d1dc73ba81562198242670c328146d3f13695c6.tar.gz
crawl-ref-2d1dc73ba81562198242670c328146d3f13695c6.zip
* Allow fleeing monster to push past higher ranked monsters of the same
type. * Allow quivering of wielded missiles (stones for Sandblast etc.) and wielded weapons of returning if your throwing skill is > 0. * Add stairs/gates/shops to the 'V' command, mostly for the convenience of the easy travel feature. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stash.cc')
-rw-r--r--crawl-ref/source/stash.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/stash.cc b/crawl-ref/source/stash.cc
index caa4eed7d5..0b1002c5e3 100644
--- a/crawl-ref/source/stash.cc
+++ b/crawl-ref/source/stash.cc
@@ -908,7 +908,7 @@ void ShopInfo::describe_shop_item(const shop_item &si) const
item_def it = static_cast<item_def>(si.item);
describe_item( it );
- if ( oldflags != si.item.flags )
+ if (oldflags != si.item.flags)
const_cast<shop_item&>(si).item.flags = oldflags;
}
@@ -920,7 +920,7 @@ public:
menu_letter hotkey) : InvEntry(it.item)
{
text = item_name;
- add_hotkey(hotkey);
+ hotkeys[0] = hotkey;
}
};
@@ -930,8 +930,8 @@ bool ShopInfo::show_menu(const std::string &place,
StashMenu menu;
MenuEntry *mtitle = new MenuEntry(name + " (" + place, MEL_TITLE);
- menu.can_travel = can_travel;
- mtitle->quantity = items.size();
+ menu.can_travel = can_travel;
+ mtitle->quantity = items.size();
menu.set_title(mtitle);
menu_letter hotkey;
@@ -949,9 +949,9 @@ bool ShopInfo::show_menu(const std::string &place,
{
for (int i = 0, count = items.size(); i < count; ++i)
{
- MenuEntry *me = new ShopItemEntry(items[i],
- shop_item_name(items[i]),
- hotkey++);
+ ShopItemEntry *me = new ShopItemEntry(items[i],
+ shop_item_name(items[i]),
+ hotkey++);
menu.add_entry(me);
}
}