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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-11-16 08:18:15 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-11-16 08:18:15 +0000 |
commit | 20161f7b196c4e760f8ef9468a4a621018eafd05 (patch) | |
tree | 4b5550b7d38c2dc2683149cb9f8bc4b9146af1d2 /crawl-ref/source/terrain.cc | |
parent | f286cbea0ccc47a5d9c6a113f1d40460f7197a78 (diff) | |
download | crawl-ref-20161f7b196c4e760f8ef9468a4a621018eafd05.tar.gz crawl-ref-20161f7b196c4e760f8ef9468a4a621018eafd05.zip |
M_AMPHIBIOUS now means both "land creature can swim through deep water"
*and* "deep water creature can walk on land".
Most of the supporting features neccessary for the "earth worm" FR
[1766532] have been implemented, except for "fleeing towards walls".
However, no work has yet been done to update the monster AI to
work well when a monster is fighting an earth worm.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2858 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/terrain.cc')
-rw-r--r-- | crawl-ref/source/terrain.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/terrain.cc b/crawl-ref/source/terrain.cc index af31a735d5..8c9e122944 100644 --- a/crawl-ref/source/terrain.cc +++ b/crawl-ref/source/terrain.cc @@ -175,6 +175,15 @@ bool grid_is_solid(const coord_def &c) return (grid_is_solid(grd(c))); } +bool grid_is_rock( dungeon_feature_type grid ) +{ + return (grid == DNGN_ORCISH_IDOL + || grid == DNGN_GRANITE_STATUE + || grid == DNGN_SECRET_DOOR + || (grid >= DNGN_ROCK_WALL + && grid <= DNGN_CLEAR_PERMAROCK_WALL)); +} + bool grid_is_trap(dungeon_feature_type grid) { return (grid == DNGN_TRAP_MECHANICAL || grid == DNGN_TRAP_MAGICAL |