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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:21:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:21:22 +0000
commit308228db0672b34fbd839a052f603ced96d5f4a4 (patch)
treecddcff14dc11915204d3ce987cad78c3c3657957 /crawl-ref/source/tile1.cc
parent7761c9b93d76d156c702282758f196cc7f16d27c (diff)
downloadcrawl-ref-308228db0672b34fbd839a052f603ced96d5f4a4.tar.gz
crawl-ref-308228db0672b34fbd839a052f603ced96d5f4a4.zip
Another huge code clean-up for tiles. At this rate, soon no line
in the tile code will have been untouched. :p git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3874 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile1.cc')
-rw-r--r--crawl-ref/source/tile1.cc1569
1 files changed, 818 insertions, 751 deletions
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc
index 06e3342603..af9127eee5 100644
--- a/crawl-ref/source/tile1.cc
+++ b/crawl-ref/source/tile1.cc
@@ -70,7 +70,7 @@ int tile_unseen_flag(const coord_def& gc)
}
}
-int tileidx_monster_base(int mon_idx, bool detected)
+static int _tileidx_monster_base(int mon_idx, bool detected)
{
const monsters* mon = &menv[mon_idx];
int grid = grd[mon->x][mon->y];
@@ -800,10 +800,10 @@ int tileidx_monster_base(int mon_idx, bool detected)
return TILE_ERROR;
}
-int tileidx_monster(int mon_idx, bool detected)
+static int _tileidx_monster(int mon_idx, bool detected)
{
ASSERT(mon_idx != -1);
- int ch = tileidx_monster_base(mon_idx, detected);
+ int ch = _tileidx_monster_base(mon_idx, detected);
const monsters* mons = &menv[mon_idx];
if (mons_flies(mons))
@@ -832,32 +832,31 @@ int tileidx_monster(int mon_idx, bool detected)
return ch;
}
-int tileidx_fixed_artifact(int special)
+static int _tileidx_fixed_artefact(int special)
{
- int ch = TILE_ERROR;
-
switch(special)
{
- case SPWPN_SINGING_SWORD: ch=TILE_SPWPN_SINGING_SWORD; break;
- case SPWPN_WRATH_OF_TROG: ch=TILE_SPWPN_WRATH_OF_TROG; break;
- case SPWPN_SCYTHE_OF_CURSES: ch=TILE_SPWPN_SCYTHE_OF_CURSES; break;
- case SPWPN_MACE_OF_VARIABILITY: ch=TILE_SPWPN_MACE_OF_VARIABILITY; break;
- case SPWPN_GLAIVE_OF_PRUNE: ch=TILE_SPWPN_GLAIVE_OF_PRUNE; break;
- case SPWPN_SCEPTRE_OF_TORMENT: ch=TILE_SPWPN_SCEPTRE_OF_TORMENT; break;
- case SPWPN_SWORD_OF_ZONGULDROK: ch=TILE_SPWPN_SWORD_OF_ZONGULDROK; break;
- case SPWPN_SWORD_OF_CEREBOV: ch=TILE_SPWPN_SWORD_OF_CEREBOV; break;
- case SPWPN_STAFF_OF_DISPATER: ch=TILE_SPWPN_STAFF_OF_DISPATER; break;
- case SPWPN_SCEPTRE_OF_ASMODEUS: ch=TILE_SPWPN_SCEPTRE_OF_ASMODEUS; break;
- case SPWPN_SWORD_OF_POWER: ch=TILE_SPWPN_SWORD_OF_POWER; break;
- case SPWPN_KNIFE_OF_ACCURACY: ch=TILE_SPWPN_KNIFE_OF_ACCURACY; break;
- case SPWPN_STAFF_OF_OLGREB: ch=TILE_SPWPN_STAFF_OF_OLGREB; break;
- case SPWPN_VAMPIRES_TOOTH: ch=TILE_SPWPN_VAMPIRES_TOOTH; break;
- case SPWPN_STAFF_OF_WUCAD_MU: ch=TILE_SPWPN_STAFF_OF_WUCAD_MU; break;
+ case SPWPN_SINGING_SWORD: return TILE_SPWPN_SINGING_SWORD;
+ case SPWPN_WRATH_OF_TROG: return TILE_SPWPN_WRATH_OF_TROG;
+ case SPWPN_SCYTHE_OF_CURSES: return TILE_SPWPN_SCYTHE_OF_CURSES;
+ case SPWPN_MACE_OF_VARIABILITY: return TILE_SPWPN_MACE_OF_VARIABILITY;
+ case SPWPN_GLAIVE_OF_PRUNE: return TILE_SPWPN_GLAIVE_OF_PRUNE;
+ case SPWPN_SCEPTRE_OF_TORMENT: return TILE_SPWPN_SCEPTRE_OF_TORMENT;
+ case SPWPN_SWORD_OF_ZONGULDROK: return TILE_SPWPN_SWORD_OF_ZONGULDROK;
+ case SPWPN_SWORD_OF_CEREBOV: return TILE_SPWPN_SWORD_OF_CEREBOV;
+ case SPWPN_STAFF_OF_DISPATER: return TILE_SPWPN_STAFF_OF_DISPATER;
+ case SPWPN_SCEPTRE_OF_ASMODEUS: return TILE_SPWPN_SCEPTRE_OF_ASMODEUS;
+ case SPWPN_SWORD_OF_POWER: return TILE_SPWPN_SWORD_OF_POWER;
+ case SPWPN_KNIFE_OF_ACCURACY: return TILE_SPWPN_KNIFE_OF_ACCURACY;
+ case SPWPN_STAFF_OF_OLGREB: return TILE_SPWPN_STAFF_OF_OLGREB;
+ case SPWPN_VAMPIRES_TOOTH: return TILE_SPWPN_VAMPIRES_TOOTH;
+ case SPWPN_STAFF_OF_WUCAD_MU: return TILE_SPWPN_STAFF_OF_WUCAD_MU;
}
- return ch;
+
+ return TILE_ERROR;
}
-int tileidx_unrand_artifact(int idx)
+static int _tileidx_unrand_artefact(int idx)
{
switch (idx)
{
@@ -927,201 +926,232 @@ int tileidx_unrand_artifact(int idx)
}
}
-int get_etype(const item_def &item)
+static int _get_etype(const item_def &item)
{
- int etype;
switch (item.flags & ISFLAG_COSMETIC_MASK)
{
case ISFLAG_EMBROIDERED_SHINY:
- etype = 1;
- break;
+ return 1;
case ISFLAG_RUNED:
- etype = 2;
- break;
+ return 2;
case ISFLAG_GLOWING:
- etype = 3;
- break;
+ return 3;
default:
- etype = is_random_artefact(item) ? 4 : 0;
- break;
+ return (is_random_artefact(item) ? 4 : 0);
}
-
- return etype;
}
-int tileidx_weapon(const item_def &item)
+static int _tileidx_weapon(const item_def &item)
{
- int ch = TILE_ERROR;
- int race = item.flags & ISFLAG_RACIAL_MASK;
- int etype = get_etype(item);
+ static const int etable[4][4] = {
+ {0, 0, 0, 0}, // No ego tile
+ {0, 1, 1, 1}, // One ego tile
+ {0, 1, 1, 2}, // Two ego tile
+ {0, 1, 2, 3}
+ };
- static const int etable[4][4] = {
- {0, 0, 0, 0}, // No ego tile
- {0, 1, 1, 1}, // One ego tile
- {0, 1, 1, 2}, // Two ego tile
- {0, 1, 2, 3}
- };
+ int race = item.flags & ISFLAG_RACIAL_MASK;
+ int etype = _get_etype(item);
if (etype > 1)
etype--;
- switch(item.sub_type)
- {
- case WPN_KNIFE: ch=TILE_WPN_KNIFE; break;
- case WPN_DAGGER:
- ch=TILE_WPN_DAGGER;
- if (race == ISFLAG_ORCISH) ch = TILE_WPN_DAGGER_ORC;
- if (race == ISFLAG_ELVEN ) ch = TILE_WPN_DAGGER_ELF;
- break;
- case WPN_SHORT_SWORD:
- ch=TILE_WPN_SHORT_SWORD + etable[1][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_WPN_SHORT_SWORD_ORC;
- if (race == ISFLAG_ELVEN ) ch = TILE_WPN_SHORT_SWORD_ELF;
- break;
- case WPN_QUICK_BLADE: ch=TILE_WPN_QUICK_BLADE; break;
-
- case WPN_SABRE:
- ch=TILE_WPN_SABRE + etable[1][etype];
- break;
- case WPN_FALCHION: ch=TILE_WPN_FALCHION; break;
- case WPN_KATANA:
- ch=TILE_WPN_KATANA + etable[1][etype];
- break;
+ switch (item.sub_type)
+ {
+ case WPN_KNIFE:
+ return TILE_WPN_KNIFE;
+
+ case WPN_DAGGER:
+ if (race == ISFLAG_ORCISH)
+ return TILE_WPN_DAGGER_ORC;
+ if (race == ISFLAG_ELVEN)
+ return TILE_WPN_DAGGER_ELF;
+ return TILE_WPN_DAGGER;
+
+ case WPN_SHORT_SWORD:
+ if (race == ISFLAG_ORCISH)
+ return TILE_WPN_SHORT_SWORD_ORC;
+ if (race == ISFLAG_ELVEN)
+ return TILE_WPN_SHORT_SWORD_ELF;
+ return TILE_WPN_SHORT_SWORD + etable[1][etype];
+
+ case WPN_QUICK_BLADE:
+ return TILE_WPN_QUICK_BLADE;
+
+ case WPN_SABRE:
+ return TILE_WPN_SABRE + etable[1][etype];
+
+ case WPN_FALCHION:
+ return TILE_WPN_FALCHION;
+
+ case WPN_KATANA:
+ return TILE_WPN_KATANA + etable[1][etype];
+
case WPN_LONG_SWORD:
- ch=TILE_WPN_LONG_SWORD + etable[1][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_WPN_LONG_SWORD_ORC;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_WPN_LONG_SWORD_ORC;
+ return TILE_WPN_LONG_SWORD + etable[1][etype];
+
case WPN_GREAT_SWORD:
- ch=TILE_WPN_GREAT_SWORD + etable[1][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_WPN_GREAT_SWORD_ORC;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_WPN_GREAT_SWORD_ORC;
+ return TILE_WPN_GREAT_SWORD + etable[1][etype];
+
case WPN_SCIMITAR:
- ch=TILE_WPN_SCIMITAR + etable[1][etype];
- break;
- case WPN_DOUBLE_SWORD: ch=TILE_WPN_DOUBLE_SWORD; break;
- case WPN_TRIPLE_SWORD: ch=TILE_WPN_TRIPLE_SWORD; break;
+ return TILE_WPN_SCIMITAR + etable[1][etype];
+
+ case WPN_DOUBLE_SWORD:
+ return TILE_WPN_DOUBLE_SWORD;
+
+ case WPN_TRIPLE_SWORD:
+ return TILE_WPN_TRIPLE_SWORD;
+
+ case WPN_HAND_AXE:
+ return TILE_WPN_HAND_AXE;
+
+ case WPN_WAR_AXE:
+ return TILE_WPN_WAR_AXE;
- case WPN_HAND_AXE: ch=TILE_WPN_HAND_AXE; break;
- case WPN_WAR_AXE: ch=TILE_WPN_WAR_AXE; break;
case WPN_BROAD_AXE:
- ch=TILE_WPN_BROAD_AXE + etable[1][etype];
- break;
+ return TILE_WPN_BROAD_AXE + etable[1][etype];
+
case WPN_BATTLEAXE:
- ch=TILE_WPN_BATTLEAXE + etable[1][etype];
- break;
+ return TILE_WPN_BATTLEAXE + etable[1][etype];
+
case WPN_EXECUTIONERS_AXE:
- ch=TILE_WPN_EXECUTIONERS_AXE + etable[1][etype];
- break;
+ return TILE_WPN_EXECUTIONERS_AXE + etable[1][etype];
case WPN_BLOWGUN:
- ch=TILE_WPN_BLOWGUN + etable[1][etype];
