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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-15 21:54:04 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-15 21:54:04 +0000
commit419037df3337c41f70d12818c780a52b691265d2 (patch)
tree1dc192b506c0644f171cc984e200b907773aa7a0 /crawl-ref/source/tilereg.cc
parent22fdbcb9d201b4b0e85ec76c14e4b337258fb612 (diff)
downloadcrawl-ref-419037df3337c41f70d12818c780a52b691265d2.tar.gz
crawl-ref-419037df3337c41f70d12818c780a52b691265d2.zip
Apply patch by zebez to add variants for a number of tiles (mostly
mirrored) as well as some nicer tiles for disturbance in water and the entrance to Pan. Thanks! Also, update commandline options help to use of species/job. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10228 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc12
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index 28158b4a97..c1351c525f 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -267,11 +267,11 @@ void DungeonRegion::pack_background(unsigned int bg, int x, int y)
}
m_buf_dngn.add(bg_idx, x, y);
- if (bg & TILE_FLAG_WAS_SECRET)
- m_buf_dngn.add(TILE_DNGN_DETECTED_SECRET_DOOR, x, y);
-
if (bg_idx > TILE_DNGN_UNSEEN)
{
+ if (bg & TILE_FLAG_WAS_SECRET)
+ m_buf_dngn.add(TILE_DNGN_DETECTED_SECRET_DOOR, x, y);
+
if (bg & TILE_FLAG_BLOOD)
{
tile_flavour &flv = env.tile_flv[x + m_cx_to_gx][y + m_cy_to_gy];
@@ -860,9 +860,11 @@ void DungeonRegion::pack_foreground(unsigned int bg, unsigned int fg, int x, int
{
if (tile_dngn_equal(TILE_DNGN_LAVA, bg_idx))
m_buf_main.add(TILE_MASK_LAVA, x, y);
- else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx))
+ else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx) ||
+ tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_DISTURBANCE, bg_idx))
m_buf_main.add(TILE_MASK_SHALLOW_WATER, x, y);
- else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx))
+ else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx) ||
+ tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY_DISTURBANCE, bg_idx))
m_buf_main.add(TILE_MASK_SHALLOW_WATER_MURKY, x, y);
else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER, bg_idx))
m_buf_main.add(TILE_MASK_DEEP_WATER, x, y);