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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 18:35:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 18:35:21 +0000
commit764966f7e59634c19b6188ed8fef7f8dd0b93c93 (patch)
treec5740ea70264b43e0c4f58e887e012f30061d211 /crawl-ref/source/tilereg.cc
parent093e48fae110d3856da6420ec7d6b1cead90579c (diff)
downloadcrawl-ref-764966f7e59634c19b6188ed8fef7f8dd0b93c93.tar.gz
crawl-ref-764966f7e59634c19b6188ed8fef7f8dd0b93c93.zip
Fix evoking the box of the beasts or the efreet flask destroying or
modifying the wielded weapon rather than the misc. item in question. Also update tooltips. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9802 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc14
1 files changed, 13 insertions, 1 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index 4e5a2e06bb..11bc7df8da 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -1571,6 +1571,10 @@ static bool _is_true_equipped_item(item_def item)
// apart from dropping it.
static bool _can_use_item(const item_def &item, bool equipped)
{
+ // There's nothing you can do with an empty box if you can't unwield it.
+ if (!equipped && item.sub_type == MISC_EMPTY_EBONY_CASKET)
+ return (false);
+
// Vampires can drain corpses.
if (item.base_type == OBJ_CORPSES)
{
@@ -1691,7 +1695,6 @@ bool InventoryRegion::update_tip_text(std::string& tip)
// first equipable categories
case OBJ_WEAPONS:
case OBJ_STAVES:
- case OBJ_MISCELLANY:
tip += "Wield (w)";
if (is_throwable(&you, item))
tip += "\n[Ctrl-L-Click] Fire (f)";
@@ -1701,6 +1704,15 @@ bool InventoryRegion::update_tip_text(std::string& tip)
if (is_throwable(&you, item))
tip += "\n[Ctrl-L-Click] Fire (f)";
break;
+ case OBJ_MISCELLANY:
+ if (item.sub_type >= MISC_DECK_OF_ESCAPE
+ && item.sub_type <= MISC_DECK_OF_DEFENCE)
+ {
+ tip += "Wield (w)";
+ break;
+ }
+ tip += "Evoke (V)";
+ break;
case OBJ_MISCELLANY + EQUIP_OFFSET:
if (item.sub_type >= MISC_DECK_OF_ESCAPE
&& item.sub_type <= MISC_DECK_OF_DEFENCE)