- break;
- case WPN_SLING: ch=TILE_WPN_SLING; break;
+ return TILE_WPN_BLOWGUN + etable[1][etype];
+
+ case WPN_SLING:
+ return TILE_WPN_SLING;
+
case WPN_BOW:
- ch=TILE_WPN_BOW + etable[1][etype];
- break;
+ return TILE_WPN_BOW + etable[1][etype];
+
case WPN_CROSSBOW:
- ch=TILE_WPN_CROSSBOW + etable[1][etype];
- break;
+ return TILE_WPN_CROSSBOW + etable[1][etype];
+
case WPN_HAND_CROSSBOW:
- ch=TILE_WPN_HAND_CROSSBOW + etable[1][etype];
- break;
+ return TILE_WPN_HAND_CROSSBOW + etable[1][etype];
+
+ case WPN_SPEAR:
+ return TILE_WPN_SPEAR + etable[1][etype];
- case WPN_SPEAR:
- ch=TILE_WPN_SPEAR + etable[1][etype];
- break;
case WPN_TRIDENT:
- ch=TILE_WPN_TRIDENT + etable[1][etype];
- break;
+ return TILE_WPN_TRIDENT + etable[1][etype];
+
case WPN_HALBERD:
- ch=TILE_WPN_HALBERD + etable[1][etype];
- break;
+ return TILE_WPN_HALBERD + etable[1][etype];
+
case WPN_SCYTHE:
- ch=TILE_WPN_SCYTHE + etable[1][etype];
- break;
+ return TILE_WPN_SCYTHE + etable[1][etype];
+
case WPN_GLAIVE:
- ch=TILE_WPN_GLAIVE + etable[1][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_WPN_GLAIVE_ORC;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_WPN_GLAIVE_ORC;
+ return TILE_WPN_GLAIVE + etable[1][etype];
+
+ case WPN_QUARTERSTAFF:
+ return TILE_WPN_QUARTERSTAFF;
- case WPN_QUARTERSTAFF: ch=TILE_WPN_QUARTERSTAFF; break;
+ case WPN_CLUB:
+ return TILE_WPN_CLUB;
+
+ case WPN_HAMMER:
+ return TILE_WPN_HAMMER + etable[1][etype];
- case WPN_CLUB: ch=TILE_WPN_CLUB; break;
- case WPN_HAMMER:
- ch=TILE_WPN_HAMMER + etable[1][etype];
- break;
case WPN_MACE:
- ch=TILE_WPN_MACE + etable[1][etype];
- break;
- case WPN_FLAIL:
- ch=TILE_WPN_FLAIL + etable[1][etype];
- break;
+ return TILE_WPN_MACE + etable[1][etype];
+
+ case WPN_FLAIL:
+ return TILE_WPN_FLAIL + etable[1][etype];
+
case WPN_SPIKED_FLAIL:
- ch=TILE_WPN_SPIKED_FLAIL + etable[1][etype];
- break;
- case WPN_GREAT_MACE:
- ch=TILE_WPN_GREAT_MACE + etable[1][etype];
- break;
- case WPN_DIRE_FLAIL:
- ch=TILE_WPN_GREAT_FLAIL + etable[1][etype];
- break;
- case WPN_MORNINGSTAR:
- ch=TILE_WPN_MORNINGSTAR + etable[1][etype];
- break;
+ return TILE_WPN_SPIKED_FLAIL + etable[1][etype];
+
+ case WPN_GREAT_MACE:
+ return TILE_WPN_GREAT_MACE + etable[1][etype];
+
+ case WPN_DIRE_FLAIL:
+ return TILE_WPN_GREAT_FLAIL + etable[1][etype];
+
+ case WPN_MORNINGSTAR:
+ return TILE_WPN_MORNINGSTAR + etable[1][etype];
+
case WPN_EVENINGSTAR:
- ch=TILE_WPN_EVENINGSTAR + etable[1][etype];
- break;
-
- case WPN_GIANT_CLUB: ch=TILE_WPN_GIANT_CLUB; break;
- case WPN_GIANT_SPIKED_CLUB: ch=TILE_WPN_GIANT_SPIKED_CLUB; break;
-
- case WPN_ANCUS: ch=TILE_WPN_ANCUS; break;
- case WPN_WHIP: ch=TILE_WPN_WHIP; break;
-
- case WPN_DEMON_BLADE: ch=TILE_WPN_DEMON_BLADE; break;
- case WPN_DEMON_WHIP: ch=TILE_WPN_DEMON_WHIP; break;
- case WPN_DEMON_TRIDENT: ch=TILE_WPN_DEMON_TRIDENT; break;
- case WPN_BLESSED_BLADE: ch=TILE_WPN_BLESSED_BLADE; break;
- case WPN_LONGBOW: ch=TILE_WPN_LONGBOW; break;
- case WPN_LAJATANG: ch=TILE_WPN_LAJATANG; break;
- case WPN_BARDICHE: ch=TILE_WPN_LOCHABER_AXE; break;
- }
- return ch;
+ return TILE_WPN_EVENINGSTAR + etable[1][etype];
+
+ case WPN_GIANT_CLUB:
+ return TILE_WPN_GIANT_CLUB;
+
+ case WPN_GIANT_SPIKED_CLUB:
+ return TILE_WPN_GIANT_SPIKED_CLUB;
+
+ case WPN_ANCUS:
+ return TILE_WPN_ANCUS;
+
+ case WPN_WHIP:
+ return TILE_WPN_WHIP;
+
+ case WPN_DEMON_BLADE:
+ return TILE_WPN_DEMON_BLADE;
+
+ case WPN_DEMON_WHIP:
+ return TILE_WPN_DEMON_WHIP;
+
+ case WPN_DEMON_TRIDENT:
+ return TILE_WPN_DEMON_TRIDENT;
+
+ case WPN_BLESSED_BLADE:
+ return TILE_WPN_BLESSED_BLADE;
+
+ case WPN_LONGBOW:
+ return TILE_WPN_LONGBOW;
+
+ case WPN_LAJATANG:
+ return TILE_WPN_LAJATANG;
+
+ case WPN_BARDICHE:
+ return TILE_WPN_LOCHABER_AXE;
+ }
+
+ return TILE_ERROR;
}
-int tileidx_missile(const item_def &item)
+static int _tileidx_missile(const item_def &item)
{
- int ch = TILE_ERROR;
- int brand = item.special;
- switch(item.sub_type)
- {
- case MI_STONE: ch=TILE_MI_STONE; break;
- case MI_ARROW: ch=TILE_MI_ARROW; break;
- case MI_BOLT: ch=TILE_MI_BOLT; break;
- case MI_DART:
- ch=TILE_MI_DART;
- if (brand == SPMSL_POISONED || brand == SPMSL_POISONED_II)
- ch = TILE_MI_DART_P;
- break;
+ int brand = item.special;
+ switch(item.sub_type)
+ {
+ case MI_STONE: return TILE_MI_STONE;
+ case MI_ARROW: return TILE_MI_ARROW;
+ case MI_BOLT: return TILE_MI_BOLT;
+ case MI_LARGE_ROCK: return TILE_MI_LARGE_ROCK;
+ case MI_SLING_BULLET: return TILE_MI_SLING_BULLET;
+ case MI_JAVELIN: return TILE_MI_JAVELIN;
+ case MI_THROWING_NET: return TILE_MI_THROWING_NET;
+
+ case MI_DART:
+ if (brand == SPMSL_POISONED || brand == SPMSL_POISONED_II)
+ return TILE_MI_DART_P;
+ return TILE_MI_DART;
+
case MI_NEEDLE:
- ch=TILE_MI_NEEDLE;
- if (brand == SPMSL_POISONED || brand == SPMSL_POISONED_II)
- ch = TILE_MI_NEEDLE_P;
- break;
- case MI_LARGE_ROCK: ch=TILE_MI_LARGE_ROCK; break;
- case MI_SLING_BULLET: ch=TILE_MI_SLING_BULLET; break;
- case MI_JAVELIN: ch=TILE_MI_JAVELIN; break;
- case MI_THROWING_NET: ch=TILE_MI_THROWING_NET; break;
+ if (brand == SPMSL_POISONED || brand == SPMSL_POISONED_II)
+ return TILE_MI_NEEDLE_P;
+ return TILE_MI_NEEDLE;
}
- return ch;
+
+ return TILE_ERROR;
}
-int tileidx_armour(const item_def &item)
+static int _tileidx_armour(const item_def &item)
{
- int ch = TILE_ERROR;
- int race = item.flags & ISFLAG_RACIAL_MASK;
- int type = item.sub_type;
- int etype = get_etype(item);
+ int race = item.flags & ISFLAG_RACIAL_MASK;
+ int type = item.sub_type;
+ int etype = _get_etype(item);
static const int etable[5][5] = {
{0, 0, 0, 0, 0}, // No ego tile
@@ -1134,370 +1164,392 @@ int tileidx_armour(const item_def &item)
switch(type)
{
case ARM_ROBE:
- ch = TILE_ARM_ROBE + etable[2][etype];
- break;
+ return TILE_ARM_ROBE + etable[2][etype];
+
case ARM_LEATHER_ARMOUR:
- ch = TILE_ARM_LEATHER_ARMOUR + etable[2][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_ARM_LEATHER_ARMOUR_ORC;
- if (race == ISFLAG_ELVEN ) ch = TILE_ARM_LEATHER_ARMOUR_ELF;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_ARM_LEATHER_ARMOUR_ORC;
+ if (race == ISFLAG_ELVEN)
+ return TILE_ARM_LEATHER_ARMOUR_ELF;
+ return TILE_ARM_LEATHER_ARMOUR + etable[2][etype];
+
case ARM_RING_MAIL:
- ch = TILE_ARM_RING_MAIL + etable[1][etype];
- if (race == ISFLAG_ORCISH) ch = TILE_ARM_RING_MAIL_ORC;
- if (race == ISFLAG_ELVEN ) ch = TILE_ARM_RING_MAIL_ELF;
- if (race == ISFLAG_DWARVEN ) ch = TILE_ARM_RING_MAIL_DWA;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_ARM_RING_MAIL_ORC;
+ if (race == ISFLAG_ELVEN)
+ return TILE_ARM_RING_MAIL_ELF;
+ if (race == ISFLAG_DWARVEN)
+ return TILE_ARM_RING_MAIL_DWA;
+ return TILE_ARM_RING_MAIL + etable[1][etype];
+
case ARM_SCALE_MAIL:
- ch = TILE_ARM_SCALE_MAIL + etable[1][etype];
- if (race == ISFLAG_ELVEN ) ch = TILE_ARM_SCALE_MAIL_ELF;
- break;
+ if (race == ISFLAG_ELVEN)
+ return TILE_ARM_SCALE_MAIL_ELF;
+ return TILE_ARM_SCALE_MAIL + etable[1][etype];
+
case ARM_CHAIN_MAIL:
- ch = TILE_ARM_CHAIN_MAIL + etable[1][etype];
- if (race == ISFLAG_ELVEN) ch = TILE_ARM_CHAIN_MAIL_ELF;
- if (race == ISFLAG_ORCISH) ch = TILE_ARM_CHAIN_MAIL_ORC;
- break;
+ if (race == ISFLAG_ELVEN)
+ return TILE_ARM_CHAIN_MAIL_ELF;
+ if (race == ISFLAG_ORCISH)
+ return TILE_ARM_CHAIN_MAIL_ORC;
+ return TILE_ARM_CHAIN_MAIL + etable[1][etype];
+
case ARM_SPLINT_MAIL:
- ch = TILE_ARM_SPLINT_MAIL;
- break;
+ return TILE_ARM_SPLINT_MAIL;
+
case ARM_BANDED_MAIL:
- ch = TILE_ARM_BANDED_MAIL;
- break;
+ return TILE_ARM_BANDED_MAIL;
+
case ARM_PLATE_MAIL:
- ch = TILE_ARM_PLATE_MAIL;
- if (race == ISFLAG_ORCISH) ch = TILE_ARM_PLATE_MAIL_ORC;
- break;
+ if (race == ISFLAG_ORCISH)
+ return TILE_ARM_PLATE_MAIL_ORC;
+ return TILE_ARM_PLATE_MAIL;
+
case ARM_CRYSTAL_PLATE_MAIL:
- ch = TILE_ARM_CRYSTAL_PLATE_MAIL;
- break;
+ return TILE_ARM_CRYSTAL_PLATE_MAIL;
+
case ARM_SHIELD:
- ch = TILE_ARM_SHIELD + etable[2][etype];
- break;
+ return TILE_ARM_SHIELD + etable[2][etype];
+
case ARM_CLOAK:
- ch = TILE_ARM_CLOAK + etable[3][etype];
- break;
