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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
commit | 400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch) | |
tree | bc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/stuff.cc | |
parent | 2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff) | |
download | crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip |
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too.
Differentiated mutations into physical (affecting a character's
appearance and stuff: scales, hooves, wings, ...) and internal
(resistances etc.). I guess this is what people usually refer to as
"cosmetic", which I think is an inaccurate description since it makes
it sound like they were completely superficial and had no real effect.
Here's a list of arbitrarily chosen "physical" mutations:
* tough skin, all scales, and fur
* strong/clever/agile, and weak/dopey/clumsy
* deformed
* strong but stiff, and flexible but weak
* frail, and robust
* claws, fangs, hooves, talons, and horns
* stinger, wings
* blue/green marks
Mutations currently not applying are still listed on the 'A' screen,
though in darkgrey and in (brackets).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r-- | crawl-ref/source/stuff.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc index 8b8e4da889..923e415e78 100644 --- a/crawl-ref/source/stuff.cc +++ b/crawl-ref/source/stuff.cc @@ -50,13 +50,13 @@ #endif #ifdef DOS -#include <conio.h> + #include <conio.h> #endif #ifdef UNIX -#ifndef USE_TILE -#include "libunix.h" -#endif + #ifndef USE_TILE + #include "libunix.h" + #endif #endif #include "branch.h" @@ -816,7 +816,7 @@ void canned_msg(canned_message_type which_message) { case MSG_SOMETHING_APPEARS: mprf("Something appears %s!", - (you.species == SP_NAGA || you.mutation[MUT_HOOVES]) + (you.species == SP_NAGA || player_mutation_level(MUT_HOOVES)) ? "before you" : "at your feet"); break; case MSG_NOTHING_HAPPENS: |