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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-06-17 17:38:36 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-06-17 17:38:36 +0000 |
commit | 23c5277317de657f8376d1b5f33144948a811a42 (patch) | |
tree | de39ce9e4c369e1f42ddf291695d25b1c5c44c55 /crawl-ref/source/stuff.cc | |
parent | a9a5ce7479fc6358f96aadad9654d35f2a573782 (diff) | |
download | crawl-ref-23c5277317de657f8376d1b5f33144948a811a42.tar.gz crawl-ref-23c5277317de657f8376d1b5f33144948a811a42.zip |
[1738010] Stash-tracker now also tracks traps and other dungeon features.
Changed env.grid to dungeon_feature_type. (The special-level builder still
stores map characters directly into env.grid and then translates them to
features.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r-- | crawl-ref/source/stuff.cc | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc index 887d321b33..0d42444864 100644 --- a/crawl-ref/source/stuff.cc +++ b/crawl-ref/source/stuff.cc @@ -302,23 +302,6 @@ int random2limit(int max, int limit) return sum; } // end random2limit() -// answers the question: "Is a grid within character's line of sight?" -bool see_grid(unsigned char grx, unsigned char gry) -{ - if (grx > you.x_pos - 9 && grx < you.x_pos + 9 - && gry > you.y_pos - 9 && gry < you.y_pos + 9) - { - if (env.show[grx - you.x_pos + 9][gry - you.y_pos + 9] != 0) - return true; - - // rare case: can player see self? (of course!) - if (grx == you.x_pos && gry == you.y_pos) - return true; - } - - return false; -} // end see_grid() - static bool io_inited = false; void cio_init() { |