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authorEnne Walker <ennewalker@users.sourceforge.net>2009-12-23 23:32:52 -0500
committerEnne Walker <ennewalker@users.sourceforge.net>2009-12-24 00:15:48 -0500
commitbcc249f77c1459b75b7a4f96b018a15569e675b3 (patch)
tree72ad82e9ff51f45396c95933e3583437ab5489fb /crawl-ref/source/tile2.cc
parent5b9916a319a570598c8cd54e916eb10dab0eb916 (diff)
downloadcrawl-ref-bcc249f77c1459b75b7a4f96b018a15569e675b3.tar.gz
crawl-ref-bcc249f77c1459b75b7a4f96b018a15569e675b3.zip
Basic support for tile recolouring.
Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands to rltiles. Also, multiple enum synonyms can now be specified. Documentation on all rltiles commands is forthcoming. Sorry. Added coloured variations for a number of floor and wall tiles, removing duplicate source art where it made sense. The variations probably need some adjusting to look less like fruit salad. COLOUR in a vault specification will now automatically try to pick coloured variations of basic floor and rock wall tiles by default. It will also pick coloured variations of any tiles specified by FTILE/RTILE/TILE. I'll leave it as an exercise for due to generalize this to features and monsters. tile_dngn_coloured (and corresponding functions for other tile sheets) can be used to look up coloured variations for a given tile index.
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index 62f6955812..c4350791fa 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -37,7 +37,7 @@ void tile_default_flv(level_area_type lev, branch_type br, tile_flavour &flv)
case 3: flv.wall = TILE_WALL_ZOT_GREEN; break;
case 4: flv.wall = TILE_WALL_ZOT_CYAN; break;
case 5: flv.wall = TILE_WALL_ZOT_YELLOW; break;
- case 6: flv.wall = TILE_WALL_ZOT_GRAY; break;
+ case 6: flv.wall = TILE_WALL_ZOT_WHITE; break;
}
if (one_chance_in(3))