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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 15:26:57 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-15 15:26:57 +0000
commitcc137f4b229d1763c3ad71fe56605b8611a1067c (patch)
tree601f5b148db6c1d94d593d89a11208ae3fa925ad /crawl-ref/source/tile1.cc
parent8b6107e382417e437cc541dfad85c20234ca3d7c (diff)
downloadcrawl-ref-cc137f4b229d1763c3ad71fe56605b8611a1067c.tar.gz
crawl-ref-cc137f4b229d1763c3ad71fe56605b8611a1067c.zip
Another code cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4244 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile1.cc')
-rw-r--r--crawl-ref/source/tile1.cc130
1 files changed, 65 insertions, 65 deletions
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc
index af79c65a75..0abd629892 100644
--- a/crawl-ref/source/tile1.cc
+++ b/crawl-ref/source/tile1.cc
@@ -33,7 +33,7 @@ static FixedArray < unsigned int, GXM, GYM > tile_dngn;
bool is_bazaar()
{
- return (you.level_type == LEVEL_PORTAL_VAULT &&
+ return (you.level_type == LEVEL_PORTAL_VAULT &&
you.level_type_name == "bazaar");
}
@@ -75,9 +75,9 @@ static int _tileidx_monster_base(int mon_idx, bool detected)
const monsters* mon = &menv[mon_idx];
int grid = grd[mon->x][mon->y];
bool in_water = (grid == DNGN_SHALLOW_WATER || grid == DNGN_DEEP_WATER);
-
+
int type = mon->type;
-
+
// show only base class for detected monsters
if (detected)
type = mons_genus(type);
@@ -852,7 +852,7 @@ static int _tileidx_fixed_artefact(int special)
case SPWPN_VAMPIRES_TOOTH: return TILE_SPWPN_VAMPIRES_TOOTH;
case SPWPN_STAFF_OF_WUCAD_MU: return TILE_SPWPN_STAFF_OF_WUCAD_MU;
}
-
+
return TILE_ERROR;
}
@@ -1111,7 +1111,7 @@ static int _tileidx_weapon(const item_def &item)
case WPN_BARDICHE:
return TILE_WPN_LOCHABER_AXE;
}
-
+
return TILE_ERROR;
}
@@ -1133,12 +1133,12 @@ static int _tileidx_missile(const item_def &item)
return TILE_MI_DART_P;
return TILE_MI_DART;
- case MI_NEEDLE:
+ case MI_NEEDLE:
if (brand == SPMSL_POISONED || brand == SPMSL_POISONED_II)
return TILE_MI_NEEDLE_P;
return TILE_MI_NEEDLE;
}
-
+
return TILE_ERROR;
}
@@ -1158,16 +1158,16 @@ static int _tileidx_armour(const item_def &item)
switch(type)
{
- case ARM_ROBE:
+ case ARM_ROBE:
return TILE_ARM_ROBE + etable[2][etype];
-
+
case ARM_LEATHER_ARMOUR:
if (race == ISFLAG_ORCISH)
return TILE_ARM_LEATHER_ARMOUR_ORC;
if (race == ISFLAG_ELVEN)
return TILE_ARM_LEATHER_ARMOUR_ELF;
return TILE_ARM_LEATHER_ARMOUR + etable[2][etype];
-
+
case ARM_RING_MAIL:
if (race == ISFLAG_ORCISH)
return TILE_ARM_RING_MAIL_ORC;
@@ -1176,7 +1176,7 @@ static int _tileidx_armour(const item_def &item)
if (race == ISFLAG_DWARVEN)
return TILE_ARM_RING_MAIL_DWA;
return TILE_ARM_RING_MAIL + etable[1][etype];
-
+
case ARM_SCALE_MAIL:
if (race == ISFLAG_ELVEN)
return TILE_ARM_SCALE_MAIL_ELF;
@@ -1206,7 +1206,7 @@ static int _tileidx_armour(const item_def &item)