+ return TILE_ARM_CLOAK + etable[3][etype];
+
case ARM_WIZARD_HAT:
- ch = TILE_THELM_WIZARD_HAT + etable[1][etype];
- break;
+ return TILE_THELM_WIZARD_HAT + etable[1][etype];
+
case ARM_CAP:
- ch = TILE_THELM_CAP;
- break;
+ return TILE_THELM_CAP;
+
case ARM_HELMET:
- ch = TILE_THELM_HELM + etable[3][etype];
- break;
+ return TILE_THELM_HELM + etable[3][etype];
+
case ARM_GLOVES:
- ch = TILE_ARM_GLOVES + etable[3][etype];
- break;
+ return TILE_ARM_GLOVES + etable[3][etype];
+
case ARM_BOOTS:
- ch = TILE_ARM_BOOTS + etable[3][etype];
- break;
+ return TILE_ARM_BOOTS + etable[3][etype];
+
case ARM_BUCKLER:
- ch = TILE_ARM_BUCKLER + etable[1][etype];
- break;
+ return TILE_ARM_BUCKLER + etable[1][etype];
+
case ARM_LARGE_SHIELD:
- ch = TILE_ARM_LARGE_SHIELD + etable[2][etype];
- break;
+ return TILE_ARM_LARGE_SHIELD + etable[2][etype];
+
case ARM_CENTAUR_BARDING:
- ch = TILE_ARM_CENTAUR_BARDING + etable[3][etype];
- break;
+ return TILE_ARM_CENTAUR_BARDING + etable[3][etype];
+
case ARM_NAGA_BARDING:
- ch = TILE_ARM_NAGA_BARDING + etable[3][etype];
- break;
+ return TILE_ARM_NAGA_BARDING + etable[3][etype];
+
case ARM_ANIMAL_SKIN:
- ch = TILE_ARM_ANIMAL_SKIN + etable[1][etype];
- break;
+ return TILE_ARM_ANIMAL_SKIN + etable[1][etype];
+
case ARM_TROLL_HIDE:
- ch = TILE_ARM_TROLL_HIDE;
- break;
+ return TILE_ARM_TROLL_HIDE;
+
case ARM_TROLL_LEATHER_ARMOUR:
- ch = TILE_ARM_TROLL_LEATHER_ARMOUR;
- break;
+ return TILE_ARM_TROLL_LEATHER_ARMOUR;
+
case ARM_DRAGON_HIDE:
- ch = TILE_ARM_DRAGON_HIDE;
- break;
+ return TILE_ARM_DRAGON_HIDE;
+
case ARM_DRAGON_ARMOUR:
- ch = TILE_ARM_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_DRAGON_ARMOUR;
+
case ARM_ICE_DRAGON_HIDE:
- ch = TILE_ARM_ICE_DRAGON_HIDE;
- break;
+ return TILE_ARM_ICE_DRAGON_HIDE;
+
case ARM_ICE_DRAGON_ARMOUR:
- ch = TILE_ARM_ICE_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_ICE_DRAGON_ARMOUR;
+
case ARM_STEAM_DRAGON_HIDE:
- ch = TILE_ARM_STEAM_DRAGON_HIDE;
- break;
+ return TILE_ARM_STEAM_DRAGON_HIDE;
+
case ARM_STEAM_DRAGON_ARMOUR:
- ch = TILE_ARM_STEAM_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_STEAM_DRAGON_ARMOUR;
+
case ARM_MOTTLED_DRAGON_HIDE:
- ch = TILE_ARM_MOTTLED_DRAGON_HIDE;
- break;
+ return TILE_ARM_MOTTLED_DRAGON_HIDE;
+
case ARM_MOTTLED_DRAGON_ARMOUR:
- ch = TILE_ARM_MOTTLED_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_MOTTLED_DRAGON_ARMOUR;
+
case ARM_STORM_DRAGON_HIDE:
- ch = TILE_ARM_STORM_DRAGON_HIDE;
- break;
+ return TILE_ARM_STORM_DRAGON_HIDE;
+
case ARM_STORM_DRAGON_ARMOUR:
- ch = TILE_ARM_STORM_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_STORM_DRAGON_ARMOUR;
+
case ARM_GOLD_DRAGON_HIDE:
- ch = TILE_ARM_GOLD_DRAGON_HIDE;
- break;
+ return TILE_ARM_GOLD_DRAGON_HIDE;
+
case ARM_GOLD_DRAGON_ARMOUR:
- ch = TILE_ARM_GOLD_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_GOLD_DRAGON_ARMOUR;
+
case ARM_SWAMP_DRAGON_HIDE:
- ch = TILE_ARM_SWAMP_DRAGON_HIDE;
- break;
+ return TILE_ARM_SWAMP_DRAGON_HIDE;
+
case ARM_SWAMP_DRAGON_ARMOUR:
- ch = TILE_ARM_SWAMP_DRAGON_ARMOUR;
- break;
+ return TILE_ARM_SWAMP_DRAGON_ARMOUR;
}
- return ch;
+ return TILE_ERROR;
}
-int tileidx_food(const item_def &item)
+static int _tileidx_food(const item_def &item)
{
- int ch = TILE_ERROR;
- int type=item.sub_type;
- switch(type)
+ switch (item.sub_type)
{
- case FOOD_MEAT_RATION: ch=TILE_FOOD_MEAT_RATION; break;
- case FOOD_BREAD_RATION: ch=TILE_FOOD_BREAD_RATION; break;
- case FOOD_PEAR: ch=TILE_FOOD_PEAR; break;
- case FOOD_APPLE: ch=TILE_FOOD_APPLE; break;
- case FOOD_CHOKO: ch=TILE_FOOD_CHOKO; break;
- case FOOD_HONEYCOMB: ch=TILE_FOOD_HONEYCOMB; break;
- case FOOD_ROYAL_JELLY: ch=TILE_FOOD_ROYAL_JELLY; break;
- case FOOD_SNOZZCUMBER: ch=TILE_FOOD_SNOZZCUMBER; break;
- case FOOD_PIZZA: ch=TILE_FOOD_PIZZA; break;
- case FOOD_APRICOT: ch=TILE_FOOD_APRICOT; break;
- case FOOD_ORANGE: ch=TILE_FOOD_ORANGE; break;
- case FOOD_BANANA: ch=TILE_FOOD_BANANA; break;
- case FOOD_STRAWBERRY: ch=TILE_FOOD_STRAWBERRY; break;
- case FOOD_RAMBUTAN: ch=TILE_FOOD_RAMBUTAN; break;
- case FOOD_LEMON: ch=TILE_FOOD_LEMON; break;
- case FOOD_GRAPE: ch=TILE_FOOD_GRAPE; break;
- case FOOD_SULTANA: ch=TILE_FOOD_SULTANA; break;
- case FOOD_LYCHEE: ch=TILE_FOOD_LYCHEE; break;
- case FOOD_BEEF_JERKY: ch=TILE_FOOD_BEEF_JERKY; break;
- case FOOD_CHEESE: ch=TILE_FOOD_CHEESE; break;
- case FOOD_SAUSAGE: ch=TILE_FOOD_SAUSAGE; break;
+ case FOOD_MEAT_RATION: return TILE_FOOD_MEAT_RATION;
+ case FOOD_BREAD_RATION: return TILE_FOOD_BREAD_RATION;
+ case FOOD_PEAR: return TILE_FOOD_PEAR;
+ case FOOD_APPLE: return TILE_FOOD_APPLE;
+ case FOOD_CHOKO: return TILE_FOOD_CHOKO;
+ case FOOD_HONEYCOMB: return TILE_FOOD_HONEYCOMB;
+ case FOOD_ROYAL_JELLY: return TILE_FOOD_ROYAL_JELLY;
+ case FOOD_SNOZZCUMBER: return TILE_FOOD_SNOZZCUMBER;
+ case FOOD_PIZZA: return TILE_FOOD_PIZZA;
+ case FOOD_APRICOT: return TILE_FOOD_APRICOT;
+ case FOOD_ORANGE: return TILE_FOOD_ORANGE;
+ case FOOD_BANANA: return TILE_FOOD_BANANA;
+ case FOOD_STRAWBERRY: return TILE_FOOD_STRAWBERRY;
+ case FOOD_RAMBUTAN: return TILE_FOOD_RAMBUTAN;
+ case FOOD_LEMON: return TILE_FOOD_LEMON;
+ case FOOD_GRAPE: return TILE_FOOD_GRAPE;
+ case FOOD_SULTANA: return TILE_FOOD_SULTANA;
+ case FOOD_LYCHEE: return TILE_FOOD_LYCHEE;
+ case FOOD_BEEF_JERKY: return TILE_FOOD_BEEF_JERKY;
+ case FOOD_CHEESE: return TILE_FOOD_CHEESE;
+ case FOOD_SAUSAGE: return TILE_FOOD_SAUSAGE;
case FOOD_CHUNK:
- ch=TILE_FOOD_CHUNK;
- if (food_is_rotten(item)) ch = TILE_FOOD_CHUNK_ROTTEN;
- break;
+ if (food_is_rotten(item))
+ return TILE_FOOD_CHUNK_ROTTEN;
+ return TILE_FOOD_CHUNK;
}
- return ch;
+ return TILE_ERROR;
}
-int tileidx_corpse(int mon)
+// returns index of corpse tiles
+// parameter mon already holds the corpse type (monster species)
+static int _tileidx_corpse(int mon)
{
- int ch = TILE_ERROR;
- switch(mon)
+ switch (mon)
{
- case MONS_GIANT_ANT: ch=TILE_CORPSE_GIANT_ANT; break;
- case MONS_GIANT_BAT: ch=TILE_CORPSE_GIANT_BAT; break;
- case MONS_CENTAUR: ch=TILE_CORPSE_CENTAUR; break;
- case MONS_GOBLIN: ch=TILE_CORPSE_GOBLIN; break;
- case MONS_HOUND: ch=TILE_CORPSE_HOUND; break;
- case MONS_JACKAL: ch=TILE_CORPSE_JACKAL; break;
- case MONS_KILLER_BEE: ch=TILE_CORPSE_KILLER_BEE; break;
- case MONS_KILLER_BEE_LARVA: ch=TILE_CORPSE_KILLER_BEE_LARVA; break;
- case MONS_MANTICORE: ch=TILE_CORPSE_MANTICORE; break;
- case MONS_NECROPHAGE: ch=TILE_CORPSE_NECROPHAGE; break;
- case MONS_ORC: ch=TILE_CORPSE_ORC; break;
- case MONS_RAT: ch=TILE_CORPSE_RAT; break;
- case MONS_SCORPION: ch=TILE_CORPSE_SCORPION; break;
- case MONS_UGLY_THING: ch=TILE_CORPSE_UGLY_THING; break;
- case MONS_WORM: ch=TILE_CORPSE_WORM; break;
- case MONS_YELLOW_WASP: ch=TILE_CORPSE_YELLOW_WASP; break;
- case MONS_GIANT_BEETLE: ch=TILE_CORPSE_GIANT_BEETLE; break;
- case MONS_CYCLOPS: ch=TILE_CORPSE_CYCLOPS; break;
- case MONS_DRAGON: ch=TILE_CORPSE_DRAGON; break;
- case MONS_TWO_HEADED_OGRE: ch=TILE_CORPSE_TWO_HEADED_OGRE; break;
- case MONS_HOBGOBLIN: ch=TILE_CORPSE_HOBGOBLIN; break;
- case MONS_KOBOLD: ch=TILE_CORPSE_KOBOLD; break;
- case MONS_GUARDIAN_NAGA: ch=TILE_CORPSE_GUARDIAN_NAGA; break;
- case MONS_OGRE: ch=TILE_CORPSE_OGRE; break;
- case MONS_QUEEN_BEE: ch=TILE_CORPSE_QUEEN_BEE; break;
- case MONS_SNAKE: ch=TILE_CORPSE_SNAKE; break;
- case MONS_TROLL: ch=TILE_CORPSE_TROLL; break;
- case MONS_YAK: ch=TILE_CORPSE_YAK; break;
- case MONS_WYVERN: ch=TILE_CORPSE_WYVERN; break;
- case MONS_GIANT_EYEBALL: ch=TILE_CORPSE_GIANT_EYEBALL; break;
- case MONS_WOLF_SPIDER: ch=TILE_CORPSE_WOLF_SPIDER; break;
- case MONS_EYE_OF_DRAINING: ch=TILE_CORPSE_EYE_OF_DRAINING; break;
- case MONS_BUTTERFLY: ch=TILE_CORPSE_BUTTERFLY; break;
- case MONS_BRAIN_WORM: ch=TILE_CORPSE_BRAIN_WORM; break;
- case MONS_GIANT_ORANGE_BRAIN: ch=TILE_CORPSE_GIANT_ORANGE_BRAIN; break;
- case MONS_BOULDER_BEETLE: ch=TILE_CORPSE_BOULDER_BEETLE; break;
- case MONS_MINOTAUR: ch=TILE_CORPSE_MINOTAUR; break;
- case MONS_ICE_DRAGON: ch=TILE_CORPSE_ICE_DRAGON; break;
- case MONS_GREAT_ORB_OF_EYES: ch=TILE_CORPSE_GREAT_ORB_OF_EYES; break;
