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author | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:12:10 -0700 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-10-24 22:38:26 -0700 |
commit | e5c35dd08e149f985c77be908cfc3e9c69f2d13e (patch) | |
tree | 67adba7b180a1908c7d960e97861740af162f8d3 /crawl-ref/source/tags.h | |
parent | 5bae81aab842d440e045a1fa061a9553589d9616 (diff) | |
download | crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.tar.gz crawl-ref-e5c35dd08e149f985c77be908cfc3e9c69f2d13e.zip |
Roll demonspawn mutations at the start of the game.
All demonspawn mutations are now stored in the player data, and are
determined at the same time. This makes a lot of things a lot simpler.
On the other hand, it means that the influence of skills and gods on
demonspawn mutations is now broken.
Diffstat (limited to 'crawl-ref/source/tags.h')
-rw-r--r-- | crawl-ref/source/tags.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/tags.h b/crawl-ref/source/tags.h index 5b23eda941..4f0fcf4116 100644 --- a/crawl-ref/source/tags.h +++ b/crawl-ref/source/tags.h @@ -56,7 +56,8 @@ enum tag_minor_version TAG_MINOR_ROTTING = 6, // Added monster-specific rotting resistance. TAG_MINOR_TRANS = 7, // Keep track of cancellable transformations. TAG_MINOR_GITREV = 8, // Removed SVN revision and added Git revision. - TAG_MINOR_VERSION = 8 // Current version. (Keep equal to max.) + TAG_MINOR_DSTRAITS = 9, // Pre-calculate demonspawn mutations + TAG_MINOR_VERSION = 9 // Current version. (Keep equal to max.) }; |