case ARM_SHIELD:
return TILE_ARM_SHIELD + etable[2][etype];
- case ARM_CLOAK:
+ case ARM_CLOAK:
return TILE_ARM_CLOAK + etable[3][etype];
case ARM_WIZARD_HAT:
@@ -1221,10 +1221,10 @@ static int _tileidx_armour(const item_def &item)
case ARM_GLOVES:
return TILE_ARM_GLOVES + etable[3][etype];
- case ARM_BOOTS:
+ case ARM_BOOTS:
return TILE_ARM_BOOTS + etable[3][etype];
- case ARM_BUCKLER:
+ case ARM_BUCKLER:
return TILE_ARM_BUCKLER + etable[1][etype];
case ARM_LARGE_SHIELD:
@@ -1239,7 +1239,7 @@ static int _tileidx_armour(const item_def &item)
case ARM_ANIMAL_SKIN:
return TILE_ARM_ANIMAL_SKIN + etable[1][etype];
- case ARM_TROLL_HIDE:
+ case ARM_TROLL_HIDE:
return TILE_ARM_TROLL_HIDE;
case ARM_TROLL_LEATHER_ARMOUR:
@@ -1317,7 +1317,7 @@ static int _tileidx_food(const item_def &item)
case FOOD_CHEESE: return TILE_FOOD_CHEESE;
case FOOD_SAUSAGE: return TILE_FOOD_SAUSAGE;
- case FOOD_CHUNK:
+ case FOOD_CHUNK:
if (food_is_rotten(item))
return TILE_FOOD_CHUNK_ROTTEN;
return TILE_FOOD_CHUNK;
@@ -1357,7 +1357,7 @@ static int _tileidx_corpse(int mon)
// all elves
case MONS_ELF: return TILE_CORPSE_ELF;
-
+
case MONS_JACKAL: return TILE_CORPSE_JACKAL;
case MONS_HOUND: return TILE_CORPSE_HOUND;
case MONS_WAR_DOG: return TILE_CORPSE_WAR_DOG;
@@ -1390,13 +1390,13 @@ static int _tileidx_corpse(int mon)
case MONS_MERMAID: return TILE_CORPSE_MERMAID;
case MONS_MERFOLK: return TILE_CORPSE_MERFOLK_FIGHTER;
-
+
case MONS_NECROPHAGE: return TILE_CORPSE_NECROPHAGE;
case MONS_GHOUL: return TILE_CORPSE_GHOUL;
// all orcs
case MONS_ORC: return TILE_CORPSE_ORC;
-
+
case MONS_RAT: return TILE_CORPSE_RAT;
case MONS_QUOKKA: return TILE_CORPSE_QUOKKA;
case MONS_GREY_RAT: return TILE_CORPSE_GREY_RAT;
@@ -1410,7 +1410,7 @@ static int _tileidx_corpse(int mon)
case MONS_REDBACK: return TILE_CORPSE_REDBACK;
case MONS_MINOTAUR: return TILE_CORPSE_MINOTAUR;
-
+
case MONS_UGLY_THING: return TILE_CORPSE_UGLY_THING;
case MONS_VERY_UGLY_THING: return TILE_CORPSE_VERY_UGLY_THING;
@@ -1466,11 +1466,11 @@ static int _tileidx_corpse(int mon)
case MONS_GIANT_AMOEBA: return TILE_CORPSE_GIANT_AMOEBA;
// all nagas
case MONS_NAGA: return TILE_CORPSE_NAGA;
-
+
// including ogre-mage
case MONS_OGRE: return TILE_CORPSE_OGRE;
case MONS_TWO_HEADED_OGRE: return TILE_CORPSE_TWO_HEADED_OGRE;
-
+
case MONS_QUEEN_BEE: return TILE_CORPSE_QUEEN_BEE;
case MONS_QUEEN_ANT: return TILE_CORPSE_QUEEN_ANT;
@@ -1496,13 +1496,13 @@ static int _tileidx_corpse(int mon)
case MONS_YAK: return TILE_CORPSE_YAK;
case MONS_DEATH_YAK: return TILE_CORPSE_DEATH_YAK;
- case MONS_GLOWING_SHAPESHIFTER: return TILE_CORPSE_GLOWING_SHAPESHIFTER;
+ case MONS_GLOWING_SHAPESHIFTER: return TILE_CORPSE_GLOWING_SHAPESHIFTER;
case MONS_SHAPESHIFTER: return TILE_CORPSE_SHAPESHIFTER;
// all humans
case MONS_HUMAN: return TILE_CORPSE_HUMAN;
}
-
+
return TILE_ERROR;
}
