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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-05 15:40:40 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-05 15:40:40 +0000
commitda4adcc1d6c955a34a6ac09b9e05c39dd967955c (patch)
treed9f8a595296e73399bce63b36ec4e876953afe78 /crawl-ref/source/tile2.cc
parentf9115aff53b38bae7eac6789efa6aa3177b970a8 (diff)
downloadcrawl-ref-da4adcc1d6c955a34a6ac09b9e05c39dd967955c.tar.gz
crawl-ref-da4adcc1d6c955a34a6ac09b9e05c39dd967955c.zip
Fixing Pan assertion.
Fixing Pan coloring issue. Adding new dungeon tiles from Denzi. Fixing lack of initialization of tiles when going up stairs to a new level. Allowing for different flavors of lava and water. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3199 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile2.cc')
-rw-r--r--crawl-ref/source/tile2.cc57
1 files changed, 36 insertions, 21 deletions
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index 6c9c407034..ada84c255a 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -5,6 +5,7 @@
#include <string.h>
#include "AppHdr.h"
+#include "branch.h"
#include "describe.h"
#include "direct.h"
#include "dungeon.h"
@@ -12,6 +13,7 @@
#include "guic.h"
#include "itemprop.h"
#include "it_use2.h"
+#include "place.h"
#include "stuff.h"
#include "tiles.h"
#include "tilecount-w2d.h"
@@ -970,56 +972,63 @@ void WallIdx(int &wall, int &floor, int &special)
if (you.level_type == LEVEL_PANDEMONIUM)
{
- switch (mcolour[env.mons_alloc[8]])
+ switch (env.rock_colour)
{
case BLUE:
case LIGHTBLUE:
wall = IDX_WALL_ZOT_BLUE;
floor = IDX_FLOOR_ZOT_BLUE;
- return;
+ break;
case RED:
case LIGHTRED:
wall = IDX_WALL_ZOT_RED;
floor = IDX_FLOOR_ZOT_RED;
- return;
+ break;
case MAGENTA:
case LIGHTMAGENTA:
wall = IDX_WALL_ZOT_MAGENTA;
floor = IDX_FLOOR_ZOT_MAGENTA;
- return;
+ break;
case GREEN:
case LIGHTGREEN:
wall = IDX_WALL_ZOT_GREEN;
floor = IDX_FLOOR_ZOT_GREEN;
- return;
+ break;
case CYAN:
case LIGHTCYAN:
wall = IDX_WALL_ZOT_CYAN;
floor = IDX_FLOOR_ZOT_CYAN;
- return;
+ break;
case BROWN:
case YELLOW:
wall = IDX_WALL_ZOT_YELLOW;
floor = IDX_FLOOR_ZOT_YELLOW;
- return;
+ break;
case BLACK:
case WHITE:
default:
wall = IDX_WALL_ZOT_GRAY;
floor = IDX_FLOOR_ZOT_GRAY;
- return;
+ break;
}
+
+ if (one_chance_in(3))
+ wall = IDX_WALL_FLESH;
+ if (one_chance_in(3))
+ floor = IDX_FLOOR_NERVES;
+
+ return;
}
else if (you.level_type == LEVEL_ABYSS)
{
wall = IDX_WALL_UNDEAD;
- floor = IDX_FLOOR_UNDEAD;
+ floor = IDX_FLOOR_NERVES;
return;
}
else if (you.level_type == LEVEL_LABYRINTH)
@@ -1048,7 +1057,7 @@ void WallIdx(int &wall, int &floor, int &special)
// Reds often have lava, which looks ridiculous
// next to grass or dirt, so we'll use existing
// floor and wall tiles here.
- wall = IDX_WALL_ZOT_RED;
+ wall = IDX_WALL_PEBBLE_RED;
floor = IDX_FLOOR_VAULT;
special = IDX_FLOOR_BAZAAR_VAULT_SPECIAL;
return;
@@ -1079,6 +1088,9 @@ void WallIdx(int &wall, int &floor, int &special)
}
}
}
+
+ int depth = player_branch_depth();
+ int branch_depth = your_branch().depth;
switch (you.where_are_you)
{
@@ -1097,9 +1109,13 @@ void WallIdx(int &wall, int &floor, int &special)
floor = IDX_FLOOR_VAULT;
return;
+ case BRANCH_ECUMENICAL_TEMPLE:
+ wall = IDX_WALL_VINES;
+ floor = IDX_FLOOR_VINES;
+ return;
+
case BRANCH_ELVEN_HALLS:
case BRANCH_HALL_OF_BLADES:
- case BRANCH_ECUMENICAL_TEMPLE:
wall = IDX_WALL_HALL;
floor = IDX_FLOOR_HALL;
return;
@@ -1122,10 +1138,8 @@ void WallIdx(int &wall, int &floor, int &special)
return;
case BRANCH_GEHENNA:
- case BRANCH_INFERNO:
- case BRANCH_THE_PIT:
wall = IDX_WALL_ZOT_RED;
- floor = IDX_FLOOR_ZOT_RED;
+ floor = IDX_FLOOR_ROUGH_RED;
return;
case BRANCH_COCYTUS:
@@ -1159,13 +1173,11 @@ void WallIdx(int &wall, int &floor, int &special)
return;
case BRANCH_SHOALS:
- wall = IDX_WALL_SWAMP;
- floor = IDX_FLOOR_SWAMP;
- return;
-
- case BRANCH_CAVERNS:
- wall = IDX_WALL_ORC;
- floor = IDX_FLOOR_ORC;
+ if (depth == branch_depth)
+ wall = IDX_WALL_VINES;
+ else
+ wall = IDX_WALL_YELLOW_ROCK;
+ floor = IDX_FLOOR_SAND_STONE;
return;
case BRANCH_HALL_OF_ZOT:
@@ -1197,6 +1209,9 @@ void WallIdx(int &wall, int &floor, int &special)
return;
}
+ case BRANCH_INFERNO:
+ case BRANCH_THE_PIT:
+ case BRANCH_CAVERNS:
case NUM_BRANCHES:
break;