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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-05 15:32:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-05 15:32:14 +0000 |
commit | 8929d6cdc7458d79d4ac46751ac0a4851febcf5e (patch) | |
tree | f77e6af14f9a1fd0ab24b425e9cc3aa2fddb4569 /crawl-ref/source/tilereg.cc | |
parent | 0d81298cc286304cb4be85ce691c9d40e2f20931 (diff) | |
download | crawl-ref-8929d6cdc7458d79d4ac46751ac0a4851febcf5e.tar.gz crawl-ref-8929d6cdc7458d79d4ac46751ac0a4851febcf5e.zip |
* Replace the range_view_annotator loop with an simple check for the
current range, which if set to a value > 0 will cause viewwindow to
colour all grids not in los or not in range to be coloured grey.
Has the side effect to also work for Tiles. :)
* Change THELM_DESC_JEWELLED to golden, do as to avoid overlap with the
randart description.
* Make porridge sometimes brown and blood potions sometimes
viscous/sedimented. (Yes, these don't really fit but I don't like the
fixed descriptions.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9735 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index 0e809328b2..32a9cd30d5 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -1198,7 +1198,7 @@ void DungeonRegion::add_text_tag(text_tag_type type, const std::string &tag, void DungeonRegion::add_overlay(const coord_def &gc, int idx) { tile_overlay over; - over.gc = gc; + over.gc = gc; over.idx = idx; m_overlays.push_back(over); |