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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-23 09:42:33 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-23 09:42:33 +0000 |
commit | 70d644194b4b010383b4a5a264370e2cb291b693 (patch) | |
tree | 7aa9a9bb56bc7d4b8f1690eb57313cde45c43712 /crawl-ref/source/tile1.cc | |
parent | 974643d2eec4610d68ed781b91a01ecd461969f5 (diff) | |
download | crawl-ref-70d644194b4b010383b4a5a264370e2cb291b693.tar.gz crawl-ref-70d644194b4b010383b4a5a264370e2cb291b693.zip |
Replace the dire lajatang with the cloak of Starlight (rElec, rC+, EV+4,
Stlth-). I already added a new tile, which looks rather atrocious, I
think. The dire lajatang tile is now used for any branded lajatang.
Also renamed a few tile files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4527 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile1.cc')
-rw-r--r-- | crawl-ref/source/tile1.cc | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc index 25259f1b38..1d02b745d9 100644 --- a/crawl-ref/source/tile1.cc +++ b/crawl-ref/source/tile1.cc @@ -916,7 +916,7 @@ static int _tileidx_unrand_artefact(int idx) case 34: return TILE_URAND_EOS; case 35: return TILE_URAND_SHAOLIN; case 36: return TILE_URAND_ROBUSTNESS; - case 37: return TILE_URAND_EDISON; + case 37: return TILE_URAND_MAXWELL; case 38: return TILE_URAND_VOO_DOO; case 39: return TILE_URAND_OCTOPUS_KING; case 40: return TILE_URAND_DRAGONMASK; @@ -934,7 +934,7 @@ static int _tileidx_unrand_artefact(int idx) case 52: return TILE_URAND_BLOWGUN; case 53: return TILE_URAND_WYRMBANE; case 54: return TILE_URAND_SPRIGGANS_KNIFE; - case 55: return TILE_URAND_DIRE_LAJATANG; + case 55: return TILE_URAND_STARLIGHT; case 56: return TILE_URAND_BROOCH_OF_SHIELDING; case 57: return TILE_URAND_SERPENT_SCOURGE; default: return TILE_TODO; @@ -1126,7 +1126,7 @@ static int _tileidx_weapon(const item_def &item) return TILE_WPN_LONGBOW; case WPN_LAJATANG: - return TILE_WPN_LAJATANG; + return TILE_WPN_LAJATANG + etable[1][etype]; case WPN_BARDICHE: return TILE_WPN_LOCHABER_AXE; @@ -2968,7 +2968,6 @@ int tilep_equ_weapon(const item_def &item) case 53: return TILEP_HAND1_BLOWGUN_ASSASSIN; case 54: return TILEP_HAND1_WYRMBANE; case 55: return TILEP_HAND1_SPRIGGANS_KNIFE; - case 56: return TILEP_HAND1_DIRE_LAJATANG; case 58: return TILEP_HAND1_SERPENT_SCOURGE; } } @@ -3032,7 +3031,7 @@ int tilep_equ_weapon(const item_def &item) case WPN_HAMMER: return TILEP_HAND1_HAMMER; case WPN_DEMON_TRIDENT: return TILEP_HAND1_DEMON_TRIDENT; case WPN_TRIDENT: return TILEP_HAND1_TRIDENT2; - case WPN_LAJATANG: return TILEP_HAND1_D_GLAIVE; + case WPN_LAJATANG: return TILEP_HAND1_DIRE_LAJATANG;; // Ranged case WPN_SLING: return TILEP_HAND1_SLING; @@ -3067,8 +3066,8 @@ int tilep_equ_armour(const item_def &item) case 29: return TILEP_BODY_LEATHER_RED; // robe of Folly case 33: return TILEP_BODY_ROBE_RED2; - // Edison's patent armour - case 38: return TILEP_BODY_EDISON; + // Maxwell's patent armour + case 38: return TILEP_BODY_MAXWELL; // robe of Night case 46: return TILEP_BODY_ROBE_OF_NIGHT; // armour of the Dragon King |