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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-24 16:13:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-24 16:13:54 +0000
commit9e0e937aa69c91a0b299a8f561564776bf2ab153 (patch)
tree518a1d46db4280ac5bfd7dce034f0ebc62a251a4 /crawl-ref/source/tile1.cc
parent9bec932ccdd73db4bab274c36acf0cb9de818b88 (diff)
downloadcrawl-ref-9e0e937aa69c91a0b299a8f561564776bf2ab153.tar.gz
crawl-ref-9e0e937aa69c91a0b299a8f561564776bf2ab153.zip
Fix 1923913: blood spattering into fountains
Fix 1923487: jewelled helmets getting the "jewelled" randart description Fix 1923471: Suppress the beholding message if only attacking. Also remove ARM_HELM since it's identical in every way with ARM_HELMET and only serves to confuse coders. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3858 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile1.cc')
-rw-r--r--crawl-ref/source/tile1.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc
index 20e24e211f..6c2feea8b4 100644
--- a/crawl-ref/source/tile1.cc
+++ b/crawl-ref/source/tile1.cc
@@ -3178,9 +3178,6 @@ int tilep_equ_helm(const item_def &item)
}
return 0;
- // Why are there both helms and helmets? -Enne
- // It'd be like having catsup and ketchup in the same game.
- case ARM_HELM:
case ARM_HELMET:
switch (helmet_desc)
{