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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-06 00:16:48 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-06 00:16:48 +0000
commit1c4c94863dd082b31c3d42736a5202388cc3e5a1 (patch)
tree497936c7296d6b893bced78b545e902c00a63555 /crawl-ref/source/tile1.cc
parentfaeac7bac70c4d38a87500720f338058973fd993 (diff)
downloadcrawl-ref-1c4c94863dd082b31c3d42736a5202388cc3e5a1.tar.gz
crawl-ref-1c4c94863dd082b31c3d42736a5202388cc3e5a1.zip
Fix problem when traveling up and down levels after a period of time.
Summoned monsters' disappearing wasn't being taken into account after handling monster enchantments; a disappeared monster would have a type of -1; and the call to mons_habitat(), which looked at the monster type, would crash. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3210 c06c8d41-db1a-0410-9941-cceddc491573
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