@@ -1581,7 +1581,7 @@ static int _tileidx_misc(const item_def &item)
case MISC_RUNE_OF_ZOT:
return TILE_MISC_RUNE_OF_ZOT;
}
-
+
return TILE_ERROR;
}
@@ -1643,7 +1643,7 @@ int tileidx_item(const item_def &item)
{
if (is_random_artefact( item ))
return TILE_RING_RANDOM_OFFSET + color - 1;
- else
+ else
return TILE_RING_NORMAL_OFFSET + special % 13;
}
else
@@ -1654,7 +1654,7 @@ int tileidx_item(const item_def &item)
return TILE_AMU_RANDOM_OFFSET + color - 1;
else
return TILE_AMU_NORMAL_OFFSET + special % 13;
- }
+ }
case OBJ_POTIONS:
if (id[ IDTYPE_POTIONS ][type] == ID_KNOWN_TYPE
@@ -1868,7 +1868,7 @@ int tileidx_feature(int object, int gx, int gy)
return TILE_DNGN_DEEP_WATER;
case DNGN_SHALLOW_WATER:
return TILE_DNGN_SHALLOW_WATER;
- case DNGN_FLOOR:
+ case DNGN_FLOOR:
case DNGN_UNDISCOVERED_TRAP:
return TILE_DNGN_FLOOR;
case DNGN_FLOOR_SPECIAL:
@@ -1885,8 +1885,8 @@ int tileidx_feature(int object, int gx, int gy)
return TILE_DNGN_ENTER_SHOP;
case DNGN_ENTER_LABYRINTH:
return TILE_DNGN_ENTER_LABYRINTH;
- case DNGN_STONE_STAIRS_DOWN_I:
- case DNGN_STONE_STAIRS_DOWN_II:
+ case DNGN_STONE_STAIRS_DOWN_I:
+ case DNGN_STONE_STAIRS_DOWN_II:
case DNGN_STONE_STAIRS_DOWN_III:
return TILE_DNGN_STONE_STAIRS_DOWN;
case DNGN_ESCAPE_HATCH_DOWN:
@@ -2139,14 +2139,14 @@ int tileidx_unseen(int ch, const coord_def& gc)
case 135: res = TILE_DNGN_DEEP_WATER; break;
case 133: res = TILE_DNGN_BLUE_FOUNTAIN; break;
case '}': res = TILE_MISC_CRYSTAL_BALL_OF_SEEING; break;
- case 128: //old
+ case 128: //old
case 254: res = TILE_DNGN_CLOSED_DOOR; break;
case 129: res = TILE_DNGN_RETURN; break;
case 132: res = TILE_UNSEEN_ENTRANCE; break;
case 136: res = TILE_DNGN_ENTER; break;
case 141: res = TILE_DNGN_LAVA; break;
}
- //if(res == TILE_ERROR)printf("undefined mapchar %d [%c]\n",ch,ch);
+ //if (res == TILE_ERROR) printf("undefined mapchar %d [%c]\n",ch,ch);
return res | tile_unseen_flag(gc);
}
@@ -2187,7 +2187,7 @@ static void _finalize_tile(unsigned int *tile, bool is_special,
get_num_floor_special_flavors() > 0)
{
(*tile) = get_floor_special_tile_idx() + special_flv;
- ASSERT(special_flv >= 0 &&
+ ASSERT(special_flv >= 0 &&
special_flv < get_num_floor_special_flavors());
}
else if (orig == TILE_DNGN_FLOOR || orig == TILE_DNGN_FLOOR_SPECIAL)
@@ -2252,8 +2252,8 @@ void tilep_calc_flags(int parts[], int flag[])
}
/*
- * Set default parts of each race
- * body + optional beard, hair, etc
+ * Set default parts of each race
+ * body + optional beard, hair, etc
*/
int draconian_color(int race, int level)
@@ -2304,7 +2304,7 @@ void tilep_race_default(int race, int gender, int level, int *parts)
switch(race)
{
case SP_HUMAN:
- result = TILEP_BASE_HUMAN;
+ result = TILEP_BASE_HUMAN;
break;
case SP_ELF:
case SP_HIGH_ELF:
@@ -2711,7 +2711,7 @@ int tilep_str_to_part(char *str)
//special
if (str[0] == '*')
return TILEP_SHOW_EQUIP;
-
+
//normal 2 digits
return atoi(str);
