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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-16 19:46:22 +0000 |
commit | 43d9191f4ba2c718d5df92989a1e57fe480974d1 (patch) | |
tree | b0da5ba7f6608c08c4f7389915995e606fb5dda9 /crawl-ref/source/tilereg.cc | |
parent | c66ef96bf763d7754aa62ffab3739880b0a646a8 (diff) | |
download | crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.tar.gz crawl-ref-43d9191f4ba2c718d5df92989a1e57fe480974d1.zip |
Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
It's possible that they make the water look too busy, but maybe I only
need to get used to it. Also add some more alternative tiles for the
plain dungeon floor and walls, and move around some spell tiles again.
Also fix 2844278: melding stacks stat bonuses for Merfolk.
Update change log for the starting stat and exclusion changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10688 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index d73085cd0f..8574d1bcfe 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -804,6 +804,10 @@ void DungeonRegion::pack_foreground(unsigned int bg, unsigned int fg, int x, int m_buf_main.add(TILE_MASK_DEEP_WATER, x, y); else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER_MURKY, bg_idx)) m_buf_main.add(TILE_MASK_DEEP_WATER_MURKY, x, y); + else if (tile_dngn_equal(TILE_SHOALS_DEEP_WATER, bg_idx)) + m_buf_main.add(TILE_MASK_DEEP_WATER_SHOALS, x, y); + else if (tile_dngn_equal(TILE_SHOALS_SHALLOW_WATER, bg_idx)) + m_buf_main.add(TILE_MASK_SHALLOW_WATER_SHOALS, x, y); } if (fg & TILE_FLAG_NET) |