summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tile2.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 09:35:03 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-24 09:35:03 +0000
commit904a64bbcff41f7ecde8de133ddf68eeb2a8959f (patch)
tree0ed2875917488e791faadd9d7fb629d62b8594ee /crawl-ref/source/tile2.cc
parent49271d835b9ebb39bcfdae8acbc644aeff6f2f3c (diff)
downloadcrawl-ref-904a64bbcff41f7ecde8de133ddf68eeb2a8959f.tar.gz
crawl-ref-904a64bbcff41f7ecde8de133ddf68eeb2a8959f.zip
* Add a wizard function apply_monster_blessing to allow for easy testing
of dolorous' fabulous blessing routines. * Allow the possibility of naming monsters: A monster's random name seed is stored in its number property, and the actual name gets picked from randname.txt. (Once this leaves the experimental stage I'll move them into a file of their own.) This means that monster types that already use number for something else (hydras for #heads, manticores for #spikes, or zombies for monster type) cannot be named. Use the new functions for naming orcs blessed by Beogh. Only non-generic orcs may get named, e.g. orcs promoted to priesthood or orc warriors that get their weapon enchanted. I tried to come up with a number of thematic orcish names, and if anyone would like to contribute, they're welcome to do so. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
0 files changed, 0 insertions, 0 deletions