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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-11 00:41:28 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-11 00:41:28 +0000
commita84ce421489674dd1078dcf642011c8ef82b8cf3 (patch)
tree84a0f048e43b159f55761d447b70d32dd8bd3d93 /crawl-ref/source/tilesdl.h
parentaece73f4451a17501468cae9df21daa6548432e1 (diff)
downloadcrawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.tar.gz
crawl-ref-a84ce421489674dd1078dcf642011c8ef82b8cf3.zip
Turning back on minimap for labyrinths, but fixing it so that it recenters during map rot, as if the forgotten squares were never seen. (Sorry, jpeg. If you can see it using 'X', I think you should be able to also see it on the minimap.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8404 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r--crawl-ref/source/tilesdl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h
index 0720e48663..d9d3380b84 100644
--- a/crawl-ref/source/tilesdl.h
+++ b/crawl-ref/source/tilesdl.h
@@ -104,6 +104,7 @@ public:
void update_minimap(int gx, int gy);
void update_minimap(int gx, int gy, map_feature f);
void clear_minimap();
+ void update_minimap_bounds();
void update_inventory();
void set_need_redraw();