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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-15 23:47:33 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-15 23:47:33 +0000
commit636cb150289264fb06e4c3ad74da2ed385234567 (patch)
tree84148bfd54f605b81da592ae9dff9e1671dcf933 /crawl-ref/source/terrain.h
parent80bb6d7dfc1d7fc620af3f77935dcfca9cce788a (diff)
downloadcrawl-ref-636cb150289264fb06e4c3ad74da2ed385234567.tar.gz
crawl-ref-636cb150289264fb06e4c3ad74da2ed385234567.zip
Changed door-open failure message to match the door-close message.
Added special case messages for doors already open or closed. Maybe there should be flavor messages for # gateways? We use the same noun (gate/gateway) for # and +++. Remove leading underscore from find_connected_identical() now that it's public. Change large door descriptions slightly: - "open/closed large door" -> "large open/closed door" - "There's a creature in the large doorway!" -> "... in the doorway" - Other messages read a bit better without the adjective, but if it's removed then almost all the flavor is gone. So I left them alone. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3664 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/terrain.h')
-rw-r--r--crawl-ref/source/terrain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h
index 973c25413c..590303ab45 100644
--- a/crawl-ref/source/terrain.h
+++ b/crawl-ref/source/terrain.h
@@ -44,9 +44,9 @@ bool grid_is_watery(dungeon_feature_type grid);
god_type grid_altar_god( dungeon_feature_type grid );
dungeon_feature_type altar_for_god( god_type god );
bool grid_is_branch_stairs( dungeon_feature_type grid );
-void _find_connected_identical(coord_def d, dungeon_feature_type ft,
+void find_connected_identical(coord_def d, dungeon_feature_type ft,
std::set<coord_def>& out);
-std::string get_door_noun(int door_count);
+void get_door_description(int door_size, const char** adjective, const char** noun);
dungeon_feature_type grid_secret_door_appearance( int gx, int gy );
bool grid_destroys_items( dungeon_feature_type grid );