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authorRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:24:08 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-14 17:26:43 +0100
commit6aad7a2a186bc80f8055013e1c667c57d105b91d (patch)
treee1ba086859e21948e59eeb5293621d13a58983a3 /crawl-ref/source/teleport.cc
parent1cc856bac7e70027177e66450635e3829be0cb62 (diff)
downloadcrawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.tar.gz
crawl-ref-6aad7a2a186bc80f8055013e1c667c57d105b91d.zip
Implement spell "blink close".
This allows a monster to blink close to its target.
Diffstat (limited to 'crawl-ref/source/teleport.cc')
-rw-r--r--crawl-ref/source/teleport.cc13
1 files changed, 13 insertions, 0 deletions
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc
index ef9cf3a025..8b96ed6b35 100644
--- a/crawl-ref/source/teleport.cc
+++ b/crawl-ref/source/teleport.cc
@@ -140,6 +140,19 @@ void blink_range(monsters* mon)
ASSERT(success);
}
+// Blink the monster close to its foe.
+void blink_close(monsters* mon)
+{
+ actor* foe = mon->get_foe();
+ if (!foe || !mon->can_see(foe))
+ return;
+ coord_def dest = random_space_weighted(mon, foe, true);
+ if (dest.origin())
+ return;
+ bool success = mon->blink_to(dest);
+ ASSERT(success);
+}
+
bool random_near_space(const coord_def& origin, coord_def& target,
bool allow_adjacent, bool restrict_los,
bool forbid_dangerous, bool forbid_sanctuary)