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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 08:41:27 +0000
commit86d488e3efa0b1d8ec12223527235e3ef3a5fec2 (patch)
tree88b3d97a6f74ea6eb21405b3072e1e1a9c6830b0 /crawl-ref/source/state.h
parent496a1b4c58651aa28878db51bb1d5f3534d8a0a5 (diff)
downloadcrawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.tar.gz
crawl-ref-86d488e3efa0b1d8ec12223527235e3ef3a5fec2.zip
Add arena mode, activated on the command-line by 'crawl -arena "monster v monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/state.h')
-rw-r--r--crawl-ref/source/state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/state.h b/crawl-ref/source/state.h
index 24c4fc45b8..fe8ab01938 100644
--- a/crawl-ref/source/state.h
+++ b/crawl-ref/source/state.h
@@ -42,6 +42,8 @@ struct game_state
bool map_stat_gen; // Set if we're generating stats on maps.
+ bool arena; // Set if we're in arena mode.
+
bool unicode_ok; // Is unicode support available?
std::string (*glyph2strfn)(unsigned glyph);