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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-28 01:33:20 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-28 01:33:20 +0000 |
commit | 91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b (patch) | |
tree | 173f362eebfd174e0152b8489f40df1035e79c62 /crawl-ref/source/tile2.cc | |
parent | 460910fa3e07893d18f2280ff49031e204a1ad02 (diff) | |
download | crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.tar.gz crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.zip |
* Tweak Snorg's tile to increase the difference to the plain troll.
* Add a new tile each for the flaming corpse and trapdoor spider.
* Add a sticky flame overlay for the player tile.
* Move all unique monsters into dc-mon/unique (minus Adolf).
* Remove comments and commented out monsters from the tile definitions.
* Minor comment fixes and code cleanup.
I'm really starting to get the hang of the tile creation. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r-- | crawl-ref/source/tile2.cc | 38 |
1 files changed, 17 insertions, 21 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc index 8edbbc7311..a4404f9e84 100644 --- a/crawl-ref/source/tile2.cc +++ b/crawl-ref/source/tile2.cc @@ -28,26 +28,26 @@ #include "tiles.h" #include "transfor.h" -static int wall_flavors = 0; -static int floor_flavors = 0; -static int special_flavors = 0; +static int wall_flavours = 0; +static int floor_flavours = 0; +static int special_flavours = 0; static int wall_tile_idx = 0; static int floor_tile_idx = 0; static int special_tile_idx = 0; -int get_num_wall_flavors() +int get_num_wall_flavours() { - return wall_flavors; + return wall_flavours; } -int get_num_floor_flavors() +int get_num_floor_flavours() { - return floor_flavors; + return floor_flavours; } -int get_num_floor_special_flavors() +int get_num_floor_special_flavours() { - return special_flavors; + return special_flavours; } int get_wall_tile_idx() @@ -369,26 +369,22 @@ void TileLoadWall(bool wizard) { WallIdx(wall_tile_idx, floor_tile_idx, special_tile_idx); - // Number of flavors are generated automatically... - floor_flavors = tile_dngn_count(floor_tile_idx); - wall_flavors = tile_dngn_count(wall_tile_idx); + // Number of flavours are generated automatically... + floor_flavours = tile_dngn_count(floor_tile_idx); + wall_flavours = tile_dngn_count(wall_tile_idx); if (special_tile_idx != -1) - { - special_flavors = tile_dngn_count(special_tile_idx); - } + special_flavours = tile_dngn_count(special_tile_idx); else - { - special_flavors = 0; - } + special_flavours = 0; } int get_clean_map_idx(int tile_idx) { int idx = tile_idx & TILE_FLAG_MASK; - if (idx >= TILE_CLOUD_FIRE_0 && idx <= TILE_CLOUD_PURP_SMOKE || - idx >= TILEP_MONS_SHADOW && idx <= TILEP_MONS_WATER_ELEMENTAL || - idx >= TILEP_MCACHE_START) + if (idx >= TILE_CLOUD_FIRE_0 && idx <= TILE_CLOUD_PURP_SMOKE + || idx >= TILEP_MONS_SHADOW && idx <= TILEP_MONS_WATER_ELEMENTAL + || idx >= TILEP_MCACHE_START) { return 0; } |