- case MONS_GLOWING_SHAPESHIFTER: ch=TILE_CORPSE_GLOWING_SHAPESHIFTER; break;
- case MONS_SHAPESHIFTER: ch=TILE_CORPSE_SHAPESHIFTER; break;
- case MONS_GIANT_MITE: ch=TILE_CORPSE_GIANT_MITE; break;
- case MONS_STEAM_DRAGON: ch=TILE_CORPSE_STEAM_DRAGON; break;
- case MONS_VERY_UGLY_THING: ch=TILE_CORPSE_VERY_UGLY_THING; break;
-// case MONS_ORC_SORCERER: ch=TILE_CORPSE_ORC_SORCERER; break;
- case MONS_HIPPOGRIFF: ch=TILE_CORPSE_HIPPOGRIFF; break;
- case MONS_GRIFFON: ch=TILE_CORPSE_GRIFFON; break;
- case MONS_HYDRA: ch=TILE_CORPSE_HYDRA; break;
- case MONS_HELL_KNIGHT: ch=TILE_CORPSE_HELL_KNIGHT; break;
- case MONS_NECROMANCER: ch=TILE_CORPSE_NECROMANCER; break;
- case MONS_WIZARD: ch=TILE_CORPSE_WIZARD; break;
-// case MONS_ORC_PRIEST: ch=TILE_CORPSE_ORC_PRIEST; break;
-// case MONS_ORC_HIGH_PRIEST: ch=TILE_CORPSE_ORC_HIGH_PRIEST; break;
- case MONS_HUMAN: ch=TILE_CORPSE_HUMAN; break;
- case MONS_GNOLL: ch=TILE_CORPSE_GNOLL; break;
- case MONS_MOTTLED_DRAGON: ch=TILE_CORPSE_MOTTLED_DRAGON; break;
- case MONS_BROWN_SNAKE: ch=TILE_CORPSE_BROWN_SNAKE; break;
- case MONS_GIANT_LIZARD: ch=TILE_CORPSE_GIANT_LIZARD; break;
- case MONS_STORM_DRAGON: ch=TILE_CORPSE_STORM_DRAGON; break;
- case MONS_YAKTAUR: ch=TILE_CORPSE_YAKTAUR; break;
- case MONS_DEATH_YAK: ch=TILE_CORPSE_DEATH_YAK; break;
- case MONS_ROCK_TROLL: ch=TILE_CORPSE_ROCK_TROLL; break;
- case MONS_STONE_GIANT: ch=TILE_CORPSE_STONE_GIANT; break;
- case MONS_BUMBLEBEE: ch=TILE_CORPSE_BUMBLEBEE; break;
- case MONS_REDBACK: ch=TILE_CORPSE_REDBACK; break;
- case MONS_SPINY_WORM: ch=TILE_CORPSE_SPINY_WORM; break;
- case MONS_TITAN: ch=TILE_CORPSE_TITAN; break;
- case MONS_GOLDEN_DRAGON: ch=TILE_CORPSE_GOLDEN_DRAGON; break;
- case MONS_ELF: ch=TILE_CORPSE_ELF; break;
- case MONS_LINDWURM: ch=TILE_CORPSE_LINDWURM; break;
- case MONS_ELEPHANT_SLUG: ch=TILE_CORPSE_ELEPHANT_SLUG; break;
- case MONS_WAR_DOG: ch=TILE_CORPSE_WAR_DOG; break;
- case MONS_GREY_RAT: ch=TILE_CORPSE_GREY_RAT; break;
- case MONS_GREEN_RAT: ch=TILE_CORPSE_GREEN_RAT; break;
- case MONS_ORANGE_RAT: ch=TILE_CORPSE_ORANGE_RAT; break;
- case MONS_BLACK_SNAKE: ch=TILE_CORPSE_BLACK_SNAKE; break;
- case MONS_SHEEP: ch=TILE_CORPSE_SHEEP; break;
- case MONS_GHOUL: ch=TILE_CORPSE_GHOUL; break;
- case MONS_HOG: ch=TILE_CORPSE_HOG; break;
- case MONS_GIANT_MOSQUITO: ch=TILE_CORPSE_GIANT_MOSQUITO; break;
- case MONS_GIANT_CENTIPEDE: ch=TILE_CORPSE_GIANT_CENTIPEDE; break;
- case MONS_IRON_TROLL: ch=TILE_CORPSE_IRON_TROLL; break;
- case MONS_NAGA: ch=TILE_CORPSE_NAGA; break;
- case MONS_FIRE_GIANT: ch=TILE_CORPSE_FIRE_GIANT; break;
- case MONS_FROST_GIANT: ch=TILE_CORPSE_FROST_GIANT; break;
- case MONS_FIREDRAKE: ch=TILE_CORPSE_FIREDRAKE; break;
- case MONS_SHADOW_DRAGON: ch=TILE_CORPSE_SHADOW_DRAGON; break;
- case MONS_YELLOW_SNAKE: ch=TILE_CORPSE_YELLOW_SNAKE; break;
- case MONS_GREY_SNAKE: ch=TILE_CORPSE_GREY_SNAKE; break;
- case MONS_DEEP_TROLL: ch=TILE_CORPSE_DEEP_TROLL; break;
- case MONS_GIANT_BLOWFLY: ch=TILE_CORPSE_GIANT_BLOWFLY; break;
- case MONS_RED_WASP: ch=TILE_CORPSE_RED_WASP; break;
- case MONS_SWAMP_DRAGON: ch=TILE_CORPSE_SWAMP_DRAGON; break;
- case MONS_SWAMP_DRAKE: ch=TILE_CORPSE_SWAMP_DRAKE; break;
- case MONS_SOLDIER_ANT: ch=TILE_CORPSE_SOLDIER_ANT; break;
- case MONS_HILL_GIANT: ch=TILE_CORPSE_HILL_GIANT; break;
- case MONS_QUEEN_ANT: ch=TILE_CORPSE_QUEEN_ANT; break;
- case MONS_ANT_LARVA: ch=TILE_CORPSE_ANT_LARVA; break;
- case MONS_GIANT_FROG: ch=TILE_CORPSE_GIANT_FROG; break;
- case MONS_GIANT_BROWN_FROG: ch=TILE_CORPSE_GIANT_BROWN_FROG; break;
- case MONS_SPINY_FROG: ch=TILE_CORPSE_SPINY_FROG; break;
- case MONS_BLINK_FROG: ch=TILE_CORPSE_BLINK_FROG; break;
- case MONS_GIANT_COCKROACH: ch=TILE_CORPSE_GIANT_COCKROACH; break;
- case MONS_SMALL_SNAKE: ch=TILE_CORPSE_SMALL_SNAKE; break;
- case MONS_GIANT_AMOEBA: ch=TILE_CORPSE_GIANT_AMOEBA; break;
- case MONS_GIANT_SLUG: ch=TILE_CORPSE_GIANT_SLUG; break;
- case MONS_GIANT_SNAIL: ch=TILE_CORPSE_GIANT_SNAIL; break;
- case MONS_BORING_BEETLE: ch=TILE_CORPSE_BORING_BEETLE; break;
-// case MONS_NAGA_MAGE: ch=TILE_CORPSE_NAGA_MAGE; break;
-// case MONS_NAGA_WARRIOR: ch=TILE_CORPSE_NAGA_WARRIOR; break;
-// case MONS_ORC_WARLORD: ch=TILE_CORPSE_ORC_WARLORD; break;
-// case MONS_DEEP_ELF_SOLDIER: ch=TILE_CORPSE_DEEP_ELF_SOLDIER; break;
-// case MONS_DEEP_ELF_FIGHTER: ch=TILE_CORPSE_DEEP_ELF_FIGHTER; break;
-// case MONS_DEEP_ELF_KNIGHT: ch=TILE_CORPSE_DEEP_ELF_KNIGHT; break;
-// case MONS_DEEP_ELF_MAGE: ch=TILE_CORPSE_DEEP_ELF_MAGE; break;
-// case MONS_DEEP_ELF_SUMMONER: ch=TILE_CORPSE_DEEP_ELF_SUMMONER; break;
-// case MONS_DEEP_ELF_CONJURER: ch=TILE_CORPSE_DEEP_ELF_CONJURER; break;
-// case MONS_DEEP_ELF_PRIEST: ch=TILE_CORPSE_DEEP_ELF_PRIEST; break;
-// case MONS_DEEP_ELF_HIGH_PRIEST: ch=TILE_CORPSE_DEEP_ELF_HIGH_PRIEST; break;
-// case MONS_DEEP_ELF_DEMONOLOGIST: ch=TILE_CORPSE_DEEP_ELF_DEMONOLOGIST; break;
-// case MONS_DEEP_ELF_ANNIHILATOR: ch=TILE_CORPSE_DEEP_ELF_ANNIHILATOR; break;
-// case MONS_DEEP_ELF_SORCERER: ch=TILE_CORPSE_DEEP_ELF_SORCERER; break;
-// case MONS_DEEP_ELF_DEATH_MAGE: ch=TILE_CORPSE_DEEP_ELF_DEATH_MAGE; break;
- case MONS_GREATER_NAGA: ch=TILE_CORPSE_GREATER_NAGA; break;
-// case MONS_CENTAUR_WARRIOR: ch=TILE_CORPSE_CENTAUR_WARRIOR; break;
-// case MONS_YAKTAUR_CAPTAIN: ch=TILE_CORPSE_YAKTAUR_CAPTAIN; break;
- case MONS_QUOKKA: ch=TILE_CORPSE_QUOKKA; break;
-// case MONS_SHUGGOTH: ch=TILE_CORPSE_SHUGGOTH; break;
- case MONS_WOLF: ch=TILE_CORPSE_WOLF; break;
- case MONS_WARG: ch=TILE_CORPSE_WARG; break;
- case MONS_BEAR: ch=TILE_CORPSE_BEAR; break;
- case MONS_GRIZZLY_BEAR: ch=TILE_CORPSE_GRIZZLY_BEAR; break;
- case MONS_POLAR_BEAR: ch=TILE_CORPSE_POLAR_BEAR; break;
- case MONS_BLACK_BEAR: ch=TILE_CORPSE_BLACK_BEAR; break;
- case MONS_GIANT_NEWT: ch=TILE_CORPSE_GIANT_NEWT; break;
- case MONS_GIANT_GECKO: ch=TILE_CORPSE_GIANT_GECKO; break;
- case MONS_GIANT_IGUANA: ch=TILE_CORPSE_GIANT_IGUANA; break;
- case MONS_GILA_MONSTER: ch=TILE_CORPSE_GILA_MONSTER; break;
- case MONS_KOMODO_DRAGON: ch=TILE_CORPSE_KOMODO_DRAGON; break;
-
- case MONS_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_BROWN; break;
- case MONS_BLACK_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_BLACK; break;
- case MONS_YELLOW_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_YELLOW; break;
- case MONS_GREEN_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_GREEN; break;
- case MONS_MOTTLED_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_MOTTLED; break;
- case MONS_PALE_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_PALE; break;
- case MONS_PURPLE_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_PURPLE; break;
- case MONS_RED_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_RED; break;
- case MONS_WHITE_DRACONIAN: ch=TILE_CORPSE_DRACONIAN_WHITE; break;
-
- case MONS_DEATH_DRAKE: ch=TILE_CORPSE_DEATH_DRAKE; break;
- case MONS_MERMAID: ch=TILE_CORPSE_MERMAID; break;
- case MONS_MERFOLK: ch=TILE_CORPSE_MERFOLK_FIGHTER; break;
+ case MONS_GIANT_COCKROACH: return TILE_CORPSE_GIANT_COCKROACH;
+ case MONS_GIANT_ANT: return TILE_CORPSE_GIANT_ANT;
+ case MONS_SOLDIER_ANT: return TILE_CORPSE_SOLDIER_ANT;
+
+ case MONS_GIANT_BAT: return TILE_CORPSE_GIANT_BAT;
+ case MONS_BUTTERFLY: return TILE_CORPSE_BUTTERFLY;
+
+ // including centaur warrior
+ case MONS_CENTAUR: return TILE_CORPSE_CENTAUR;
+ // including yaktaur captain
+ case MONS_YAKTAUR: return TILE_CORPSE_YAKTAUR;
+
+ // draconians
+ case MONS_DRACONIAN: return TILE_CORPSE_DRACONIAN_BROWN;
+ case MONS_BLACK_DRACONIAN: return TILE_CORPSE_DRACONIAN_BLACK;
+ case MONS_YELLOW_DRACONIAN: return TILE_CORPSE_DRACONIAN_YELLOW;
+ case MONS_GREEN_DRACONIAN: return TILE_CORPSE_DRACONIAN_GREEN;
+ case MONS_MOTTLED_DRACONIAN: return TILE_CORPSE_DRACONIAN_MOTTLED;
+ case MONS_PALE_DRACONIAN: return TILE_CORPSE_DRACONIAN_PALE;
+ case MONS_PURPLE_DRACONIAN: return TILE_CORPSE_DRACONIAN_PURPLE;
+ case MONS_RED_DRACONIAN: return TILE_CORPSE_DRACONIAN_RED;
+ case MONS_WHITE_DRACONIAN: return TILE_CORPSE_DRACONIAN_WHITE;
