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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-05 12:57:13 -0600
commit51ded013829b4cd8f73fa7f6313e73d2f7550aa5 (patch)
tree58a2f3973efdd6fb016f3ab7a3a71809d0d888d0 /crawl-ref/source/terrain.cc
parent418a2664a3de915971c847d9fb16e93bc263661e (diff)
downloadcrawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.tar.gz
crawl-ref-51ded013829b4cd8f73fa7f6313e73d2f7550aa5.zip
Make many checks for monster (non)existence on squares use monster_at().
Not all are changed yet, as there are several index checks still needed for debugging purposes. Also, make many checks for player/monster (non)existence use actor_at().
Diffstat (limited to 'crawl-ref/source/terrain.cc')
-rw-r--r--crawl-ref/source/terrain.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/terrain.cc b/crawl-ref/source/terrain.cc
index 8a834dac7b..e7f9458985 100644
--- a/crawl-ref/source/terrain.cc
+++ b/crawl-ref/source/terrain.cc
@@ -958,9 +958,9 @@ bool swap_features(const coord_def &pos1, const coord_def &pos2,
mgrd(pos1) = m2;
mgrd(pos2) = m1;
- if (mgrd(pos1) != NON_MONSTER)
+ if (monster_at(pos1))
menv[mgrd(pos1)].position = pos1;
- if (mgrd(pos2) != NON_MONSTER)
+ if (monster_at(pos2))
menv[mgrd(pos2)].position = pos2;
// Swap clouds.
@@ -1099,8 +1099,8 @@ bool fall_into_a_pool( const coord_def& entry, bool allow_shift,
else
{
// back out the way we came in, if possible
- if (grid_distance( you.pos(), entry ) == 1
- && mgrd(entry) == NON_MONSTER)
+ if (grid_distance(you.pos(), entry) == 1
+ && !monster_at(entry))
{
escape = true;
empty = entry;