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authorRobert Vollmert <rvollmert@gmx.net>2009-11-03 18:32:57 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-03 18:32:57 +0100
commit01f2ad3d1aeec6264015ffdf7965965eab94d745 (patch)
tree441fd9003256ac06ef11443a4bd990b94ddbe8c4 /crawl-ref/source/test
parent01a504999000dbb5d9e7482d1fb67794c5d7a914 (diff)
downloadcrawl-ref-01f2ad3d1aeec6264015ffdf7965965eab94d745.tar.gz
crawl-ref-01f2ad3d1aeec6264015ffdf7965965eab94d745.zip
Add a second bounce test.
This one chooses random targets and uses rays returned by find_ray. That should give a few different angles.
Diffstat (limited to 'crawl-ref/source/test')
-rw-r--r--crawl-ref/source/test/bounce2.lua46
1 files changed, 46 insertions, 0 deletions
diff --git a/crawl-ref/source/test/bounce2.lua b/crawl-ref/source/test/bounce2.lua
new file mode 100644
index 0000000000..b60ae3ccb2
--- /dev/null
+++ b/crawl-ref/source/test/bounce2.lua
@@ -0,0 +1,46 @@
+-- Check bouncing of lightning bolts around in a box with ragged
+-- edges. If there's anything wrong the C/C++ code will assert.
+
+local checks = 0
+local iters = 10
+local beams = 10
+
+local function test_bounce_iter(map)
+ dgn.reset_level()
+ -- local width, height = dgn.mapsize(map) -- returns (0,0)
+ local function place_map()
+ return dgn.place_map(map, true, true, 30, 30)
+ end
+ dgn.with_map_anchors(30, 30, place_map)
+
+ if dgn.grid(31, 31) ~= dgn.find_feature_number("floor") then
+ assert(false, "Map not placed properly")
+ end
+
+ -- Move player out of the way
+ you.moveto(2, 2)
+
+ -- Fire beams to random targets, using a ray as returned by
+ -- find_ray if available.
+ for i = 1, beams do
+ local dx = crawl.random2(9)
+ local dy = crawl.random2(9)
+ debug.bouncy_beam(30, 30, 30+dx, 30+dy, 1000, true)
+ end
+end
+
+local function test_bounces()
+ debug.flush_map_memory()
+ dgn.load_des_file("test/des/bounce.des")
+ local map = dgn.map_by_tag("bounce_test")
+ assert(map, "Could not find bounce_test map (tag 'bounce_test')")
+ -- The ragedness of the map edge is randomized on placement,
+ -- so place the same map multiple times.
+ for i = 1, iters do
+ test_bounce_iter(map)
+ end
+
+ checks = 1
+end
+
+test_bounces()