summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tile2.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-26 15:43:29 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-26 15:43:29 +0000
commit13d0f16c1a40183c0561bd1ca6d5ac645788cd30 (patch)
treeddb54cd5a46f47afb5a4a0428bc040dbaac99805 /crawl-ref/source/tile2.cc
parent265597e3aacbd17cb2ea57610209fccadf5e6ee5 (diff)
downloadcrawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.tar.gz
crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.zip
Add blood and glass to labyrinths.
In ASCII wizard mode these features are highlighted in the level map (&{) and can then easily be reached via xm (normal map), but only until the first shift takes place. Feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7637 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index d228f35922..70943d6c5d 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -66,7 +66,7 @@ int get_floor_special_tile_idx()
}
// TODO: Add this sort of determinism to the lua maps,
-// at least for the portal walls.
+// at least for the portal vaults.
void WallIdx(int &wall, int &floor, int &special)
{
// Note: This function must be deterministic.