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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-09 18:49:14 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-09 18:49:14 +0000
commit31ecf11f2b7ff57426fb26fce5e3e63444e743c3 (patch)
treeb1b833eea1ac7f74044df506716ef65468127945 /crawl-ref/source/tiles.h
parent8387025f9dbca1c317d332b8e17661d55d5928bb (diff)
downloadcrawl-ref-31ecf11f2b7ff57426fb26fce5e3e63444e743c3.tar.gz
crawl-ref-31ecf11f2b7ff57426fb26fce5e3e63444e743c3.zip
* Add tile for Nergalle, who's actually not all that ugly but apparently
has a really bad fashion sense. * Add a sticky flame marker for monsters. * Replace the trapdoor spider tile with a less original, but nicer one. * Improve shopping interface: replace "examine item" command with a toggle between browsing and shopping. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9397 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index a9712379ea..14ca6ccdb9 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -144,14 +144,24 @@ enum tile_flags
TILE_FLAG_MAY_STAB = 0x0000C000,
TILE_FLAG_NET = 0x00010000,
TILE_FLAG_POISON = 0x00020000,
- TILE_FLAG_ANIM_WEP = 0x00040000,
+ TILE_FLAG_FLAME = 0x00040000,
+ TILE_FLAG_ANIM_WEP = 0x00080000,
+/*
+ // MDAM has 5 possibilities, so uses 3 bits.
+ TILE_FLAG_MDAM_MASK = 0x00780000,
+ TILE_FLAG_MDAM_LIGHT= 0x00100000,
+ TILE_FLAG_MDAM_MOD = 0x00180000,
+ TILE_FLAG_MDAM_HEAVY= 0x00200000,
+ TILE_FLAG_MDAM_SEV = 0x00280000,
+ TILE_FLAG_MDAM_ADEAD= 0x00400000,
+*/
// MDAM has 5 possibilities, so uses 3 bits.
- TILE_FLAG_MDAM_MASK = 0x00380000,
- TILE_FLAG_MDAM_LIGHT= 0x00080000,
- TILE_FLAG_MDAM_MOD = 0x00100000,
- TILE_FLAG_MDAM_HEAVY= 0x00180000,
- TILE_FLAG_MDAM_SEV = 0x00200000,
- TILE_FLAG_MDAM_ADEAD= 0x00280000,
+ TILE_FLAG_MDAM_MASK = 0x03800000,
+ TILE_FLAG_MDAM_LIGHT= 0x00800000,
+ TILE_FLAG_MDAM_MOD = 0x01000000,
+ TILE_FLAG_MDAM_HEAVY= 0x01800000,
+ TILE_FLAG_MDAM_SEV = 0x02000000,
+ TILE_FLAG_MDAM_ADEAD= 0x02800000,
// Background flags
TILE_FLAG_RAY = 0x00000800,