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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
commit9ce3949248e40302b8474b49a42f778e933b0627 (patch)
tree94438e6811566834e0d210e3eaa1e71bf266a724 /crawl-ref/source/stuff.cc
parent72c1249ae7f4841dc8b335cb3a0a5ce81cb45887 (diff)
downloadcrawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.tar.gz
crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.zip
Generalized solution to the "disconnect at --more--" problem (e.g., disconnect
at the more after "You have lost your religion!" to avoid the negative consequences of excommunication): when a HUP signal is received, instead of immediately saving the game, close the stdin stream, which will cause all of the Curses calls which normal block on key-presses to unblock, so that the code after a more() call will execute before the disconnected game is saved (which will happen in _input() in acr.cc). This only affects Curses (non-tiles/console) UNIX builds which have both USE_UNIX_SIGNALS and SIGHUP_SAVE defined. Exceptions to the above: * If HUP is received during a call to yesno() with safeanswer == 0, then the game will be saved immediately, since there's no way for the function to tell which answer is safe to give automatically. * If HUP is received while selecting the target for a controlled teleport then the teleport will be canceled, since otherwise a target other than the intended one might be the one under the cursor when the disconnect happened. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.cc')
-rw-r--r--crawl-ref/source/stuff.cc18
1 files changed, 15 insertions, 3 deletions
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index bb949801dd..b9b55300eb 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -790,7 +790,7 @@ void end(int exit_code, bool print_error, const char *format, ...)
}
#if defined(WIN32CONSOLE) || defined(DOS) || defined(DGL_PAUSE_AFTER_ERROR)
- if (exit_code && !crawl_state.arena)
+ if (exit_code && !crawl_state.arena && !crawl_state.seen_hups)
{
fprintf(stderr, "Hit Enter to continue...\n");
getchar();
@@ -1080,12 +1080,21 @@ bool yesno( const char *str, bool safe, int safeanswer, bool clear_after,
int tmp = getchm(KMC_CONFIRM);
+#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE) && defined(USE_CURSES)
+ // Prevent infinite loop if Curses HUP signal handling happens;
+ // if there is no safe answer, then just save-and-exit immediately,
+ // since there's no way to know if it would be better to return
+ // true or false.
+ if (crawl_state.seen_hups && !safeanswer)
+ sighup_save_and_exit();
+#endif
+
if (map && map->find(tmp) != map->end())
tmp = map->find(tmp)->second;
if (safeanswer
&& (tmp == ' ' || tmp == ESCAPE || tmp == CONTROL('G')
- || tmp == '\r' || tmp == '\n'))
+ || tmp == '\r' || tmp == '\n' || crawl_state.seen_hups))
{
tmp = safeanswer;
}
@@ -1181,8 +1190,11 @@ int yesnoquit( const char* str, bool safe, int safeanswer, bool allow_all,
int tmp = getchm(KMC_CONFIRM);
- if (tmp == CK_ESCAPE || tmp == CONTROL('G') || tmp == 'q' || tmp == 'Q')
+ if (tmp == CK_ESCAPE || tmp == CONTROL('G') || tmp == 'q' || tmp == 'Q'
+ || crawl_state.seen_hups)
+ {
return -1;
+ }
if ((tmp == ' ' || tmp == '\r' || tmp == '\n') && safeanswer)
tmp = safeanswer;