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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-08 21:23:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-08 21:23:15 +0000
commit89cc8c5fc577431da1bf48c79be1726d3ec095ba (patch)
treed7f42f14bb9ae940045551484295f103afc1d60d /crawl-ref/source/tilesdl.cc
parent6760ab3170033b2ecceb6ced51e2de7a5d78d6fe (diff)
downloadcrawl-ref-89cc8c5fc577431da1bf48c79be1726d3ec095ba.tar.gz
crawl-ref-89cc8c5fc577431da1bf48c79be1726d3ec095ba.zip
Tiles:
* (Re?)allow mouseclicks in menus (Tiles, only): L-click = scroll down, R-click = Esc * Clear last_clicked_grid if you move your mouse. * When entering a new level, draw the map before handling monster shouts. Enne, please review the changes. Thanks! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9386 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilesdl.cc')
-rw-r--r--crawl-ref/source/tilesdl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilesdl.cc b/crawl-ref/source/tilesdl.cc
index edcbf16516..4eb4549b76 100644
--- a/crawl-ref/source/tilesdl.cc
+++ b/crawl-ref/source/tilesdl.cc
@@ -592,7 +592,7 @@ static int _translate_keysym(SDL_keysym &keysym)
int TilesFramework::handle_mouse(MouseEvent &event)
{
- m_region_tile->place_cursor(CURSOR_MOUSE, Region::NO_CURSOR);
+// m_region_tile->place_cursor(CURSOR_MOUSE, Region::NO_CURSOR);
// Note: the mouse event goes to all regions in the active layer because
// we want to be able to start some GUI event (e.g. far viewing) and