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authorRobert Vollmert <rvollmert@gmx.net>2009-11-12 23:27:37 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-12 23:27:37 +0100
commit86d2ebe14adcd77d1d6365070316ed426c7ddb9e (patch)
tree5b11a6df73f9b3bf472c1dda5c02f6f3fb483bc6 /crawl-ref/source/stuff.h
parent4659bda92ee4748248f9ef5e5e978f155fb20672 (diff)
downloadcrawl-ref-86d2ebe14adcd77d1d6365070316ed426c7ddb9e.tar.gz
crawl-ref-86d2ebe14adcd77d1d6365070316ed426c7ddb9e.zip
An improved attempt at zapping monsters in starting LOS.
Now make sure that clouds don't temporarily block LOS to monsters in view of the starting position. It's possible that no clouds can exist at that point, but this is safer.
Diffstat (limited to 'crawl-ref/source/stuff.h')
-rw-r--r--crawl-ref/source/stuff.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h
index 4a7fab6c11..976bb8fddb 100644
--- a/crawl-ref/source/stuff.h
+++ b/crawl-ref/source/stuff.h
@@ -93,7 +93,7 @@ template <typename Z> inline Z sgn(Z x)
}
bool is_trap_square(dungeon_feature_type grid);
-void zap_los_monsters();
+void zap_los_monsters(bool items_also);
int integer_sqrt(int value);