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authorStefan O'Rear <stefanor@cox.net>2009-10-24 22:12:10 -0700
committerStefan O'Rear <stefanor@cox.net>2009-10-24 22:38:26 -0700
commite5c35dd08e149f985c77be908cfc3e9c69f2d13e (patch)
tree67adba7b180a1908c7d960e97861740af162f8d3 /crawl-ref/source/tags.h
parent5bae81aab842d440e045a1fa061a9553589d9616 (diff)
downloadcrawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.tar.gz
crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.zip
Roll demonspawn mutations at the start of the game.
All demonspawn mutations are now stored in the player data, and are determined at the same time. This makes a lot of things a lot simpler. On the other hand, it means that the influence of skills and gods on demonspawn mutations is now broken.
Diffstat (limited to 'crawl-ref/source/tags.h')
-rw-r--r--crawl-ref/source/tags.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/tags.h b/crawl-ref/source/tags.h
index 5b23eda941..4f0fcf4116 100644
--- a/crawl-ref/source/tags.h
+++ b/crawl-ref/source/tags.h
@@ -56,7 +56,8 @@ enum tag_minor_version
TAG_MINOR_ROTTING = 6, // Added monster-specific rotting resistance.
TAG_MINOR_TRANS = 7, // Keep track of cancellable transformations.
TAG_MINOR_GITREV = 8, // Removed SVN revision and added Git revision.
- TAG_MINOR_VERSION = 8 // Current version. (Keep equal to max.)
+ TAG_MINOR_DSTRAITS = 9, // Pre-calculate demonspawn mutations
+ TAG_MINOR_VERSION = 9 // Current version. (Keep equal to max.)
};