}
@@ -2824,15 +2824,15 @@ int tilep_equ_weapon(const item_def &item)
case MISC_STONE_OF_EARTH_ELEMENTALS: return TILEP_HAND1_STONE;
case MISC_DISC_OF_STORMS: return TILEP_HAND1_DISC;
- case MISC_CRYSTAL_BALL_OF_SEEING:
- case MISC_CRYSTAL_BALL_OF_ENERGY:
+ case MISC_CRYSTAL_BALL_OF_SEEING:
+ case MISC_CRYSTAL_BALL_OF_ENERGY:
case MISC_CRYSTAL_BALL_OF_FIXATION: return TILEP_HAND1_CRYSTAL;
case MISC_LAMP_OF_FIRE: return TILEP_HAND1_LANTERN;
case MISC_LANTERN_OF_SHADOWS: return TILEP_HAND1_BONE_LANTERN;
case MISC_HORN_OF_GERYON: return TILEP_HAND1_HORN;
- case MISC_BOX_OF_BEASTS:
+ case MISC_BOX_OF_BEASTS:
case MISC_EMPTY_EBONY_CASKET: return TILEP_HAND1_BOX;
case MISC_DECK_OF_ESCAPE:
@@ -2991,7 +2991,7 @@ int tilep_equ_weapon(const item_def &item)
case WPN_HAND_CROSSBOW: return TILEP_HAND1_CROSSBOW;
case WPN_BLOWGUN: return TILEP_HAND1_BLOWGUN;
case WPN_LONGBOW: return TILEP_HAND1_BOW3;
-
+
default: return 0;
}
}
@@ -3031,7 +3031,7 @@ int tilep_equ_armour(const item_def &item)
switch (item.sub_type)
{
- case ARM_ROBE:
+ case ARM_ROBE:
switch(item.colour)
{
// We've got a zillion robes; let's use 'em!
@@ -3053,7 +3053,7 @@ int tilep_equ_armour(const item_def &item)
case WHITE: return TILEP_BODY_ROBE_WHITE;
default: return 0;
}
-
+
case ARM_LEATHER_ARMOUR: return TILEP_BODY_LEATHER_ARMOUR3;
case ARM_RING_MAIL: return TILEP_BODY_RINGMAIL;
case ARM_CHAIN_MAIL: return TILEP_BODY_CHAINMAIL;
@@ -3080,7 +3080,7 @@ int tilep_equ_armour(const item_def &item)
case ARM_SWAMP_DRAGON_ARMOUR: return TILEP_BODY_DRAGONARM_BROWN;
case ARM_ANIMAL_SKIN: return TILEP_BODY_ANIMAL_SKIN;
- case ARM_TROLL_HIDE:
+ case ARM_TROLL_HIDE:
case ARM_TROLL_LEATHER_ARMOUR: return TILEP_BODY_TROLL_HIDE;
default: return 0;
@@ -3091,7 +3091,7 @@ int tilep_equ_shield(const item_def &item)
{
if (you.equip[EQ_SHIELD] == -1)
return 0;
-
+
if (item.base_type != OBJ_ARMOUR)
return 0;
@@ -3121,10 +3121,10 @@ int tilep_equ_cloak(const item_def &item)
{
if (you.equip[EQ_CLOAK] == -1)
return 0;
-
+
if (item.base_type != OBJ_ARMOUR || item.sub_type != ARM_CLOAK)
return 0;
-
+
switch (item.colour)
{
case BLACK:
@@ -3339,7 +3339,7 @@ int tilep_equ_boots(const item_def &item)
if (item.sub_type == ARM_NAGA_BARDING)
return TILEP_BOOTS_NAGA_BARDING + std::min(etype, 3);
-
+
if (item.sub_type == ARM_CENTAUR_BARDING)
return TILEP_BOOTS_CENTAUR_BARDING + std::min(etype, 3);
@@ -3411,10 +3411,10 @@ const char *get_parts_name(int part, int idx)
{
static char tmp[10];
const char *ptr = tilep_comment[ tilep_comment_ofs[part] -1 + idx ];
-
+
if (idx == 0)
return "";
-
+
if (ptr[0] == 0)
{
sprintf(tmp,"%02d",idx);
@@ -3512,9 +3512,9 @@ void tile_init_flavor()
int right_grd = (x < GXM - 1) ? grd[x+1][y] : DNGN_ROCK_WALL;
int up_grd = (y > 0) ? grd[x][y-1] : DNGN_ROCK_WALL;
int down_grd = (y < GYM - 1) ? grd[x][y+1] : DNGN_ROCK_WALL;
- unsigned short left_col = (x > 0) ?
