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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-07 14:00:30 +0000 |
commit | f051683f544f26da598a14007a8a1739226a2e5a (patch) | |
tree | 9b909a25321309e9fd642febe3f07ee956f65fa5 /crawl-ref/source/tags.h | |
parent | bdf8da41d22e79b08e42615bb2bdadc47d2906a4 (diff) | |
download | crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.tar.gz crawl-ref-f051683f544f26da598a14007a8a1739226a2e5a.zip |
Enable pathfinding for patrolling monsters who lost their patrol point.
Fixed patrol definitions in maps not actually working.
Tested both by teleporting the minotaur in a labyrinth. About 50 turns
later it arrived back in its lair. :)
Since the minotaur proved to have a high magic resistance, it had plenty
of time to loot the stash at the labyrinth entrance once I'd woken it
before I finally managed to teleport it away (in wizmode you can force
monsters not noticing you).
This resulted in
"A minotaur, wielding the demon trident "Suyn Oma", and wearing a heavily
runed ring mail." o_O
It had also picked up a scroll and a wand. Ouch... (but cool!)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5536 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tags.h')
-rw-r--r-- | crawl-ref/source/tags.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/crawl-ref/source/tags.h b/crawl-ref/source/tags.h index ae16aef150..9aea5c2ce1 100644 --- a/crawl-ref/source/tags.h +++ b/crawl-ref/source/tags.h @@ -43,21 +43,22 @@ enum tag_file_type // file types supported by tag system enum tag_major_version { - TAG_MAJOR_START = 5, + TAG_MAJOR_START = 5, TAG_MAJOR_VERSION = 5 }; // Minor version will be reset to zero when major version changes. enum tag_minor_version { - TAG_MINOR_PIETY = 2, // Added piety_hysteresis - TAG_MINOR_QUIVER = 3, // Added quiver - TAG_MINOR_MAPMARK = 4, // Added sizes to map markers - TAG_MINOR_MONNAM = 5, // Monsters get individual names - TAG_MINOR_MONBASE = 6, // Zombie base monster gets its own field. - TAG_MINOR_FPICKUP = 7, // Added pickup option for allied monsters. - TAG_MINOR_MPATROL = 8, // Added monster patrol points. - TAG_MINOR_VERSION = 8 // Current version + TAG_MINOR_PIETY = 2, // Added piety_hysteresis + TAG_MINOR_QUIVER = 3, // Added quiver + TAG_MINOR_MAPMARK = 4, // Added sizes to map markers + TAG_MINOR_MONNAM = 5, // Monsters get individual names + TAG_MINOR_MONBASE = 6, // Zombie base monster gets its own field. + TAG_MINOR_FPICKUP = 7, // Added pickup option for allied monsters. + TAG_MINOR_MPATROL = 8, // Added monster patrol points. + TAG_MINOR_PATHFIND = 9, // Added monster pathfinding. + TAG_MINOR_VERSION = 9 // Current version }; |