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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-17 17:38:36 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-17 17:38:36 +0000
commit23c5277317de657f8376d1b5f33144948a811a42 (patch)
treede39ce9e4c369e1f42ddf291695d25b1c5c44c55 /crawl-ref/source/stuff.cc
parenta9a5ce7479fc6358f96aadad9654d35f2a573782 (diff)
downloadcrawl-ref-23c5277317de657f8376d1b5f33144948a811a42.tar.gz
crawl-ref-23c5277317de657f8376d1b5f33144948a811a42.zip
[1738010] Stash-tracker now also tracks traps and other dungeon features.
Changed env.grid to dungeon_feature_type. (The special-level builder still stores map characters directly into env.grid and then translates them to features.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r--crawl-ref/source/stuff.cc17
1 files changed, 0 insertions, 17 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 887d321b33..0d42444864 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -302,23 +302,6 @@ int random2limit(int max, int limit)
return sum;
} // end random2limit()
-// answers the question: "Is a grid within character's line of sight?"
-bool see_grid(unsigned char grx, unsigned char gry)
-{
- if (grx > you.x_pos - 9 && grx < you.x_pos + 9
- && gry > you.y_pos - 9 && gry < you.y_pos + 9)
- {
- if (env.show[grx - you.x_pos + 9][gry - you.y_pos + 9] != 0)
- return true;
-
- // rare case: can player see self? (of course!)
- if (grx == you.x_pos && gry == you.y_pos)
- return true;
- }
-
- return false;
-} // end see_grid()
-
static bool io_inited = false;
void cio_init()
{