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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 18:40:14 +0000
commit400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch)
treebc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/stuff.cc
parent2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff)
downloadcrawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz
crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too. Differentiated mutations into physical (affecting a character's appearance and stuff: scales, hooves, wings, ...) and internal (resistances etc.). I guess this is what people usually refer to as "cosmetic", which I think is an inaccurate description since it makes it sound like they were completely superficial and had no real effect. Here's a list of arbitrarily chosen "physical" mutations: * tough skin, all scales, and fur * strong/clever/agile, and weak/dopey/clumsy * deformed * strong but stiff, and flexible but weak * frail, and robust * claws, fangs, hooves, talons, and horns * stinger, wings * blue/green marks Mutations currently not applying are still listed on the 'A' screen, though in darkgrey and in (brackets). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r--crawl-ref/source/stuff.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index 8b8e4da889..923e415e78 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -50,13 +50,13 @@
#endif
#ifdef DOS
-#include <conio.h>
+ #include <conio.h>
#endif
#ifdef UNIX
-#ifndef USE_TILE
-#include "libunix.h"
-#endif
+ #ifndef USE_TILE
+ #include "libunix.h"
+ #endif
#endif
#include "branch.h"
@@ -816,7 +816,7 @@ void canned_msg(canned_message_type which_message)
{
case MSG_SOMETHING_APPEARS:
mprf("Something appears %s!",
- (you.species == SP_NAGA || you.mutation[MUT_HOOVES])
+ (you.species == SP_NAGA || player_mutation_level(MUT_HOOVES))
? "before you" : "at your feet");
break;
case MSG_NOTHING_HAPPENS: