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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-10 11:59:16 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-10 11:59:16 +0000 |
commit | 5e333ce7bdf88c826dfc0a8a8fa0cbba8b110167 (patch) | |
tree | 0b2046da98e1c80e489a6de62f2187a05d705bb6 /crawl-ref/source/stuff.h | |
parent | a9561bf49af71b98db45679d7489d483af7c2266 (diff) | |
download | crawl-ref-5e333ce7bdf88c826dfc0a8a8fa0cbba8b110167.tar.gz crawl-ref-5e333ce7bdf88c826dfc0a8a8fa0cbba8b110167.zip |
Changed weights of the brands a chaos weapon might simulate and the weight of
the various chaos effects, to make chaos brand less powerful.
Added berserk and miscast effects for chaos effects, plus chaos weapons will
occasionally give a message-only miscast effect if it would otherwise have done
nothing.
Added several effects that have a chance of happening to an attacker every time
it uses a chaos brand/AF_CHAOS: dropping through temporary a shaft, having the
stairs move out from under them, the weapon making a loud noise.
Monsters killed by a chaos weapon/AF_CHAOS have a chance of immediately turning
into a zombie (assuming the monster didn't leave a corpse; chaos effects don't
(yet) use up corpses).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7804 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/stuff.h')
-rw-r--r-- | crawl-ref/source/stuff.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h index 996809b4ab..47245e42f2 100644 --- a/crawl-ref/source/stuff.h +++ b/crawl-ref/source/stuff.h @@ -214,15 +214,21 @@ int choose_random_weighted(Iterator beg, const Iterator end) { ASSERT(beg < end); +#if DEBUG + int times_set = 0; +#endif + int totalweight = 0; - int count = 0, result = 0, times_set = 0; + int count = 0, result = 0; while ( beg != end ) { totalweight += *beg; if ( random2(totalweight) < *beg ) { result = count; +#if DEBUG times_set++; +#endif } ++count; ++beg; |