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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-15 21:54:04 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-15 21:54:04 +0000 |
commit | 419037df3337c41f70d12818c780a52b691265d2 (patch) | |
tree | 1dc192b506c0644f171cc984e200b907773aa7a0 /crawl-ref/source/tilereg.cc | |
parent | 22fdbcb9d201b4b0e85ec76c14e4b337258fb612 (diff) | |
download | crawl-ref-419037df3337c41f70d12818c780a52b691265d2.tar.gz crawl-ref-419037df3337c41f70d12818c780a52b691265d2.zip |
Apply patch by zebez to add variants for a number of tiles (mostly
mirrored) as well as some nicer tiles for disturbance in water and the
entrance to Pan. Thanks!
Also, update commandline options help to use of species/job.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10228 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index 28158b4a97..c1351c525f 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -267,11 +267,11 @@ void DungeonRegion::pack_background(unsigned int bg, int x, int y) } m_buf_dngn.add(bg_idx, x, y); - if (bg & TILE_FLAG_WAS_SECRET) - m_buf_dngn.add(TILE_DNGN_DETECTED_SECRET_DOOR, x, y); - if (bg_idx > TILE_DNGN_UNSEEN) { + if (bg & TILE_FLAG_WAS_SECRET) + m_buf_dngn.add(TILE_DNGN_DETECTED_SECRET_DOOR, x, y); + if (bg & TILE_FLAG_BLOOD) { tile_flavour &flv = env.tile_flv[x + m_cx_to_gx][y + m_cy_to_gy]; @@ -860,9 +860,11 @@ void DungeonRegion::pack_foreground(unsigned int bg, unsigned int fg, int x, int { if (tile_dngn_equal(TILE_DNGN_LAVA, bg_idx)) m_buf_main.add(TILE_MASK_LAVA, x, y); - else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx)) + else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx) || + tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_DISTURBANCE, bg_idx)) m_buf_main.add(TILE_MASK_SHALLOW_WATER, x, y); - else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx)) + else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx) || + tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY_DISTURBANCE, bg_idx)) m_buf_main.add(TILE_MASK_SHALLOW_WATER_MURKY, x, y); else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER, bg_idx)) m_buf_main.add(TILE_MASK_DEEP_WATER, x, y); |