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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-18 07:27:45 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-18 07:27:45 +0000 |
commit | 1e9eaa16a3e3094313a712145d44a7d8763bf5ef (patch) | |
tree | d9de9ed0ee35157e8f1e16f8cc994aa5f874fb96 /crawl-ref/source/tilereg.cc | |
parent | 2c46bca1c14a6e41e5de66364f36447c21ffc977 (diff) | |
download | crawl-ref-1e9eaa16a3e3094313a712145d44a7d8763bf5ef.tar.gz crawl-ref-1e9eaa16a3e3094313a712145d44a7d8763bf5ef.zip |
Allow tile players to toggle their avatar between job default,
equipment, or predefined. Also, remove a stupid debugging statement.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9997 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 36 |
1 files changed, 34 insertions, 2 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index e1a0c7cd32..538bc31256 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -20,6 +20,7 @@ REVISION("$Rev$"); #include "it_use2.h" #include "item_use.h" #include "items.h" +#include "macro.h" #include "message.h" #include "misc.h" #include "menu.h" @@ -342,7 +343,7 @@ static void _load_doll_data(const char *fn, dolls_data *doll) if (strncmp(fbuf, "NUM=", 4) == 0) { sscanf(fbuf, "NUM=%d", &cur); - if (cur < 0 || cur >= 10) + if (cur < 0 || cur > 10) cur = 0; } } @@ -374,6 +375,7 @@ void init_player_doll() for (unsigned int i = 0; i < TILEP_PART_MAX; ++i) default_doll.parts[i] = TILEP_SHOW_EQUIP; + mpr("loaded equipment"); _load_doll_data("dolls.txt", &default_doll); if (gender == -1) @@ -397,7 +399,37 @@ void TilePlayerEdit() // * If dolls.txt missing, possibly (C)reate the file with // dummy values (MODE=DEFAULT, 10 variable dolls). - mpr("Sorry, this command has not yet been implemented."); + mpr("Pick (d)efault doll for job, use (e)quipment settings, or (l)oad " + "from file?"); + + char ch = (char) getchm(KMC_DEFAULT); + ch = tolower(ch); + + dolls_data default_doll; + + for (unsigned int i = 0; i < TILEP_PART_MAX; ++i) + default_doll.parts[i] = TILEP_SHOW_EQUIP; + + tilep_race_default(you.species, gender, + you.experience_level, default_doll.parts); + + mpr("loaded equipment"); + if (ch == 'd') + { + tilep_job_default(you.char_class, gender, default_doll.parts); + } + else if (ch == 'e') + { + // nothing to be done + } + else if (ch == 'l') + { + _load_doll_data("dolls.txt", &default_doll); + } + else + return; + + player_doll = default_doll; // TODO 2: Allow saving back of customized dolls. // * Use pack_player (split into 2 methods) to fill the (C)urrent equipment. |