diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
commit | 99578a522dbdc7ae3b19a6ec06c61193bcd08e65 (patch) | |
tree | 5fe01979ad2537458dd1ce059275747be311ee60 /crawl-ref/source/terrain.cc | |
parent | e8a014fe9b602a577e9497ab1b3ef1dd4f50a600 (diff) | |
download | crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.tar.gz crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.zip |
Change floor_property (blood, sanctuary) to flags, and add two new
settings: vault and highlight.
Vault means a grid is part of a vault (set in dungeon.cc), and currently
used to exempt vault grids when shifting labyrinths.
Highlight is a meta flag currently only used to highlight labyrinth
changes on the 'X' map in wizard mode, but I can think of a couple of
other uses, mostly for debugging purposes.
Also replace a few for loops in the lab shift function with
rectangle_iterators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/terrain.cc')
-rw-r--r-- | crawl-ref/source/terrain.cc | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/terrain.cc b/crawl-ref/source/terrain.cc index 621403ff36..f1eef97a51 100644 --- a/crawl-ref/source/terrain.cc +++ b/crawl-ref/source/terrain.cc @@ -504,11 +504,12 @@ static void _dgn_check_terrain_monsters(const coord_def &pos) } +// Um, what does this do? (jpeg) static void _dgn_check_terrain_blood(const coord_def &pos, dungeon_feature_type old_feat, dungeon_feature_type new_feat) { - if (env.map(pos).property != FPROP_BLOODY) + if (!testbits(env.map(pos).property, FPROP_BLOODY)) return; if (new_feat == DNGN_UNSEEN) @@ -516,7 +517,7 @@ static void _dgn_check_terrain_blood(const coord_def &pos, // Caller has already changed the grid, and old_feat is actually // the new feat. if (old_feat != DNGN_FLOOR && !grid_is_solid(old_feat)) - env.map(pos).property = FPROP_NONE; + env.map(pos).property &= ~(FPROP_BLOODY); } else { @@ -524,7 +525,7 @@ static void _dgn_check_terrain_blood(const coord_def &pos, || grid_is_water(new_feat) || grid_destroys_items(new_feat) || is_critical_feature(new_feat)) { - env.map(pos).property = FPROP_NONE; + env.map(pos).property &= ~(FPROP_BLOODY); } } } |