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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-11 00:41:28 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-11 00:41:28 +0000
commita84ce421489674dd1078dcf642011c8ef82b8cf3 (patch)
tree84a0f048e43b159f55761d447b70d32dd8bd3d93 /crawl-ref/source/tile2.cc
parentaece73f4451a17501468cae9df21daa6548432e1 (diff)
downloadcrawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.tar.gz
crawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.zip
Turning back on minimap for labyrinths, but fixing it so that it recenters during map rot, as if the forgotten squares were never seen. (Sorry, jpeg. If you can see it using 'X', I think you should be able to also see it on the minimap.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8404 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index a4f5386eff..dc6eb07898 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -29,13 +29,6 @@ REVISION("$Rev$");
#include "tiles.h"
#include "transfor.h"
-// In a labyrinth, don't display the minimap.
-bool player_in_mini_mappable_area()
-{
- return (player_in_mappable_area()
- && you.level_type != LEVEL_LABYRINTH);
-}
-
void tile_default_flv(level_area_type lev, branch_type br, tile_flavour &flv)
{
flv.wall = TILE_WALL_NORMAL;