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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 23:09:52 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 23:09:52 +0000
commita528b7387d4f5a715389330277ebd62600d8fe46 (patch)
tree107986020bbb6e06e73a1f00295901c68db0bbf5 /crawl-ref/source/tilereg.cc
parente27e2c60f9fdda7119ec366632d4dc3e9707f20d (diff)
downloadcrawl-ref-a528b7387d4f5a715389330277ebd62600d8fe46.tar.gz
crawl-ref-a528b7387d4f5a715389330277ebd62600d8fe46.zip
[2495807] Fixing overlay color when walking through green water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8402 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc24
1 files changed, 5 insertions, 19 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index 97fd34bb53..9193ea8749 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -493,30 +493,16 @@ void DungeonRegion::pack_foreground(unsigned int bg, unsigned int fg, int x, int
if (fg_idx && !(fg & TILE_FLAG_FLYING))
{
- if (bg_idx >= TILE_DNGN_LAVA && bg_idx <= TILE_DNGN_LAVA + 3)
- {
+ if (tile_dngn_equal(TILE_DNGN_LAVA, bg_idx))
m_buf_main.add(TILE_MASK_LAVA, x, y);
- }
- else if (bg_idx >= TILE_DNGN_SHALLOW_WATER
- && bg_idx <= TILE_DNGN_SHALLOW_WATER + 3)
- {
+ else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx))
m_buf_main.add(TILE_MASK_SHALLOW_WATER, x, y);
- }
- else if (bg_idx >= TILE_DNGN_SHALLOW_WATER_MURKY
- && bg_idx <= TILE_DNGN_SHALLOW_WATER_MURKY+ 3)
- {
+ else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx))
m_buf_main.add(TILE_MASK_SHALLOW_WATER_MURKY, x, y);
- }
- else if (bg_idx >= TILE_DNGN_DEEP_WATER
- && bg_idx <= TILE_DNGN_DEEP_WATER + 3)
- {
+ else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER, bg_idx))
m_buf_main.add(TILE_MASK_DEEP_WATER, x, y);
- }
- else if (bg_idx >= TILE_DNGN_DEEP_WATER_MURKY
- && bg_idx <= TILE_DNGN_DEEP_WATER_MURKY + 3)
- {
+ else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER_MURKY, bg_idx))
m_buf_main.add(TILE_MASK_DEEP_WATER_MURKY, x, y);
- }
}
if (fg & TILE_FLAG_NET)