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author | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-11 00:41:28 +0000 |
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committer | ennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-11 00:41:28 +0000 |
commit | a84ce421489674dd1078dcf642011c8ef82b8cf3 (patch) | |
tree | 84a0f048e43b159f55761d447b70d32dd8bd3d93 /crawl-ref/source/tiles.h | |
parent | aece73f4451a17501468cae9df21daa6548432e1 (diff) | |
download | crawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.tar.gz crawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.zip |
Turning back on minimap for labyrinths, but fixing it so that it recenters during map rot, as if the forgotten squares were never seen. (Sorry, jpeg. If you can see it using 'X', I think you should be able to also see it on the minimap.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8404 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r-- | crawl-ref/source/tiles.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h index 2c6460d819..54e513ae79 100644 --- a/crawl-ref/source/tiles.h +++ b/crawl-ref/source/tiles.h @@ -39,8 +39,6 @@ struct demon_data int wings; }; -bool player_in_mini_mappable_area(); - //*tile1.cc: get data from core part and drives tile drawing codes //**convert in-game data to tile index |