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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 14:00:49 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-14 14:35:33 +0100 |
commit | bddd83ea2d5307a2669efee6eb228cbdda02554c (patch) | |
tree | 608a3e87125dda292e57b76e48b95b69fc7fa3fa /crawl-ref/source/teleport.cc | |
parent | de8f8489a0d497cd8288f55a2054747c2e59b19c (diff) | |
download | crawl-ref-bddd83ea2d5307a2669efee6eb228cbdda02554c.tar.gz crawl-ref-bddd83ea2d5307a2669efee6eb228cbdda02554c.zip |
Generalise blink_closer to arbitrary victims.
Diffstat (limited to 'crawl-ref/source/teleport.cc')
-rw-r--r-- | crawl-ref/source/teleport.cc | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc index 3d0f4d5164..eb59fe06ad 100644 --- a/crawl-ref/source/teleport.cc +++ b/crawl-ref/source/teleport.cc @@ -90,22 +90,19 @@ bool monsters::blink_to(const coord_def& dest, bool quiet) return (true); } -// Blink the player closer to the monster at target. -void blink_closer(const coord_def &target) +// Blink the victim closer to the monster at target. +void blink_closer(actor* victim, const coord_def &target) { actor* caster = actor_at(target); if (!caster) return; if (is_sanctuary(you.pos())) return; - coord_def dest = random_close_space(&you, caster); + coord_def dest = random_close_space(victim, caster); if (dest.origin()) return; - mpr("You blink."); - coord_def origin = you.pos(); - bool success = move_player_to_grid(dest, false, true, true); - if (success) - place_cloud(CLOUD_TLOC_ENERGY, origin, 1 + random2(3), KC_YOU); + bool success = victim->blink_to(dest); + ASSERT(success); } bool random_near_space(const coord_def& origin, coord_def& target, |