+
+ // all elves
+ case MONS_ELF: return TILE_CORPSE_ELF;
+
+ case MONS_JACKAL: return TILE_CORPSE_JACKAL;
+ case MONS_HOUND: return TILE_CORPSE_HOUND;
+ case MONS_WAR_DOG: return TILE_CORPSE_WAR_DOG;
+ case MONS_HOG: return TILE_CORPSE_HOG;
+ case MONS_WOLF: return TILE_CORPSE_WOLF;
+ case MONS_WARG: return TILE_CORPSE_WARG;
+
+ case MONS_GOBLIN: return TILE_CORPSE_GOBLIN;
+ case MONS_HOBGOBLIN: return TILE_CORPSE_HOBGOBLIN;
+ case MONS_GNOLL: return TILE_CORPSE_GNOLL;
+
+ case MONS_KILLER_BEE: return TILE_CORPSE_KILLER_BEE;
+ case MONS_KILLER_BEE_LARVA: return TILE_CORPSE_KILLER_BEE_LARVA;
+ case MONS_BUMBLEBEE: return TILE_CORPSE_BUMBLEBEE;
+
+ case MONS_ELEPHANT_SLUG: return TILE_CORPSE_ELEPHANT_SLUG;
+ case MONS_GIANT_SLUG: return TILE_CORPSE_GIANT_SLUG;
+ case MONS_GIANT_SNAIL: return TILE_CORPSE_GIANT_SNAIL;
+
+ case MONS_GIANT_NEWT: return TILE_CORPSE_GIANT_NEWT;
+ case MONS_GIANT_GECKO: return TILE_CORPSE_GIANT_GECKO;
+ case MONS_GIANT_IGUANA: return TILE_CORPSE_GIANT_IGUANA;
+ case MONS_GIANT_LIZARD: return TILE_CORPSE_GIANT_LIZARD;
+ case MONS_GILA_MONSTER: return TILE_CORPSE_GILA_MONSTER;
+ case MONS_LINDWURM: return TILE_CORPSE_LINDWURM;
+ case MONS_KOMODO_DRAGON: return TILE_CORPSE_KOMODO_DRAGON;
+ case MONS_SWAMP_DRAKE: return TILE_CORPSE_SWAMP_DRAKE;
+ case MONS_FIREDRAKE: return TILE_CORPSE_FIREDRAKE;
+ case MONS_DEATH_DRAKE: return TILE_CORPSE_DEATH_DRAKE;
+
+ case MONS_MERMAID: return TILE_CORPSE_MERMAID;
+ case MONS_MERFOLK: return TILE_CORPSE_MERFOLK_FIGHTER;
+
+ case MONS_NECROPHAGE: return TILE_CORPSE_NECROPHAGE;
+ case MONS_GHOUL: return TILE_CORPSE_GHOUL;
+
+ // all orcs
+ case MONS_ORC: return TILE_CORPSE_ORC;
+
+ case MONS_RAT: return TILE_CORPSE_RAT;
+ case MONS_QUOKKA: return TILE_CORPSE_QUOKKA;
+ case MONS_GREY_RAT: return TILE_CORPSE_GREY_RAT;
+ case MONS_GREEN_RAT: return TILE_CORPSE_GREEN_RAT;
+ case MONS_ORANGE_RAT: return TILE_CORPSE_ORANGE_RAT;
+
+ case MONS_GIANT_CENTIPEDE: return TILE_CORPSE_GIANT_CENTIPEDE;
+ case MONS_GIANT_MITE: return TILE_CORPSE_GIANT_MITE;
+ case MONS_SCORPION: return TILE_CORPSE_SCORPION;
+ case MONS_WOLF_SPIDER: return TILE_CORPSE_WOLF_SPIDER;
+ case MONS_REDBACK: return TILE_CORPSE_REDBACK;
+
+ case MONS_MINOTAUR: return TILE_CORPSE_MINOTAUR;
+
+ case MONS_UGLY_THING: return TILE_CORPSE_UGLY_THING;
+ case MONS_VERY_UGLY_THING: return TILE_CORPSE_VERY_UGLY_THING;
+
+ case MONS_WORM: return TILE_CORPSE_WORM;
+ case MONS_BRAIN_WORM: return TILE_CORPSE_BRAIN_WORM;
+ case MONS_ANT_LARVA: return TILE_CORPSE_ANT_LARVA;
+ case MONS_SPINY_WORM: return TILE_CORPSE_SPINY_WORM;
+
+ case MONS_YELLOW_WASP: return TILE_CORPSE_YELLOW_WASP;
+ case MONS_GIANT_MOSQUITO: return TILE_CORPSE_GIANT_MOSQUITO;
+ case MONS_RED_WASP: return TILE_CORPSE_RED_WASP;
+ case MONS_GIANT_BLOWFLY: return TILE_CORPSE_GIANT_BLOWFLY;
+
+ case MONS_GIANT_BEETLE: return TILE_CORPSE_GIANT_BEETLE;
+ case MONS_BOULDER_BEETLE: return TILE_CORPSE_BOULDER_BEETLE;
+ case MONS_BORING_BEETLE: return TILE_CORPSE_BORING_BEETLE;
+
+ case MONS_CYCLOPS: return TILE_CORPSE_CYCLOPS;
+ case MONS_STONE_GIANT: return TILE_CORPSE_STONE_GIANT;
+ case MONS_TITAN: return TILE_CORPSE_TITAN;
+ case MONS_HILL_GIANT: return TILE_CORPSE_HILL_GIANT;
+ case MONS_FIRE_GIANT: return TILE_CORPSE_FIRE_GIANT;
+ case MONS_FROST_GIANT: return TILE_CORPSE_FROST_GIANT;
+
+ case MONS_WYVERN: return TILE_CORPSE_WYVERN;
+ case MONS_DRAGON: return TILE_CORPSE_DRAGON;
+ case MONS_HYDRA: return TILE_CORPSE_HYDRA;
+ case MONS_STEAM_DRAGON: return TILE_CORPSE_STEAM_DRAGON;
+ case MONS_ICE_DRAGON: return TILE_CORPSE_ICE_DRAGON;
+ case MONS_MOTTLED_DRAGON: return TILE_CORPSE_MOTTLED_DRAGON;
+ case MONS_STORM_DRAGON: return TILE_CORPSE_STORM_DRAGON;
+ case MONS_GOLDEN_DRAGON: return TILE_CORPSE_GOLDEN_DRAGON;
+ case MONS_SWAMP_DRAGON: return TILE_CORPSE_SWAMP_DRAGON;
+ case MONS_SHADOW_DRAGON: return TILE_CORPSE_SHADOW_DRAGON;
+
+ case MONS_GIANT_FROG: return TILE_CORPSE_GIANT_FROG;
+ case MONS_GIANT_BROWN_FROG: return TILE_CORPSE_GIANT_BROWN_FROG;
+ case MONS_SPINY_FROG: return TILE_CORPSE_SPINY_FROG;
+ case MONS_BLINK_FROG: return TILE_CORPSE_BLINK_FROG;
+
+ case MONS_GIANT_EYEBALL: return TILE_CORPSE_GIANT_EYEBALL;
+ case MONS_EYE_OF_DRAINING: return TILE_CORPSE_EYE_OF_DRAINING;
+ case MONS_GIANT_ORANGE_BRAIN: return TILE_CORPSE_GIANT_ORANGE_BRAIN;
+ case MONS_GREAT_ORB_OF_EYES: return TILE_CORPSE_GREAT_ORB_OF_EYES;
+
+ case MONS_MANTICORE: return TILE_CORPSE_MANTICORE;
+ case MONS_HIPPOGRIFF: return TILE_CORPSE_HIPPOGRIFF;
+ case MONS_GRIFFON: return TILE_CORPSE_GRIFFON;
+
+ // all kobolds
+ case MONS_KOBOLD: return TILE_CORPSE_KOBOLD;
+
+ case MONS_GIANT_AMOEBA: return TILE_CORPSE_GIANT_AMOEBA;
+ // all nagas
+ case MONS_NAGA: return TILE_CORPSE_NAGA;
+
+ // including ogre-mage
+ case MONS_OGRE: return TILE_CORPSE_OGRE;
+ case MONS_TWO_HEADED_OGRE: return TILE_CORPSE_TWO_HEADED_OGRE;
+
+ case MONS_QUEEN_BEE: return TILE_CORPSE_QUEEN_BEE;
+ case MONS_QUEEN_ANT: return TILE_CORPSE_QUEEN_ANT;
+
+ case MONS_SMALL_SNAKE: return TILE_CORPSE_SMALL_SNAKE;
+
+ case MONS_SNAKE: return TILE_CORPSE_SNAKE;
+ case MONS_BLACK_SNAKE: return TILE_CORPSE_BLACK_SNAKE;
+ case MONS_BROWN_SNAKE: return TILE_CORPSE_BROWN_SNAKE;
+ case MONS_YELLOW_SNAKE: return TILE_CORPSE_YELLOW_SNAKE;
+ case MONS_GREY_SNAKE: return TILE_CORPSE_GREY_SNAKE;
+
+ case MONS_TROLL: return TILE_CORPSE_TROLL;
+ case MONS_ROCK_TROLL: return TILE_CORPSE_ROCK_TROLL;
+ case MONS_IRON_TROLL: return TILE_CORPSE_IRON_TROLL;
+ case MONS_DEEP_TROLL: return TILE_CORPSE_DEEP_TROLL;
+
+ case MONS_BEAR: return TILE_CORPSE_BEAR;
+ case MONS_GRIZZLY_BEAR: return TILE_CORPSE_GRIZZLY_BEAR;
+ case MONS_POLAR_BEAR: return TILE_CORPSE_POLAR_BEAR;
+ case MONS_BLACK_BEAR: return TILE_CORPSE_BLACK_BEAR;
+
+ case MONS_SHEEP: return TILE_CORPSE_SHEEP;
+ case MONS_YAK: return TILE_CORPSE_YAK;
+ case MONS_DEATH_YAK: return TILE_CORPSE_DEATH_YAK;
+
+ case MONS_GLOWING_SHAPESHIFTER: return TILE_CORPSE_GLOWING_SHAPESHIFTER;
+ case MONS_SHAPESHIFTER: return TILE_CORPSE_SHAPESHIFTER;
+
+ // all humans
+ case MONS_HUMAN: return TILE_CORPSE_HUMAN;
}
- return ch;
+
+ return TILE_ERROR;
}
-int tileidx_misc(const item_def &item)
+static int _tileidx_misc(const item_def &item)
{
- int ch;
switch(item.sub_type)
{
case MISC_BOTTLED_EFREET:
- ch = TILE_MISC_BOTTLED_EFREET;
- break;
+ return TILE_MISC_BOTTLED_EFREET;
+
case MISC_CRYSTAL_BALL_OF_SEEING:
- ch = TILE_MISC_CRYSTAL_BALL_OF_SEEING;
- break;
+ return TILE_MISC_CRYSTAL_BALL_OF_SEEING;
+
case MISC_AIR_ELEMENTAL_FAN:
- ch = TILE_MISC_AIR_ELEMENTAL_FAN;
- break;
+ return TILE_MISC_AIR_ELEMENTAL_FAN;
+
case MISC_LAMP_OF_FIRE:
- ch = TILE_MISC_LAMP_OF_FIRE;
- break;
+ return TILE_MISC_LAMP_OF_FIRE;
+
case MISC_STONE_OF_EARTH_ELEMENTALS:
- ch = TILE_MISC_STONE_OF_EARTH_ELEMENTALS;
- break;
+ return TILE_MISC_STONE_OF_EARTH_ELEMENTALS;
+
case MISC_LANTERN_OF_SHADOWS:
- ch = TILE_MISC_LANTERN_OF_SHADOWS;
- break;
+ return TILE_MISC_LANTERN_OF_SHADOWS;
+
case MISC_HORN_OF_GERYON:
- ch = TILE_MISC_HORN_OF_GERYON;
- break;
+ return TILE_MISC_HORN_OF_GERYON;
+
case MISC_BOX_OF_BEASTS:
- ch = TILE_MISC_BOX_OF_BEASTS;
- break;
+ return TILE_MISC_BOX_OF_BEASTS;
+
case MISC_CRYSTAL_BALL_OF_ENERGY:
- ch = TILE_MISC_CRYSTAL_BALL_OF_ENERGY;
- break;
+ return TILE_MISC_CRYSTAL_BALL_OF_ENERGY;
+
case MISC_EMPTY_EBONY_CASKET:
- ch = TILE_MISC_EMPTY_EBONY_CASKET;
- break;
+ return TILE_MISC_EMPTY_EBONY_CASKET;
+
case MISC_CRYSTAL_BALL_OF_FIXATION:
- ch = TILE_MISC_CRYSTAL_BALL_OF_FIXATION;
- break;
+ return TILE_MISC_CRYSTAL_BALL_OF_FIXATION;
+
case MISC_DISC_OF_STORMS:
- ch = TILE_MISC_DISC_OF_STORMS;
- break;
+ return TILE_MISC_DISC_OF_STORMS;
case MISC_DECK_OF_ESCAPE:
case MISC_DECK_OF_DESTRUCTION:
@@ -1508,6 +1560,8 @@ int tileidx_misc(const item_def &item)
case MISC_DECK_OF_WAR:
case MISC_DECK_OF_CHANGES:
case MISC_DECK_OF_DEFENCE:
+ {
+ int ch = TILE_ERROR;
switch (item.special)
{
case DECK_RARITY_LEGENDARY:
@@ -1527,25 +1581,22 @@ int tileidx_misc(const item_def &item)
int offset = item.sub_type - MISC_DECK_OF_ESCAPE + 1;
