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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-10 15:58:46 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-10 15:58:46 +0000
commit1d23ad9eae6203fcabc6b1f9a933174bc907f2a9 (patch)
tree8182fbaccc51eecf655ed3feda605e4fff97ad67 /crawl-ref/source/tilesdl.h
parent383d392c17f076384fc37e631b6506739ca634fe (diff)
downloadcrawl-ref-1d23ad9eae6203fcabc6b1f9a933174bc907f2a9.tar.gz
crawl-ref-1d23ad9eae6203fcabc6b1f9a933174bc907f2a9.zip
Add an inventory-like region for the Tiles version to make spells
clickable. '_' toggles between inventory and spell display. Actual tiles are still missing, but everything works as it should. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10648 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r--crawl-ref/source/tilesdl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h
index 1913ebbf8b..e122525cbb 100644
--- a/crawl-ref/source/tilesdl.h
+++ b/crawl-ref/source/tilesdl.h
@@ -106,6 +106,7 @@ public:
void update_minimap(int gx, int gy, map_feature f);
void clear_minimap();
void update_minimap_bounds();
+ void update_spells();
void update_inventory();
void set_need_redraw();