diff options
author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-21 21:23:21 +0000 |
---|---|---|
committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-21 21:23:21 +0000 |
commit | 109b00ddba65e56db1a90a374115df69070bca71 (patch) | |
tree | 0d22819524e8d7a5179e7ee280a4b16b16d6ded2 /crawl-ref/source/tags.cc | |
parent | 101ce9277219b6925dc9e7c70692984c6544c5cd (diff) | |
download | crawl-ref-109b00ddba65e56db1a90a374115df69070bca71.tar.gz crawl-ref-109b00ddba65e56db1a90a374115df69070bca71.zip |
Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,
etc.), enchantment is stored as a struct (ENCH_which, degree,
whose_enchantment). This allows us to do such things as award experience for
monsters poisoned by friends, or confused monsters bashing themselves or
falling into lava (not implemented, but could be :-)).
Doing monster_die() correctly is a little tricky for
friendly-enchantment-deaths because the original monster may not be around to
answer questions, so we fake the killer's stats for indirect friendly kills
(which means that some gods may not award piety for minion-cast enchantments,
f'r'instance). I think we can live with that for now.
Breaks save file compatibility as usual.
Clouds could also use similar treatment - poison clouds created by a friendly
are not correctly tracked yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1075 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tags.cc')
-rw-r--r-- | crawl-ref/source/tags.cc | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc index ebf7587c2c..9b1125d44c 100644 --- a/crawl-ref/source/tags.cc +++ b/crawl-ref/source/tags.cc @@ -1409,6 +1409,22 @@ static void tag_construct_level_items(struct tagHeader &th) marshall_item(th, mitm[i]); } +static void marshall_mon_enchant(tagHeader &th, const mon_enchant &me) +{ + marshallShort(th, me.ench); + marshallShort(th, me.degree); + marshallShort(th, me.who); +} + +static mon_enchant unmarshall_mon_enchant(tagHeader &th) +{ + mon_enchant me; + me.ench = static_cast<enchant_type>( unmarshallShort(th) ); + me.degree = unmarshallShort(th); + me.who = static_cast<kill_category>( unmarshallShort(th) ); + return (me); +} + static void marshall_monster(tagHeader &th, const monsters &m) { marshallByte(th, m.ac); @@ -1423,8 +1439,12 @@ static void marshall_monster(tagHeader &th, const monsters &m) marshallByte(th, m.target_y); marshallLong(th, m.flags); - for (int j = 0; j < NUM_MON_ENCHANTS; j++) - marshallByte(th, m.enchantment[j]); + marshallShort(th, m.enchantments.size()); + for (mon_enchant_list::const_iterator i = m.enchantments.begin(); + i != m.enchantments.end(); ++i) + { + marshall_mon_enchant(th, *i); + } marshallShort(th, m.type); marshallShort(th, m.hit_points); @@ -1457,8 +1477,6 @@ static void tag_construct_level_monsters(struct tagHeader &th) // how many monsters? marshallShort(th, MAX_MONSTERS); - // how many monster enchantments? - marshallByte(th, NUM_MON_ENCHANTS); // how many monster inventory slots? marshallByte(th, NUM_MONSTER_SLOTS); @@ -1574,8 +1592,9 @@ static void unmarshall_monster(tagHeader &th, monsters &m) m.target_y = unmarshallByte(th); m.flags = unmarshallLong(th); - for (int j = 0; j < NUM_MON_ENCHANTS; j++) - m.enchantment[j] = unmarshallByte(th); + const int nenchs = unmarshallShort(th); + for (int i = 0; i < nenchs; ++i) + m.enchantments.insert( unmarshall_mon_enchant(th) ); m.type = unmarshallShort(th); m.hit_points = unmarshallShort(th); @@ -1599,7 +1618,7 @@ static void unmarshall_monster(tagHeader &th, monsters &m) static void tag_read_level_monsters(struct tagHeader &th, char minorVersion) { int i; - int count, ecount, icount; + int count, icount; // how many mons_alloc? count = unmarshallByte(th); @@ -1608,8 +1627,6 @@ static void tag_read_level_monsters(struct tagHeader &th, char minorVersion) // how many monsters? count = unmarshallShort(th); - // how many monster enchantments? - ecount = unmarshallByte(th); // how many monster inventory slots? icount = unmarshallByte(th); @@ -1675,7 +1692,7 @@ void tag_missing_level_attitude() new_beh = BEH_SEEK; break; case 7: // old BEH_ENSLAVED - if (!mons_has_ench(&menv[i], ENCH_CHARM)) + if (!menv[i].has_ench(ENCH_CHARM)) isFriendly = true; break; default: |