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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-13 17:14:35 +0000 |
commit | 429cc16cb83f54b3f983e151ce1f080b2a3e8ec0 (patch) | |
tree | ae0f9519ca6d905d6fa8e8b0d1a6caa8ae260c65 /crawl-ref/source/tiles.h | |
parent | e7f07ca39819b9370578f0ceb71ba86f0ce8e801 (diff) | |
download | crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.tar.gz crawl-ref-429cc16cb83f54b3f983e151ce1f080b2a3e8ec0.zip |
* Add a tile for detected secret doors as suggested by zebez, then turned
the idea on its head.
* Fix corpses getting the wrong blood stain background tile (also a
patch by zebez), and change around the colours a bit: a red blood
stain now shows that Vampires can drain the corpse, undrainable
corpses get the green background instead
* Apply a small patch by Josh Triplett to give more appropriate messages
when glowing weapons are sacrificed and disappear "without a glow"
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10209 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r-- | crawl-ref/source/tiles.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h index 49833897b9..4898ea16d2 100644 --- a/crawl-ref/source/tiles.h +++ b/crawl-ref/source/tiles.h @@ -166,12 +166,13 @@ enum tile_flags TILE_FLAG_BLOOD = 0x00010000, TILE_FLAG_HALO = 0x00020000, TILE_FLAG_NEW_STAIR = 0x00040000, - TILE_FLAG_TRAV_EXCL = 0x00080000, - TILE_FLAG_EXCL_CTR = 0x00100000, - TILE_FLAG_SANCTUARY = 0x00200000, - TILE_FLAG_TUT_CURSOR = 0x00400000, - TILE_FLAG_RAY_OOR = 0x00800000, - TILE_FLAG_OOR = 0x01000000, + TILE_FLAG_WAS_SECRET = 0x00080000, + TILE_FLAG_TRAV_EXCL = 0x00100000, + TILE_FLAG_EXCL_CTR = 0x00200000, + TILE_FLAG_SANCTUARY = 0x00400000, + TILE_FLAG_TUT_CURSOR = 0x00800000, + TILE_FLAG_RAY_OOR = 0x01000000, + TILE_FLAG_OOR = 0x02000000, // General TILE_FLAG_MASK = 0x000007FF |