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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-18 07:27:45 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-18 07:27:45 +0000
commit1e9eaa16a3e3094313a712145d44a7d8763bf5ef (patch)
treed9de9ed0ee35157e8f1e16f8cc994aa5f874fb96 /crawl-ref/source/tilereg.cc
parent2c46bca1c14a6e41e5de66364f36447c21ffc977 (diff)
downloadcrawl-ref-1e9eaa16a3e3094313a712145d44a7d8763bf5ef.tar.gz
crawl-ref-1e9eaa16a3e3094313a712145d44a7d8763bf5ef.zip
Allow tile players to toggle their avatar between job default,
equipment, or predefined. Also, remove a stupid debugging statement. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9997 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc36
1 files changed, 34 insertions, 2 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index e1a0c7cd32..538bc31256 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -20,6 +20,7 @@ REVISION("$Rev$");
#include "it_use2.h"
#include "item_use.h"
#include "items.h"
+#include "macro.h"
#include "message.h"
#include "misc.h"
#include "menu.h"
@@ -342,7 +343,7 @@ static void _load_doll_data(const char *fn, dolls_data *doll)
if (strncmp(fbuf, "NUM=", 4) == 0)
{
sscanf(fbuf, "NUM=%d", &cur);
- if (cur < 0 || cur >= 10)
+ if (cur < 0 || cur > 10)
cur = 0;
}
}
@@ -374,6 +375,7 @@ void init_player_doll()
for (unsigned int i = 0; i < TILEP_PART_MAX; ++i)
default_doll.parts[i] = TILEP_SHOW_EQUIP;
+ mpr("loaded equipment");
_load_doll_data("dolls.txt", &default_doll);
if (gender == -1)
@@ -397,7 +399,37 @@ void TilePlayerEdit()
// * If dolls.txt missing, possibly (C)reate the file with
// dummy values (MODE=DEFAULT, 10 variable dolls).
- mpr("Sorry, this command has not yet been implemented.");
+ mpr("Pick (d)efault doll for job, use (e)quipment settings, or (l)oad "
+ "from file?");
+
+ char ch = (char) getchm(KMC_DEFAULT);
+ ch = tolower(ch);
+
+ dolls_data default_doll;
+
+ for (unsigned int i = 0; i < TILEP_PART_MAX; ++i)
+ default_doll.parts[i] = TILEP_SHOW_EQUIP;
+
+ tilep_race_default(you.species, gender,
+ you.experience_level, default_doll.parts);
+
+ mpr("loaded equipment");
+ if (ch == 'd')
+ {
+ tilep_job_default(you.char_class, gender, default_doll.parts);
+ }
+ else if (ch == 'e')
+ {
+ // nothing to be done
+ }
+ else if (ch == 'l')
+ {
+ _load_doll_data("dolls.txt", &default_doll);
+ }
+ else
+ return;
+
+ player_doll = default_doll;
// TODO 2: Allow saving back of customized dolls.
// * Use pack_player (split into 2 methods) to fill the (C)urrent equipment.