ch += offset;
}
- break;
-
+ return ch;
+ }
case MISC_RUNE_OF_ZOT:
- ch = TILE_MISC_RUNE_OF_ZOT;
- break;
- default:
- ch = TILE_ERROR;
- break;
+ return TILE_MISC_RUNE_OF_ZOT;
}
- return ch;
+
+ return TILE_ERROR;
}
/*****************************************************/
int tileidx_item(const item_def &item)
{
- int clas=item.base_type;
- int type=item.sub_type;
- int special=item.special;
- int color=item.colour;
+ int clas = item.base_type;
+ int type = item.sub_type;
+ int special = item.special;
+ int color = item.colour;
id_arr& id = get_typeid_array();
@@ -1553,35 +1604,39 @@ int tileidx_item(const item_def &item)
{
case OBJ_WEAPONS:
if (is_fixed_artefact(item))
- return tileidx_fixed_artifact(special);
+ return _tileidx_fixed_artefact(special);
else if (is_unrandom_artefact( item ))
- return tileidx_unrand_artifact(find_unrandart_index(item));
+ return _tileidx_unrand_artefact(find_unrandart_index(item));
else
- return tileidx_weapon(item);
+ return _tileidx_weapon(item);
case OBJ_MISSILES:
- return tileidx_missile(item);
+ return _tileidx_missile(item);
case OBJ_ARMOUR:
if (is_unrandom_artefact( item ))
- return tileidx_unrand_artifact(find_unrandart_index(item));
+ return _tileidx_unrand_artefact(find_unrandart_index(item));
else
- return tileidx_armour(item);
+ return _tileidx_armour(item);
case OBJ_WANDS:
if (id[ IDTYPE_WANDS ][type] == ID_KNOWN_TYPE
|| (item.flags &ISFLAG_KNOW_TYPE ))
- return TILE_WAND_FLAME + type;
+ {
+ return TILE_WAND_FLAME + type;
+ }
else
- return TILE_WAND_OFFSET + special % 12;
+ return TILE_WAND_OFFSET + special % 12;
case OBJ_FOOD:
- return tileidx_food(item);
+ return _tileidx_food(item);
case OBJ_SCROLLS:
if (id[ IDTYPE_SCROLLS ][type] == ID_KNOWN_TYPE
|| (item.flags &ISFLAG_KNOW_TYPE ))
- return TILE_SCR_IDENTIFY + type;
+ {
+ return TILE_SCR_IDENTIFY + type;
+ }
return TILE_SCROLL;
case OBJ_GOLD:
@@ -1597,7 +1652,7 @@ int tileidx_item(const item_def &item)
return TILE_RING_NORMAL_OFFSET + special % 13;
} else {
if (is_unrandom_artefact( item ))
- return tileidx_unrand_artifact(find_unrandart_index(item));
+ return _tileidx_unrand_artefact(find_unrandart_index(item));
else if(is_random_artefact( item ))
return TILE_AMU_RANDOM_OFFSET + color - 1;
else
@@ -1617,13 +1672,13 @@ int tileidx_item(const item_def &item)
case OBJ_BOOKS:
type= special % 10;
- if(type<2)
+ if (type < 2)
return TILE_BOOK_PAPER_OFFSET + color;
- if(type==2)
+ if (type == 2)
return TILE_BOOK_LEATHER_OFFSET + special/10;
- if(type==3)
+ if (type == 3)
return TILE_BOOK_METAL_OFFSET + special/10;
- if(type==4)
+ if (type == 4)
return TILE_BOOK_PAPYRUS;
case OBJ_STAVES:
@@ -1650,13 +1705,13 @@ int tileidx_item(const item_def &item)
if (item.sub_type == CORPSE_SKELETON)
return TILE_FOOD_BONE;
else
- return tileidx_corpse(item.plus);
+ return _tileidx_corpse(item.plus);
case OBJ_ORBS:
return TILE_ORB;
case OBJ_MISCELLANY:
- return tileidx_misc(item);
+ return _tileidx_misc(item);
default:
return TILE_ERROR;
@@ -1683,10 +1738,10 @@ static int _tile_bolt_dir(int dx, int dy)
return (dx > 0) ? 2 : 6;
else if (5*ax < 2*ay)
return (dy > 0) ? 4 : 0;
- else if (dx>0)
- return (dy>0) ? 3 : 1;
+ else if (dx > 0)
+ return (dy > 0) ? 3 : 1;
else
- return (dy>0) ? 5: 7;
+ return (dy > 0) ? 5: 7;
}
int tileidx_item_throw(const item_def &item, int dx, int dy)
@@ -1952,10 +2007,12 @@ int tileidx_feature(int object, int gx, int gy)
return TILE_ERROR;
}
-int tileidx_cloud(int type, int decay){
+static int _tileidx_cloud(int type, int decay)
+{
int ch = TILE_ERROR;
int dur = decay/20;
- if (dur>2) dur = 2;
+ if (dur > 2)
+ dur = 2;
switch (type)
{
@@ -1997,21 +2054,21 @@ int tileidx_cloud(int type, int decay){
/**********************************************************/
-int tileidx_player(int job){
-
+int tileidx_player(int job)
+{
int ch = TILE_PLAYER;
// Handle shapechange first
switch (you.symbol)
{
- case 's': ch = TILE_MONS_WOLF_SPIDER;break;
- case 'I': ch = TILE_MONS_ICE_BEAST;break;
- case '8': ch = TILE_MONS_STONE_GOLEM;break;
- case 'D': ch = TILE_MONS_DRAGON;break;
- case 'L': ch = TILE_MONS_LICH;break;
- case '#': ch = TILE_MONS_VAPOUR;break;
- case 'S': ch = TILE_MONS_LAVA_SNAKE;break;
- case 'b': ch = TILE_MONS_GIANT_BAT;break;
+ case 's': ch = TILE_MONS_WOLF_SPIDER; break;
+ case 'I': ch = TILE_MONS_ICE_BEAST; break;
+ case '8': ch = TILE_MONS_STONE_GOLEM; break;
+ case 'D': ch = TILE_MONS_DRAGON; break;
+ case 'L': ch = TILE_MONS_LICH; break;
+ case '#': ch = TILE_MONS_VAPOUR; break;
+ case 'S': ch = TILE_MONS_LAVA_SNAKE; break;
+ case 'b': ch = TILE_MONS_GIANT_BAT; break;
}
if (player_is_airborne())
@@ -2028,10 +2085,11 @@ int tileidx_unseen(int ch, const coord_def& gc)
{
int res = TILE_ERROR;
ch &= 0xff;
- if (ch<32) ch=32;
+ if (ch < 32)
+ ch = 32;
- if ( (ch>='@' && ch<='Z') || (ch>='a' && ch<='z') || ch=='&'
- || (ch>='1' && ch<='5') || ch == ';')
+ if (ch >= '@' && ch <= 'Z' || ch >= 'a' && ch <= 'z'
+ || ch == '&' || ch >= '1' && ch <= '5' || ch == ';')
{
return TILE_UNSEEN_MONSTER | tile_unseen_flag(gc);
}
@@ -2116,8 +2174,8 @@ int tileidx_zap(int color)
// Plus modify wall tile index depending on
// 1: floor/wall flavor in 2D mode
// 2: connectivity in 3D mode
-void finalize_tile(unsigned int *tile, bool is_special,
- char wall_flv, char floor_flv, char special_flv)
+static void _finalize_tile(unsigned int *tile, bool is_special,
+ char wall_flv, char floor_flv, char special_flv)
{
int orig = (*tile) & TILE_FLAG_MASK;
int flag = (*tile) & (~TILE_FLAG_MASK);
@@ -2170,10 +2228,10 @@ void tilep_calc_flags(int parts[], int flag[])
for (i = 0; i < TILEP_PARTS_TOTAL; i++)
flag[i] = TILEP_FLAG_NORMAL;
- if (parts[TILEP_PART_HELM]-1 >= TILEP_HELM_HELM_OFS)
+ if (parts[TILEP_PART_HELM] - 1 >= TILEP_HELM_HELM_OFS)
flag[TILEP_PART_HAIR] = TILEP_FLAG_HIDE;
- if (parts[TILEP_PART_HELM]-1 >= TILEP_HELM_FHELM_OFS)
+ if (parts[TILEP_PART_HELM] - 1 >= TILEP_HELM_FHELM_OFS)
flag[TILEP_PART_BEARD] = TILEP_FLAG_HIDE;
if (parts[TILEP_PART_BASE] == TILEP_BASE_NAGA
@@ -2259,23 +2317,23 @@ void tilep_race_default(int race, int gender, int level, int *parts)
case SP_GREY_ELF:
case SP_SLUDGE_ELF:
result = TILEP_BASE_ELF;
- hair = TILEP_HAIR_ELF_YELLOW;
+ hair = TILEP_HAIR_ELF_YELLOW;
break;
case SP_DEEP_ELF:
result = TILEP_BASE_DEEP_ELF;
- hair = TILEP_HAIR_ELF_WHITE;
+ hair = TILEP_HAIR_ELF_WHITE;
break;
case SP_HILL_DWARF:
case SP_MOUNTAIN_DWARF:
result = TILEP_BASE_DWARF;
- if(gender==TILEP_GENDER_MALE)
+ if (gender == TILEP_GENDER_MALE)
{
- hair = TILEP_HAIR_SHORT_RED;
+ hair = TILEP_HAIR_SHORT_RED;
beard = TILEP_BEARD_LONG_RED;
}
else
{
- hair = TILEP_HAIR_LONG_RED;
+ hair = TILEP_HAIR_LONG_RED;
beard = TILEP_BEARD_SHORT_RED;
}
break;
@@ -2284,15 +2342,15 @@ void tilep_race_default(int race, int gender, int level, int *parts)
break;
case SP_HILL_ORC:
result = TILEP_BASE_ORC;
- hair = 0;
+ hair = 0;
break;
case SP_KOBOLD:
result = TILEP_BASE_KOBOLD;
- hair = 0;
+ hair = 0;
break;
case SP_MUMMY:
result = TILEP_BASE_MUMMY;
- hair = 0;
+ hair = 0;
break;
case SP_NAGA:
result = TILEP_BASE_NAGA;
@@ -2305,7 +2363,7 @@ void tilep_race_default(int race, int gender, int level, int *parts)
break;
case SP_TROLL:
result = TILEP_BASE_TROLL;
- hair = 0;
+ hair = 0;
break;
case SP_OGRE_MAGE:
result = TILEP_BASE_OGRE_MAGE;
@@ -2323,9 +2381,8 @@ void tilep_race_default(int race, int gender, int level, int *parts)
case SP_PALE_DRACONIAN:
hair = 0;
if (you.mutation[MUT_BIG_WINGS])
- {
parts[TILEP_PART_DRCWING] = 1 + draconian_color(race, level);
- }
+
result = TILEP_BASE_DRACONIAN + draconian_color(race, level)*2;
break;
@@ -2340,27 +2397,26 @@ void tilep_race_default(int race, int gender, int level, int *parts)
break;
case SP_MINOTAUR:
result = TILEP_BASE_MINOTAUR;
- hair = 0;
+ hair = 0;
break;
case SP_DEMONSPAWN:
result = TILEP_BASE_DEMONSPAWN;
- hair = 0;
+ hair = 0;
break;
case SP_GHOUL:
result = TILEP_BASE_GHOUL;
- hair = 0;
+ hair = 0;
break;
case SP_KENKU:
result = TILEP_BASE_KENKU;
break;
case SP_MERFOLK:
- result = player_in_water() ?