+ unsigned short left_col = (x > 0) ?
env.grid_colours[x-1][y] : BLACK;
- unsigned short right_col = (x < GXM - 1) ?
+ unsigned short right_col = (x < GXM - 1) ?
env.grid_colours[x+1][y] : BLACK;
unsigned short up_col = (y > 0) ?
env.grid_colours[x][y-1] : BLACK;
@@ -3783,7 +3783,7 @@ void tile_place_item(int x, int y, int idx)
int t = tileidx_item(mitm[idx]);
if (mitm[idx].link != NON_ITEM)
t |= TILE_FLAG_S_UNDER;
-
+
env.tile_fg[x-1][y-1] = t;
if (item_needs_autopickup(mitm[idx]))
@@ -3820,7 +3820,7 @@ void tile_place_monster(int gx, int gy, int idx, bool foreground, bool detected)
{
return;
}
-
+
const coord_def gc(gx, gy);
const coord_def ep = view2show(grid2view(gc));
@@ -4068,7 +4068,7 @@ void tile_finish_dngn(unsigned int *tileb, int cx, int cy)
void tile_draw_dungeon(unsigned int *tileb)
{
tile_finish_dngn(tileb, you.x_pos, you.y_pos);
- TileDrawDungeon(tileb);
+ TileDrawDungeon(tileb);
}
#define swapint(a, b) {int tmp = a; a = b; b = tmp;}
@@ -4091,7 +4091,7 @@ static int _item_unid_type(const item_def &item)
return 1;
else
return 0;
-
+
case OBJ_SCROLLS:
id0 = id[ IDTYPE_SCROLLS ][s];
break;
@@ -4107,11 +4107,11 @@ static int _item_unid_type(const item_def &item)
case OBJ_JEWELLERY:
id0 = id[ IDTYPE_JEWELLERY ][s];
break;
-
+
default:
return 0;
}
-
+
if (id0 == ID_TRIED_TYPE)
return 2;
else if (id0 != ID_KNOWN_TYPE)
@@ -4127,7 +4127,7 @@ static int _pack_floor_item(int *idx, int *flag, int *isort, int max)
static int isort_weapon2[NUM_WEAPONS];
static int isort_armour2[NUM_ARMOURS];
- static const int isort_weapon[NUM_WEAPONS] =
+ static const int isort_weapon[NUM_WEAPONS] =
{
WPN_WHIP, WPN_CLUB, WPN_HAMMER, WPN_MACE,
WPN_FLAIL, WPN_DEMON_WHIP,
@@ -4149,13 +4149,13 @@ static int _pack_floor_item(int *idx, int *flag, int *isort, int max)
WPN_SLING, WPN_BOW, WPN_CROSSBOW, WPN_HAND_CROSSBOW
};
- static const int isort_armour[NUM_ARMOURS] =
+ static const int isort_armour[NUM_ARMOURS] =
{
- ARM_ROBE,
+ ARM_ROBE,
ARM_ANIMAL_SKIN,
ARM_LEATHER_ARMOUR,
ARM_TROLL_LEATHER_ARMOUR,
- ARM_RING_MAIL, ARM_SCALE_MAIL, ARM_CHAIN_MAIL,
+ ARM_RING_MAIL, ARM_SCALE_MAIL, ARM_CHAIN_MAIL,
ARM_SPLINT_MAIL, ARM_BANDED_MAIL, ARM_PLATE_MAIL,
ARM_CRYSTAL_PLATE_MAIL,
ARM_SWAMP_DRAGON_ARMOUR,
@@ -4180,7 +4180,7 @@ static int _pack_floor_item(int *idx, int *flag, int *isort, int max)
for (int i = 0; i < NUM_WEAPONS; i++)
isort_weapon2[isort_weapon[i]] = i;
-
+
for (int i = 0; i < NUM_ARMOURS; i++)
isort_armour2[isort_armour[i]] = i;
@@ -4342,10 +4342,10 @@ void tile_draw_inv(int flag)
}
int n = 0;
-
+
// item.base_type <-> char conversion table
const static char *obj_syms = ")([/%#?=!#+\\0}x";
-
+
for (int i = 0; i < (int)strlen(item_chars); i++)
{
int top = n;