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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-16 21:26:13 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-16 21:26:13 +0000 |
commit | e5921968c3f1f4ba975bf381cde709f7770649d2 (patch) | |
tree | 1658e66771bd770fee39cdc11577c0907efe9e68 /crawl-ref/source/tilereg.cc | |
parent | 5a4c99fc27817058a09a4ea59a5ed5f6ed040685 (diff) | |
download | crawl-ref-e5921968c3f1f4ba975bf381cde709f7770649d2.tar.gz crawl-ref-e5921968c3f1f4ba975bf381cde709f7770649d2.zip |
Reduce the chance for the new alternative water tiles as they make them
a bit too unruly for my taste. We might even want to remove the
alternative for shallow water entirely, seeing how they're often just
puddles, but for now I think it's okay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10243 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r-- | crawl-ref/source/tilereg.cc | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index c1351c525f..096d45bd54 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -271,7 +271,7 @@ void DungeonRegion::pack_background(unsigned int bg, int x, int y) { if (bg & TILE_FLAG_WAS_SECRET) m_buf_dngn.add(TILE_DNGN_DETECTED_SECRET_DOOR, x, y); - + if (bg & TILE_FLAG_BLOOD) { tile_flavour &flv = env.tile_flv[x + m_cx_to_gx][y + m_cy_to_gy]; @@ -860,12 +860,18 @@ void DungeonRegion::pack_foreground(unsigned int bg, unsigned int fg, int x, int { if (tile_dngn_equal(TILE_DNGN_LAVA, bg_idx)) m_buf_main.add(TILE_MASK_LAVA, x, y); - else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx) || - tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_DISTURBANCE, bg_idx)) + else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER, bg_idx) + || tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_DISTURBANCE, + bg_idx)) + { m_buf_main.add(TILE_MASK_SHALLOW_WATER, x, y); - else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx) || - tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY_DISTURBANCE, bg_idx)) + } + else if (tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY, bg_idx) + || tile_dngn_equal(TILE_DNGN_SHALLOW_WATER_MURKY_DISTURBANCE, + bg_idx)) + { m_buf_main.add(TILE_MASK_SHALLOW_WATER_MURKY, x, y); + } else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER, bg_idx)) m_buf_main.add(TILE_MASK_DEEP_WATER, x, y); else if (tile_dngn_equal(TILE_DNGN_DEEP_WATER_MURKY, bg_idx)) |