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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 07:26:56 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-11 07:26:56 +0000
commit4253009d0db24eb91b3daee9459f59a4a18f6142 (patch)
tree662cca3196173dec67304b4b86d063664693b2c3 /crawl-ref/source/stash.h
parent82e66353162737b94b8451ea2fada01cb5b3921c (diff)
downloadcrawl-ref-4253009d0db24eb91b3daee9459f59a4a18f6142.tar.gz
crawl-ref-4253009d0db24eb91b3daee9459f59a4a18f6142.zip
[1734352] Added checks in the dungeon builder to ensure vaults placed at the
end of level generation do not isolate parts of the level that were not already isolated. This does not apply to weird level-types such as Labyrinths and the Abyss. Added level veto stats to -mapstat output. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1831 c06c8d41-db1a-0410-9941-cceddc491573
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