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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-11 15:27:22 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-01-11 16:18:08 +0100 |
commit | 80d8b3a8cd611e5f695f4a13c8a3262bf0ac2ddb (patch) | |
tree | 9a76954ba59c348b5eac6ec44cafa9e604b97e18 /crawl-ref/source/tilereg.cc | |
parent | e31ea7d79da677a7cb752d863cdb8f2942984b4f (diff) | |
download | crawl-ref-80d8b3a8cd611e5f695f4a13c8a3262bf0ac2ddb.tar.gz crawl-ref-80d8b3a8cd611e5f695f4a13c8a3262bf0ac2ddb.zip |
Experimentally always draw tile names in the inventory header line.
Used to be always one line above the tile in question but with the
background this can be sometimes hard to see. Also, I found it
difficult to compare names with them always being centered on the
tiles. Feedback welcome!
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index 9641cbb141..97e491d2f7 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -2174,8 +2174,9 @@ void InventoryRegion::render() bool floor = m_items[curs_index].flag & TILEI_FLAG_FLOOR; - int x = m_cursor.x * dx + sx + ox + dx / 2; - int y = m_cursor.y * dy + sy + oy; + // Always draw the description in the inventory header. (jpeg) + int x = sx + ox + dx / 2; + int y = sy + oy; const coord_def min_pos(sx, sy - dy); const coord_def max_pos(ex, ey); |