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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-05 06:10:49 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-05 06:10:49 +0000
commit1db9c68406e0892e1ac7331dfd3b412b31741cb7 (patch)
treedabc507f32d87ba59c660f45fffa6b5b9042e6c5 /crawl-ref/source/state.h
parent70d59beabaddfbb2edefee1f610e16881c8ff771 (diff)
downloadcrawl-ref-1db9c68406e0892e1ac7331dfd3b412b31741cb7.tar.gz
crawl-ref-1db9c68406e0892e1ac7331dfd3b412b31741cb7.zip
Shaft traps (trap doors) [1792195] and level annotation [1769009]
added, with the shaft traps changed as per comments on SF; shafts aren't randomly generated yet, so this doesn't change gameplay. Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the shaft traps are the only current member. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index 4b4952026a..8347cd0470 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -68,6 +68,8 @@ struct game_state
std::vector<std::string> input_line_strs;
unsigned int input_line_curr;
+ bool level_annotation_shown;
+
protected:
void reset_cmd_repeat();
void reset_cmd_again();