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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-27 21:59:53 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-27 21:59:53 +0000
commit64a7e033fb59bbff69d24ad494fea9625f32b8ea (patch)
tree728e051f15566d9249bc12c4228550a9f3e6104f /crawl-ref/source/tile2.cc
parenta0b40ce9a2db02a88b27380b50816fe43bf77f28 (diff)
downloadcrawl-ref-64a7e033fb59bbff69d24ad494fea9625f32b8ea.tar.gz
crawl-ref-64a7e033fb59bbff69d24ad494fea9625f32b8ea.zip
Add a few new tiles, one the exclusion centre (I can't be the only one
who has trouble to remove an exclusion because I can't find its centre) and four additional blood variations. They are all rather similar to the up to now only one - too similar, perhaps. In any case, those areas of bloodsoaked battlefields (such as you'll encounter in the Abyss or Pandemonium) look a bit more interesting now. The way the variant is chosen is unfortunately rather hacky, and might lead to unexpected patterns. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6176 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc33
1 files changed, 20 insertions, 13 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index 0e85818e53..e04679829a 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -417,11 +417,11 @@ static int _tcache_find_id_normal(int *fg, int *bg, int *is_new)
}
_lift_tcache(tc0->idx);
- return tc0->idx;
+ return (tc0->idx);
}
-/*** overlay a tile onto an exsisting image with transpalency operation */
+// Overlay a tile onto an existing image with transparency operation.
static void _tcache_overlay(img_type img, int idx, int tile,
int *copy, char *mask, unsigned int shift_left = 0)
{
@@ -438,32 +438,32 @@ static void _tcache_overlay(img_type img, int idx, int tile,
tile &= TILE_FLAG_MASK;
- x0 = (tile % TILE_PER_ROW)*TILE_X;
- y0 = (tile / TILE_PER_ROW)*TILE_Y;
+ x0 = (tile % TILE_PER_ROW) * TILE_X;
+ y0 = (tile / TILE_PER_ROW) * TILE_Y;
if (mask != NULL)
{
- if (*copy ==2)
+ if (*copy == 2)
{
ImgCopyMaskedH(src, x0 + sx, y0 + sy, wx, wy,
- img, ox, oy + idx*uy, mask);
+ img, ox, oy + idx*uy, mask);
}
else
{
ImgCopyMasked(src, x0 + sx, y0 + sy, wx, wy,
- img, ox, oy + idx*uy, mask);
+ img, ox, oy + idx*uy, mask);
}
}
// Hack: hilite rim color
- else if (*copy ==2)
+ else if (*copy == 2)
{
ImgCopyH(src, x0 + sx, y0 + sy, wx, wy,
- img, ox, oy + idx*uy, *copy);
+ img, ox, oy + idx*uy, *copy);
}
else
{
ImgCopy(src, x0 + sx, y0 + sy, wx, wy,
- img, ox, oy + idx*uy, *copy);
+ img, ox, oy + idx*uy, *copy);
}
*copy = 0;
}
@@ -657,7 +657,7 @@ void _tcache_compose_normal(int ix, int *fg, int *bg)
_tcache_overlay(tcache_image, ix, bbg, &c, NULL);
if (bg0 & TILE_FLAG_BLOOD)
- _tcache_overlay(tcache_image, ix, TILE_BLOOD0, &c, NULL);
+ _tcache_overlay(tcache_image, ix, TILE_BLOOD0 + ix % 5, &c, NULL);
if (new_bg)
_tcache_overlay(tcache_image, ix, new_bg, &c, NULL);
@@ -670,8 +670,10 @@ void _tcache_compose_normal(int ix, int *fg, int *bg)
// Apply the travel exclusion under the foreground if the cell is
// visible. It will be applied later if the cell is unseen.
- if ((bg0 & TILE_FLAG_TRAVEL_EX) && !(bg0 & TILE_FLAG_UNSEEN))
+ if ((bg0 & TILE_FLAG_TRAV_EXCL) && !(bg0 & TILE_FLAG_UNSEEN))
_tcache_overlay(tcache_image, ix, TILE_TRAVEL_EXCLUSION, &c, NULL);
+ else if ((bg0 & TILE_FLAG_EXCL_CTR) && !(bg0 & TILE_FLAG_UNSEEN))
+ _tcache_overlay(tcache_image, ix, TILE_TRAVEL_EXCL_CENTRE, &c, NULL);
if (bg0 & TILE_FLAG_RAY)
_tcache_overlay(tcache_image, ix, TILE_RAY_MESH, &c, NULL);
@@ -747,11 +749,16 @@ void _tcache_compose_normal(int ix, int *fg, int *bg)
if (bg0 & TILE_FLAG_NEW_STAIR && status_shift == 0)
_tcache_overlay(tcache_image, ix, TILE_NEW_STAIR, &c, NULL);
- if ((bg0 & TILE_FLAG_TRAVEL_EX) && (bg0 & TILE_FLAG_UNSEEN))
+ if ((bg0 & TILE_FLAG_TRAV_EXCL) && (bg0 & TILE_FLAG_UNSEEN))
{
_tcache_overlay(tcache_image, ix, TILE_TRAVEL_EXCLUSION, &c,
NULL);
}
+ else if ((bg0 & TILE_FLAG_EXCL_CTR) && (bg0 & TILE_FLAG_UNSEEN))
+ {
+ _tcache_overlay(tcache_image, ix, TILE_TRAVEL_EXCL_CENTRE, &c,
+ NULL);
+ }
// Tile cursor
if (bg0 & TILE_FLAG_CURSOR)