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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-24 19:15:20 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-24 19:15:20 +0000 |
commit | 19036a55ba3c1f5c9a4e09b3a82ef2caa07f8bdf (patch) | |
tree | a473f085d3c331b039d9ffc7cecceb43f186b65e /crawl-ref/source/stash.h | |
parent | bbefa2c38bdcc3a38225b3eed7a8475764c5671d (diff) | |
download | crawl-ref-19036a55ba3c1f5c9a4e09b3a82ef2caa07f8bdf.tar.gz crawl-ref-19036a55ba3c1f5c9a4e09b3a82ef2caa07f8bdf.zip |
Fix 1892007: (oklob) plants being confusable
(There's probably some source of poison or other where I forgot
to add the mons_class_is_confuseable check. Feel free to add
as needed.)
Fix 1897271: potions of poison being treatened like poisoned ammo
(There's actually a much bigger issue: now that randart names are
configurable players could name half of their randarts "poisoned"
and make them *be* poisoned. In short, the beam string comparison
find("poison") needs to be replaced with something more sensible.)
Also some more comment clean-up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3461 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stash.h')
0 files changed, 0 insertions, 0 deletions