- TILEP_BASE_MERFOLK_WATER :
- TILEP_BASE_MERFOLK;
+ result = player_in_water() ? TILEP_BASE_MERFOLK_WATER
+ : TILEP_BASE_MERFOLK;
break;
case SP_VAMPIRE:
result = TILEP_BASE_VAMPIRE;
- if (gender==TILEP_GENDER_MALE)
+ if (gender == TILEP_GENDER_MALE)
hair = TILEP_HAIR_ARAGORN;
else
hair = TILEP_HAIR_ARWEN;
@@ -2370,269 +2426,266 @@ void tilep_race_default(int race, int gender, int level, int *parts)
break;
}
- if(gender==TILEP_GENDER_MALE) result++;
- parts[TILEP_PART_BASE]=result;
- parts[TILEP_PART_HAIR]=hair;
- parts[TILEP_PART_BEARD]=beard;
- parts[TILEP_PART_SHADOW]= 1;
+ if (gender == TILEP_GENDER_MALE)
+ result++;
+ parts[TILEP_PART_BASE] = result;
+ parts[TILEP_PART_HAIR] = hair;
+ parts[TILEP_PART_BEARD] = beard;
+ parts[TILEP_PART_SHADOW] = 1;
}
void tilep_job_default(int job, int gender, int *parts)
{
- parts[TILEP_PART_CLOAK]= 0;
- parts[TILEP_PART_BOOTS]= 0;
- parts[TILEP_PART_LEG]= 0;
- parts[TILEP_PART_BODY]= 0;
- parts[TILEP_PART_ARM]= 0;
- parts[TILEP_PART_HAND1]=0;
- parts[TILEP_PART_HAND2]= 0;
- parts[TILEP_PART_HELM]= 0;
+ parts[TILEP_PART_CLOAK] = 0;
+ parts[TILEP_PART_BOOTS] = 0;
+ parts[TILEP_PART_LEG] = 0;
+ parts[TILEP_PART_BODY] = 0;
+ parts[TILEP_PART_ARM] = 0;
+ parts[TILEP_PART_HAND1] =0;
+ parts[TILEP_PART_HAND2] = 0;
+ parts[TILEP_PART_HELM] = 0;
-
switch(job)
{
case JOB_FIGHTER:
- parts[TILEP_PART_BODY]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_LEG]=TILEP_LEG_METAL_SILVER;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_LEG] = TILEP_LEG_METAL_SILVER;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
break;
case JOB_CRUSADER:
- parts[TILEP_PART_BODY]=TILEP_BODY_SHIRT_WHITE3;
- parts[TILEP_PART_LEG]=TILEP_LEG_SKIRT_OFS;
- parts[TILEP_PART_HELM]=TILEP_HELM_HELM_OFS;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_GRAY;
- parts[TILEP_PART_BOOTS]=TILEP_BOOTS_MIDDLE_GRAY;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_BLUE;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_SHIRT_WHITE3;
+ parts[TILEP_PART_LEG] = TILEP_LEG_SKIRT_OFS;
+ parts[TILEP_PART_HELM] = TILEP_HELM_HELM_OFS;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_GRAY;
+ parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_GRAY;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_BLUE;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
break;
case JOB_PALADIN:
- parts[TILEP_PART_BODY]=TILEP_BODY_ROBE_WHITE;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_BROWN;
- parts[TILEP_PART_HELM]=TILEP_HELM_HELM_OFS;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_GRAY;
- parts[TILEP_PART_BOOTS]=TILEP_BOOTS_MIDDLE_GRAY;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_BLUE;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_WHITE;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_BROWN;
+ parts[TILEP_PART_HELM] = TILEP_HELM_HELM_OFS;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_GRAY;
+ parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_GRAY;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_BLUE;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
break;
case JOB_DEATH_KNIGHT:
- parts[TILEP_PART_BODY]=TILEP_BODY_SHIRT_BLACK3;
- parts[TILEP_PART_LEG]=TILEP_LEG_METAL_GRAY;
- parts[TILEP_PART_HELM]=TILEP_HELM_FHELM_OFS;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_BLACK;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_YELLOW;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_HAND2_BOOK_BLACK;
+ parts[TILEP_PART_BODY] = TILEP_BODY_SHIRT_BLACK3;
+ parts[TILEP_PART_LEG] = TILEP_LEG_METAL_GRAY;
+ parts[TILEP_PART_HELM] = TILEP_HELM_FHELM_OFS;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_BLACK;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_YELLOW;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_BLACK;
break;
case JOB_CHAOS_KNIGHT:
- parts[TILEP_PART_BODY]=TILEP_BODY_BELT1;
- parts[TILEP_PART_LEG]=TILEP_LEG_METAL_GRAY;
- parts[TILEP_PART_HELM]=TILEP_HELM_FHELM_PLUME;
- parts[TILEP_PART_BOOTS]=TILEP_BOOTS_SHORT_BROWN;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_BELT1;
+ parts[TILEP_PART_LEG] = TILEP_LEG_METAL_GRAY;
+ parts[TILEP_PART_HELM] = TILEP_HELM_FHELM_PLUME;
+ parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
break;
case JOB_BERSERKER:
- parts[TILEP_PART_BODY]=TILEP_BODY_ANIMAL_SKIN;
- parts[TILEP_PART_LEG]=TILEP_LEG_BELT_REDBROWN;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ANIMAL_SKIN;
+ parts[TILEP_PART_LEG] = TILEP_LEG_BELT_REDBROWN;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
break;
case JOB_REAVER:
- parts[TILEP_PART_BODY]=TILEP_BODY_ROBE_BLACK_GOLD;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_BROWN;
- parts[TILEP_PART_HAND2]=TILEP_HAND2_BOOK_RED_DIM;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_BLACK_GOLD;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_BROWN;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_RED_DIM;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_THIEF:
- parts[TILEP_PART_HELM] = TILEP_HELM_HOOD_YBROWN;
- parts[TILEP_PART_BODY]=TILEP_BODY_LEATHER_JACKET;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_SHORT_GRAY;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_SWORD_THIEF;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_WRIST_PURPLE;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_LBROWN;
+ parts[TILEP_PART_HELM] = TILEP_HELM_HOOD_YBROWN;
+ parts[TILEP_PART_BODY] = TILEP_BODY_LEATHER_JACKET;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_SHORT_GRAY;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_SWORD_THIEF;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WRIST_PURPLE;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_LBROWN;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_BROWN2;
break;
case JOB_STALKER:
- parts[TILEP_PART_HELM] = TILEP_HELM_HOOD_GREEN;
- parts[TILEP_PART_BODY]=TILEP_BODY_LEATHER_JACKET;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_SHORT_GRAY;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_SWORD_THIEF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_GREEN_DIM;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_WRIST_PURPLE;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_GREEN;
+ parts[TILEP_PART_HELM] = TILEP_HELM_HOOD_GREEN;
+ parts[TILEP_PART_BODY] = TILEP_BODY_LEATHER_JACKET;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_SHORT_GRAY;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_SWORD_THIEF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_GREEN_DIM;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WRIST_PURPLE;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_GREEN;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_BROWN2;
break;
case JOB_ASSASSIN:
- parts[TILEP_PART_HELM] = TILEP_HELM_MASK_NINJA_BLACK;
- parts[TILEP_PART_BODY]=TILEP_BODY_SHIRT_BLACK3;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_BLACK;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_SWORD_THIEF;
- parts[TILEP_PART_ARM]=TILEP_ARM_GLOVE_BLACK;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_BLACK;
+ parts[TILEP_PART_HELM] = TILEP_HELM_MASK_NINJA_BLACK;
+ parts[TILEP_PART_BODY] = TILEP_BODY_SHIRT_BLACK3;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_BLACK;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_SWORD_THIEF;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_BLACK;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_BLACK;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN2;
break;
case JOB_WIZARD:
- parts[TILEP_PART_BODY]= TILEP_BODY_GANDALF_G;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_CYAN_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_GANDALF_G;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_CYAN_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
- parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
+ parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
break;
case JOB_PRIEST:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_WHITE;
- parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WHITE;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_WHITE;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WHITE;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_HEALER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_WHITE;
- parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WHITE;
- parts[TILEP_PART_HAND1]= 38;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_WHITE;
+ parts[TILEP_PART_ARM] = TILEP_ARM_GLOVE_WHITE;
+ parts[TILEP_PART_HAND1] = 38;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
- parts[TILEP_PART_HELM] = TILEP_HELM_FHELM_HEALER;
+ parts[TILEP_PART_HELM] = TILEP_HELM_FHELM_HEALER;
break;
case JOB_NECROMANCER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_BLACK;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_STAFF_SKULL;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_BLACK;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_BLACK;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_STAFF_SKULL;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_BLACK;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_FIRE_ELEMENTALIST:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_RED;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_RED_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_RED;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_RED_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_ICE_ELEMENTALIST:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_BLUE;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_BLUE_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_BLUE;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_BLUE_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_AIR_ELEMENTALIST:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_CYAN;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_CYAN_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_CYAN;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_CYAN_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_EARTH_ELEMENTALIST:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_YELLOW;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_YELLOW_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_YELLOW;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_YELLOW_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_VENOM_MAGE:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_GREEN;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_GANDALF;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_GREEN_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_GREEN;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_GANDALF;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_GREEN_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_TRANSMUTER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_RAINBOW;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_STAFF_RUBY;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_MAGENTA_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_RAINBOW;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_STAFF_RUBY;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_MAGENTA_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_CONJURER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_MAGENTA;
- parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_STAFF_MAGE2;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_RED_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_MAGENTA;
+ parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_STAFF_MAGE2;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_RED_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_ENCHANTER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_YELLOW;
- parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_STAFF_MAGE;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_BLUE_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_YELLOW;
+ parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_STAFF_MAGE;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_BLUE_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_SUMMONER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_BROWN;
- parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
- parts[TILEP_PART_HAND1]= TILEP_HAND1_STAFF_RING_BLUE;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_YELLOW_DIM;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_BROWN;
+ parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_STAFF_RING_BLUE;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_YELLOW_DIM;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
break;
case JOB_WARPER:
- parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_BROWN;
- parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
- parts[TILEP_PART_HAND1]= 42;
- parts[TILEP_PART_HAND2]= TILEP_HAND2_BOOK_WHITE;
+ parts[TILEP_PART_BODY] = TILEP_BODY_ROBE_BROWN;
+ parts[TILEP_PART_HELM] = TILEP_HELM_GANDALF;
+ parts[TILEP_PART_HAND1] = 42;
+ parts[TILEP_PART_HAND2] = TILEP_HAND2_BOOK_WHITE;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_SHORT_BROWN;
- parts[TILEP_PART_CLOAK]=TILEP_CLOAK_RED;
+ parts[TILEP_PART_CLOAK] = TILEP_CLOAK_RED;
break;
case JOB_HUNTER:
- parts[TILEP_PART_BODY]=TILEP_BODY_LEATHER_ARMOUR2;
- parts[TILEP_PART_LEG]=TILEP_LEG_PANTS_BROWN;
- parts[TILEP_PART_HAND1]=TILEP_HAND1_BOW;
- parts[TILEP_PART_ARM] = 7;
- parts[TILEP_PART_BOOTS]= TILEP_BOOTS_MIDDLE_BROWN;
+ parts[TILEP_PART_BODY] = TILEP_BODY_LEATHER_ARMOUR2;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_BROWN;
+ parts[TILEP_PART_HAND1] = TILEP_HAND1_BOW;
+ parts[TILEP_PART_ARM] = 7;
+ parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_BROWN;
break;
case JOB_GLADIATOR:
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]= 10;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = 10;
- if(gender==TILEP_GENDER_MALE)
+ if (gender == TILEP_GENDER_MALE)
{
- parts[TILEP_PART_BODY]= TILEP_BODY_BELT1;
- parts[TILEP_PART_LEG]= TILEP_LEG_BELT_GRAY;
+ parts[TILEP_PART_BODY] = TILEP_BODY_BELT1;
+ parts[TILEP_PART_LEG] = TILEP_LEG_BELT_GRAY;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_MIDDLE_GRAY;
}
else
{
- parts[TILEP_PART_BODY]= TILEP_BODY_BIKINI_RED;
- parts[TILEP_PART_LEG]= TILEP_LEG_BIKINI_RED;
+ parts[TILEP_PART_BODY] = TILEP_BODY_BIKINI_RED;
+ parts[TILEP_PART_LEG] = TILEP_LEG_BIKINI_RED;
parts[TILEP_PART_BOOTS] = TILEP_BOOTS_LONG_RED;
}
break;
case JOB_MONK:
- parts[TILEP_PART_BODY]= TILEP_BODY_MONK_BLACK;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_MONK_BLACK;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
break;
case JOB_WANDERER:
- parts[TILEP_PART_BODY]= TILEP_BODY_SHIRT_HAWAII;
- parts[TILEP_PART_LEG]= TILEP_LEG_PANTS_SHORT_BROWN;
- parts[TILEP_PART_HAND1]=TILEP_SHOW_EQUIP;
- parts[TILEP_PART_HAND2]=TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_BODY] = TILEP_BODY_SHIRT_HAWAII;
+ parts[TILEP_PART_LEG] = TILEP_LEG_PANTS_SHORT_BROWN;
+ parts[TILEP_PART_HAND1] = TILEP_SHOW_EQUIP;
+ parts[TILEP_PART_HAND2] = TILEP_SHOW_EQUIP;
parts[TILEP_PART_BOOTS] = 11;
break;
-
-
-
}
}
@@ -3116,7 +3169,7 @@ int tilep_equ_helm(const item_def &item)
// unhandled artefacts fall through to defaults...
}
- int etype = get_etype(item);
+ int etype = _get_etype(item);
int helmet_desc = get_helmet_desc(item);
switch (item.sub_type)
{
@@ -3245,7 +3298,7 @@ int tilep_equ_gloves(const item_def &item)
}
}
- switch (get_etype(item))
+ switch (_get_etype(item))
{
default:
case 0:
@@ -3281,7 +3334,7 @@ int tilep_equ_boots(const item_def &item)
if (item.base_type != OBJ_ARMOUR)
return 0;
- int etype = get_etype(item);
+ int etype = _get_etype(item);
if (item.sub_type == ARM_NAGA_BARDING)
return TILEP_BOOTS_NAGA_BARDING + std::min(etype, 3);
@@ -3417,13 +3470,13 @@ void tile_init_flavor()
{
for (int y = 0; y < GYM; y++)
{
- int max_wall_flavor = get_num_wall_flavors() - 1;
+ int max_wall_flavor = get_num_wall_flavors() - 1;
int max_floor_flavor = get_num_floor_flavors() - 1;
- int wall_flavor = random_range(0, max_wall_flavor);
+ int wall_flavor = random_range(0, max_wall_flavor);
int floor_flavor = random_range(0, max_floor_flavor);
env.tile_flavor[x][y].floor = floor_flavor;
- env.tile_flavor[x][y].wall = wall_flavor;
+ env.tile_flavor[x][y].wall = wall_flavor;
if (grd[x][y] == DNGN_CLOSED_DOOR || grd[x][y] == DNGN_OPEN_DOOR)
{
@@ -3453,8 +3506,8 @@ void tile_init_flavor()
env.tile_flavor[x][y].special = 0;
}
}
- else if (bazaar && env.grid_colours[x][y] == baz_col &&
- grd[x][y] == DNGN_FLOOR)
+ else if (bazaar && env.grid_colours[x][y] == baz_col
+ && grd[x][y] == DNGN_FLOOR)
{
int left_grd = (x > 0) ? grd[x-1][y] : DNGN_ROCK_WALL;
int right_grd = (x < GXM - 1) ? grd[x+1][y] : DNGN_ROCK_WALL;
@@ -3474,15 +3527,15 @@ void tile_init_flavor()
// do our best to "connect" them appropriately. If there are
// are other tiles there (walls, doors, whatever...) then it
// doesn't matter.
- bool l_nrm = left_grd == DNGN_FLOOR && left_col != baz_col;
- bool r_nrm = right_grd == DNGN_FLOOR && right_col != baz_col;
- bool u_nrm = up_grd == DNGN_FLOOR && up_col != baz_col;
- bool d_nrm = down_grd == DNGN_FLOOR && down_col != baz_col;
+ bool l_nrm = (left_grd == DNGN_FLOOR && left_col != baz_col);
+ bool r_nrm = (right_grd == DNGN_FLOOR && right_col != baz_col);
+ bool u_nrm = (up_grd == DNGN_FLOOR && up_col != baz_col);
+ bool d_nrm = (down_grd == DNGN_FLOOR && down_col != baz_col);
- bool l_spc = left_grd == DNGN_FLOOR && left_col == baz_col;
- bool r_spc = right_grd == DNGN_FLOOR && right_col == baz_col;
- bool u_spc = up_grd == DNGN_FLOOR && up_col == baz_col;
- bool d_spc = down_grd == DNGN_FLOOR && down_col == baz_col;
+ bool l_spc = (left_grd == DNGN_FLOOR && left_col == baz_col);
+ bool r_spc = (right_grd == DNGN_FLOOR && right_col == baz_col);
+ bool u_spc = (up_grd == DNGN_FLOOR && up_col == baz_col);
+ bool d_spc = (down_grd == DNGN_FLOOR && down_col == baz_col);
if (l_nrm && r_nrm || u_nrm && d_nrm)
{
@@ -3713,8 +3766,8 @@ void tile_draw_floor()
tile_dngn[gc.x][gc.y] = tileidx_feature(object, gc.x, gc.y);
- if (is_travelable_stair((dungeon_feature_type)object) &&
- !travel_cache.know_stair(gc))
+ if (is_travelable_stair((dungeon_feature_type)object)
+ && !travel_cache.know_stair(gc))
{
tile_dngn[gc.x][gc.y] |= TILE_FLAG_NEW_STAIR;
}
@@ -3773,7 +3826,7 @@ void tile_place_monster(int gx, int gy, int idx, bool foreground, bool detected)
const coord_def gc(gx, gy);
const coord_def ep = view2show(grid2view(gc));
- int t = tileidx_monster(idx, detected);
+ int t = _tileidx_monster(idx, detected);
int t0 = t & TILE_FLAG_MASK;
int flag = t & (~TILE_FLAG_MASK);
int mon_wep = menv[idx].inv[MSLOT_WEAPON];
@@ -3928,7 +3981,7 @@ void tile_place_monster(int gx, int gy, int idx, bool foreground, bool detected)
void tile_place_cloud(int x, int y, int type, int decay)
{
- env.tile_fg[x-1][y-1]= tileidx_cloud(type, decay);
+ env.tile_fg[x-1][y-1] = _tileidx_cloud(type, decay);
}
unsigned int tileRayCount = 0;
@@ -3965,33 +4018,32 @@ void tile_finish_dngn(unsigned int *tileb, int cx, int cy)
const bool bazaar = is_bazaar();
const unsigned short baz_col = get_bazaar_special_colour();
- for (y=0; y < crawl_view.viewsz.y; y++)
+ for (y = 0; y < crawl_view.viewsz.y; y++)
{
- for (x=0; x < crawl_view.viewsz.x; x++)
+ for (x = 0; x < crawl_view.viewsz.x; x++)
{
// View coords are not centered on you, but on (cx,cy)
const int gx = view2gridX(x + 1) + cx - you.x_pos;
const int gy = view2gridY(y + 1) + cy - you.y_pos;
- char wall_flv = 0;
- char floor_flv = 0;
+ char wall_flv = 0;
+ char floor_flv = 0;
char special_flv = 0;
- bool is_special = false;
+ bool is_special = false;
const bool in_bounds = (map_bounds(gx, gy));
if (in_bounds)
{
- wall_flv = env.tile_flavor[gx][gy].wall;
- floor_flv = env.tile_flavor[gx][gy].floor;
+ wall_flv = env.tile_flavor[gx][gy].wall;
+ floor_flv = env.tile_flavor[gx][gy].floor;
special_flv = env.tile_flavor[gx][gy].special;
- is_special =
- (bazaar && env.grid_colours[gx][gy] == baz_col);
+ is_special = (bazaar && env.grid_colours[gx][gy] == baz_col);
}
- finalize_tile(&tileb[count], is_special,
- wall_flv, floor_flv, special_flv);
- finalize_tile(&tileb[count+1], is_special,
- wall_flv, floor_flv, special_flv);
+ _finalize_tile(&tileb[count], is_special,
+ wall_flv, floor_flv, special_flv);
+ _finalize_tile(&tileb[count+1], is_special,
+ wall_flv, floor_flv, special_flv);
const coord_def gc(gx, gy);
if (is_excluded(gc))
@@ -4073,7 +4125,7 @@ static int _item_unid_type(const item_def &item)
}
// Helper routine: sort floor item index and pack into idx
-int pack_floor_item(int *idx, int *flag, int *isort, int max)
+static int _pack_floor_item(int *idx, int *flag, int *isort, int max)
{
int n = 0;
static int isort_weapon2[NUM_WEAPONS];
@@ -4189,7 +4241,8 @@ int pack_floor_item(int *idx, int *flag, int *isort, int max)
}
// Helper routine: Calculate tile index and quantity data to be displayed
-void finish_inven_data(int n, int *tiles, int *num, int *idx, int *iflag)
+static void _finish_inven_data(int n, int *tiles, int *num, int *idx,
+ int *iflag)
{
int i;
@@ -4241,14 +4294,13 @@ extern WinClass *win_main;
void tile_draw_inv(int item_type, int flag)
{
+ // "inventory" including items on floor
#define MAXINV 200
int tiles[MAXINV];
int num[MAXINV];
int idx[MAXINV];
int iflag[MAXINV];
int isort[MAXINV];
- int n = 0;
- int i, j;
if (flag == -1)
{
@@ -4256,7 +4308,8 @@ void tile_draw_inv(int item_type, int flag)
: REGION_INV2;
}
- TileRegionClass *r = (flag == REGION_INV1) ? region_item:region_item2;
+ TileRegionClass *r = (flag == REGION_INV1) ? region_item
+ : region_item2;
int numInvTiles = r->mx * r->my;
if (numInvTiles > MAXINV)
numInvTiles = MAXINV;
@@ -4283,36 +4336,49 @@ void tile_draw_inv(int item_type, int flag)
"x"
};
+ // which items to show in inventory
const char *item_chars = Options.show_items;
- int eq_flag[ENDOFPACK];
- int empty = 0;
-
- for (j = 0; j < ENDOFPACK; j++)
- {
- eq_flag[j] =
- (you.inv[j].quantity != 0 && is_valid_item( you.inv[j])) ? 1:0;
- empty += 1-eq_flag[j];
- }
-
- for (j = 0; j<NUM_EQUIP; j++)
- {
- int eq = you.equip[j];
- if (eq >= 0 && eq < ENDOFPACK)
- eq_flag[eq] = 2;
- }
-
+ // XXX: What does this do?
+ // tile_draw_inv is only ever called with item_type = -1, flag = REGION_INV1
+ // (in acr.cc and libgui.cc) --jpeg
if (item_type >= 0)
item_chars = syms_table[item_type];
else if (item_type == -2)
item_chars = obj_syms;
else if (item_type == -3)
- item_chars = ".";
+ item_chars = "."; // floor
+ // show no items, please
if (item_chars[0] == 0)
return;
- for (i=0; i < (int)strlen(item_chars); i++)
+ int eq_flag[ENDOFPACK];
+ int empty = 0; // counts empty slots
+
+ // first set eq_flag = 1 for all slots that actually hold valid items
+ // XXX: Why? --jpeg
+ for (int i = 0; i < ENDOFPACK; i++)
+ {
+ eq_flag[i] =
+ (you.inv[i].quantity != 0 && is_valid_item( you.inv[i])) ? 1 : 0;
+
+ if (!eq_flag[i])
+ empty++;
+ }
+
+ // next, increase eq_flag to 2 if it's actually equipped
+ // FIX ME: Doesn't check for sensible equipment, i.e.
+ // wielded armour counts, too
+ for (int eq = 0; eq < NUM_EQUIP; eq++)
+ {
+ int slot = you.equip[eq];
+ if (slot >= 0 && slot < ENDOFPACK)
+ eq_flag[slot] = 2;
+ }
+
+ int n = 0;
+ for (int i = 0; i < (int)strlen(item_chars); i++)
{
int top = n;
char ic = item_chars[i];
@@ -4323,14 +4389,15 @@ void tile_draw_inv(int item_type, int flag)
// Items on the floor
if (ic == '.')
{
- n += pack_floor_item(&idx[n], &iflag[n], &isort[n], numInvTiles - n);
+ n += _pack_floor_item(&idx[n], &iflag[n], &isort[n],
+ numInvTiles - n);
continue;
}
// empty slots
if (ic == '_')
{
- for (j = 0; j < empty && n < numInvTiles; j++)
+ for (int j = 0; j < empty && n < numInvTiles; j++)
{
idx[n] = -1;
iflag[n] = 0;
@@ -4341,7 +4408,7 @@ void tile_draw_inv(int item_type, int flag)
// convert item char to item type
int type = -1;
- for (j = 0; j < (int)strlen(obj_syms); j++)
+ for (int j = 0; j < (int)strlen(obj_syms); j++)
{
if (obj_syms[j] == ic)
{
@@ -4353,9 +4420,9 @@ void tile_draw_inv(int item_type, int flag)
if (type == -1)
continue;
- for (j = 0; j < ENDOFPACK && n < numInvTiles; j++)
+ for (int j = 0; j < ENDOFPACK && n < numInvTiles; j++)
{
- if (you.inv[j].base_type==type && eq_flag[j] != 0)
+ if (you.inv[j].base_type == type && eq_flag[j] != 0)
{
int sval = NUM_EQUIP + you.inv[j].sub_type;
int base = 0;
@@ -4383,14 +4450,14 @@ void tile_draw_inv(int item_type, int flag)
}
// Equipment first
- if (eq_flag[j]==2)
+ if (eq_flag[j] == 2)
{
//sval = base;
iflag[n] |= TILEI_FLAG_EQUIP;
}
- if (item_cursed(you.inv[j]) &&
- item_ident( you.inv[j], ISFLAG_KNOW_CURSE ))
+ if (item_cursed(you.inv[j])
+ && item_ident( you.inv[j], ISFLAG_KNOW_CURSE ))
{
iflag[n] |= TILEI_FLAG_CURSE;
}
@@ -4414,13 +4481,13 @@ void tile_draw_inv(int item_type, int flag)
} // j
} // i
- finish_inven_data(n, tiles, num, idx, iflag);
+ _finish_inven_data(n, tiles, num, idx, iflag);
- for (i = n; i < numInvTiles; i++)
+ for (int i = n; i < numInvTiles; i++)
{
tiles[i] = 0;
- num[i] = 0;
- idx[i] = -1;
+ num[i] = 0;
+ idx[i] = -1;
iflag[i] = 0;
}
TileDrawInvData(n, flag, tiles, num, idx, iflag);